1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: svddef.hxx,v $
12 * This file is part of OpenOffice.org.
14 * OpenOffice.org is free software: you can redistribute it and/or modify
15 * it under the terms of the GNU Lesser General Public License version 3
16 * only, as published by the Free Software Foundation.
18 * OpenOffice.org is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU Lesser General Public License version 3 for more details
22 * (a copy is included in the LICENSE file that accompanied this code).
24 * You should have received a copy of the GNU Lesser General Public License
25 * version 3 along with OpenOffice.org. If not, see
26 * <http://www.openoffice.org/license.html>
27 * for a copy of the LGPLv3 License.
29 ************************************************************************/
36 /*************************************************************************/
37 // SdrItemPool V2, 09-11-1995:
38 // 7 neue Items fuer XLineAttrSetItem
39 // 7 neue Items fuer XFillAttrSetItem
40 // 8 neue Items fuer SdrShadowSetItem
41 // 5 neue Items fuer SdrCaptionSetItem
42 // 25 neue Items fuer SdrMiscSetItem
43 // 6 neue Items fuer SdrNotPersist
44 // SdrItemPool V3, 29-02-1996
45 // 17 neue Items fuer XFillAttrSetItem (Bitmapfuellungen) (von KA)
46 // SdrItemPool V4, 10-08-1996
47 // 45 neue Items fuer Edge und Measure (Verbinder und Bemassungsobjekt) (von Joe)
48 // SdrItemPool V4+, 18-10-1996
49 // 8 neue Items fuer CircItems
50 // 18 neue Items fuer NotPersist+Umbau dort
51 // SdrItemPool V4++, 13-11-1996
52 // 2 neue Items fuer NotPersist+(MoveX/Y)
53 // SdrItemPool V4+++, 07-06-1999
54 // 15 neue Items fuer NotPersist (Reserve)
55 // 15 neue Items fuer GrafItems
58 // V1 Range = 1000..1065 (66)
59 // V2 Range = 1000..1123 (124) (58 neue Whiches)
60 // V3 Range = 1000..1140 (141) (17 neue Whiches)
61 // V4 Range = 1000..1185 (186) (45 neue Whiches)
62 // Map V2: 10 6 20 4 11 6 9
63 // V1: 1000..1009, 1010..1015, 1016..1035, 1036..1039, 1040..1050, 1051..1056 1057..1065
64 // V2: 1000..1009, 1017..1022, 1030..1049, 1050..1053, 1062..1072, 1078..1083, 1109..1117, und hinten noch 6 neue dran
65 // |<------------ XOut ------------>| |<----------- SvDraw ----------->
67 // V2: 1000..1029, 1030..1123
68 // V3: 1000..1029, 1047..1140
70 // V3: 1000..1126, 1127..1140
71 // V4: 1000..1126, 1172..1185
73 #define SDRATTR_START XATTR_START /* 1000 */
74 /* Pool V4*/ /* Pool V3*/ /* Pool V2*/
75 #define SDRATTR_SHADOW_FIRST (XATTR_END + 1) /* 1067 */ /* 1067 */ /* 1050 */ /* Pool V1: 1036 */
76 #define SDRATTR_SHADOW (SDRATTR_SHADOW_FIRST+ 0) /* 1067 */ /* 1067 */ /* 1050 */
77 #define SDRATTR_SHADOWCOLOR (SDRATTR_SHADOW_FIRST+ 1) /* 1068 */ /* 1068 */ /* 1051 */
78 #define SDRATTR_SHADOWXDIST (SDRATTR_SHADOW_FIRST+ 2) /* 1069 */ /* 1069 */ /* 1052 */
79 #define SDRATTR_SHADOWYDIST (SDRATTR_SHADOW_FIRST+ 3) /* 1070 */ /* 1070 */ /* 1053 */
80 #define SDRATTR_SHADOWTRANSPARENCE (SDRATTR_SHADOW_FIRST+ 4) /* 1071 */ /* 1071 */ /* 1054 */ /* Pool V2 */
81 #define SDRATTR_SHADOW3D (SDRATTR_SHADOW_FIRST+ 5) /* 1072 */ /* 1072 */ /* 1055 */ /* Pool V2 */
82 #define SDRATTR_SHADOWPERSP (SDRATTR_SHADOW_FIRST+ 6) /* 1073 */ /* 1073 */ /* 1056 */ /* Pool V2 */
