1 /* { dg-do compile } */
3 vector
unsigned char u8
= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
4 vector
signed char s8
= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
5 vector
bool char b8
= {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
6 vector
unsigned short u16
= {1,1,1,1,1,1,1,1};
7 vector
signed short s16
= {1,1,1,1,1,1,1,1};
8 vector
bool short b16
= {1,1,1,1,1,1,1,1};
9 vector
unsigned int u32
= {1,1,1,1};
10 vector
signed int s32
= {1,1,1,1};
11 vector
bool int b32
= {1,1,1,1};
12 vector
float f32
= {1,1,1,1};
13 vector pixel p16
= {1,1,1,1,1,1,1,1};
15 vector
unsigned char u8_
16 = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16};
17 vector
signed char s8_
18 = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16};
20 = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16};
21 vector
unsigned short u16_
= {1,2,3,4,5,6,7,8};
22 vector
signed short s16_
= {1,2,3,4,5,6,7,8};
23 vector
bool short b16_
= {1,2,3,4,5,6,7,8};
24 vector
unsigned int u32_
= {1,2,3,4};
25 vector
signed int s32_
= {1,2,3,4};
26 vector
bool int b32_
= {1,2,3,4};
27 vector
float f32_
= {1,2,3,4};
28 vector pixel p16_
= {1,2,3,4,5,6,7,8};