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31 #ifndef _MSASHAPE3D_HXX
32 #define _MSASHAPE3D_HXX
34 #include <svx/msdffimp.hxx>
35 #include <basegfx/point/b3dpoint.hxx>
36 #include <basegfx/polygon/b3dpolygon.hxx>
39 //#include <poly3d.hxx>
40 //#include <goodies/point3d.hxx>
42 class SvxMSDffCustomShape3D
44 class Transformation2D
49 // parallel projection
51 sal_Int32 nSkewAmount
; // in percent
53 // perspective projection
55 basegfx::B3DPoint fViewPoint
;
56 double fViewPointOriginX
;
57 double fViewPointOriginY
;
61 Transformation2D( const DffPropSet
& rPropSet
, const Rectangle
& rSnapRect
);
62 basegfx::B3DPolygon
ApplySkewSettings( const basegfx::B3DPolygon
& rPoly3D
);
63 Point
Transform2D( const basegfx::B3DPoint
& rPoint
);
64 sal_Bool
IsParallel() const { return bParallel
; };
67 friend class Transformation2D
;
71 static basegfx::B3DPoint
Rotate( const basegfx::B3DPoint
& rPoint
, const double x
, const double y
, const double z
);
72 // static void Rotate( basegfx::B3DPolyPolygon&, const basegfx::B3DPoint& rRotateCenter, const double x, const double y, const double z );
73 static double Fix16ToAngle( sal_Int32 nFixAngle
);
74 static Rectangle
CalculateNewSnapRect( const Rectangle
& rOriginalSnapRect
, const DffPropSet
& );
78 static SdrObject
* Create3DObject( const SdrObject
* pSource
, const DffPropSet
&,
79 SfxItemSet
&, Rectangle
& rSnapRect
, sal_uInt32 nSpFlags
);