83 #define SDRATTR_SHADOWRESERVE1 (SDRATTR_SHADOW_FIRST+ 7) /* 1074 */ /* 1074 */ /* 1057 */ /* Pool V2 */
84 #define SDRATTR_SHADOWRESERVE2 (SDRATTR_SHADOW_FIRST+ 8) /* 1075 */ /* 1075 */ /* 1058 */ /* Pool V2 */
85 #define SDRATTR_SHADOWRESERVE3 (SDRATTR_SHADOW_FIRST+ 9) /* 1076 */ /* 1076 */ /* 1059 */ /* Pool V2 */
86 #define SDRATTR_SHADOWRESERVE4 (SDRATTR_SHADOW_FIRST+10) /* 1077 */ /* 1077 */ /* 1060 */ /* Pool V2 */
87 #define SDRATTR_SHADOWRESERVE5 (SDRATTR_SHADOW_FIRST+11) /* 1078 */ /* 1078 */ /* 1061 */ /* Pool V2 */
88 #define SDRATTR_SHADOW_LAST (SDRATTR_SHADOWRESERVE5) /* 1078 */ /* 1078 */ /* 1061 */ /* Pool V1: 1039 */
89 #define SDRATTRSET_SHADOW (SDRATTR_SHADOW_LAST + 1) /* 1079 */ /* 1079 */ /* 1062 */ /* Pool V1: 1040 */
91 #define SDRATTR_CAPTION_FIRST (SDRATTRSET_SHADOW + 1) /* 1080 */ /* 1080 */ /* 1063 */ /* Pool V1: 1041 */
92 #define SDRATTR_CAPTIONTYPE (SDRATTR_CAPTION_FIRST+ 0) /* 1080 */ /* 1080 */ /* 1063 */
93 #define SDRATTR_CAPTIONFIXEDANGLE (SDRATTR_CAPTION_FIRST+ 1) /* 1081 */ /* 1081 */ /* 1064 */
94 #define SDRATTR_CAPTIONANGLE (SDRATTR_CAPTION_FIRST+ 2) /* 1082 */ /* 1082 */ /* 1065 */
95 #define SDRATTR_CAPTIONGAP (SDRATTR_CAPTION_FIRST+ 3) /* 1083 */ /* 1083 */ /* 1066 */
96 #define SDRATTR_CAPTIONESCDIR (SDRATTR_CAPTION_FIRST+ 4) /* 1084 */ /* 1084 */ /* 1067 */
97 #define SDRATTR_CAPTIONESCISREL (SDRATTR_CAPTION_FIRST+ 5) /* 1085 */ /* 1085 */ /* 1068 */
98 #define SDRATTR_CAPTIONESCREL (SDRATTR_CAPTION_FIRST+ 6) /* 1086 */ /* 1086 */ /* 1069 */
99 #define SDRATTR_CAPTIONESCABS (SDRATTR_CAPTION_FIRST+ 7) /* 1087 */ /* 1087 */ /* 1070 */
100 #define SDRATTR_CAPTIONLINELEN (SDRATTR_CAPTION_FIRST+ 8) /* 1088 */ /* 1088 */ /* 1071 */
101 #define SDRATTR_CAPTIONFITLINELEN (SDRATTR_CAPTION_FIRST+ 9) /* 1089 */ /* 1089 */ /* 1072 */
102 #define SDRATTR_CAPTIONRESERVE1 (SDRATTR_CAPTION_FIRST+10) /* 1090 */ /* 1090 */ /* 1073 */ /* Pool V2 */
103 #define SDRATTR_CAPTIONRESERVE2 (SDRATTR_CAPTION_FIRST+11) /* 1091 */ /* 1091 */ /* 1074 */ /* Pool V2 */
104 #define SDRATTR_CAPTIONRESERVE3 (SDRATTR_CAPTION_FIRST+12) /* 1092 */ /* 1092 */ /* 1075 */ /* Pool V2 */
105 #define SDRATTR_CAPTIONRESERVE4 (SDRATTR_CAPTION_FIRST+13) /* 1093 */ /* 1093 */ /* 1076 */ /* Pool V2 */
106 #define SDRATTR_CAPTIONRESERVE5 (SDRATTR_CAPTION_FIRST+14) /* 1094 */ /* 1094 */ /* 1077 */ /* Pool V2 */
107 #define SDRATTR_CAPTION_LAST (SDRATTR_CAPTIONRESERVE5) /* 1094 */ /* 1094 */ /* 1077 */ /* Pool V1: 1050 */
108 #define SDRATTRSET_CAPTION (SDRATTR_CAPTION_LAST + 1) /* 1095 */ /* 1095 */ /* 1078 */ /* Pool V1: 1051 */
110 #define SDRATTRSET_OUTLINER (SDRATTRSET_CAPTION + 1) /* 1096 */ /* 1096 */ /* 1079 */ /* Pool V1: 1052 */
112 #define SDRATTR_MISC_FIRST (SDRATTRSET_OUTLINER + 1) /* 1097 */ /* 1097 */ /* 1080 */ /* Pool V1: 1053 */
113 #define SDRATTR_ECKENRADIUS (SDRATTR_MISC_FIRST + 0) /* 1097 */ /* 1097 */ /* 1080 long, def=0 */
114 #define SDRATTR_TEXT_MINFRAMEHEIGHT (SDRATTR_MISC_FIRST + 1) /* 1098 */ /* 1098 */ /* 1081 long, def=0 */
115 #define SDRATTR_TEXT_AUTOGROWHEIGHT (SDRATTR_MISC_FIRST + 2) /* 1099 */ /* 1099 */ /* 1082 BOOL, def=TRUE */
116 #define SDRATTR_TEXT_FITTOSIZE (SDRATTR_MISC_FIRST + 3) /* 1100 */ /* 1100 */ /* 1083 enum, def=SDRTEXTFIT_NONE */
117 #define SDRATTR_TEXT_LEFTDIST (SDRATTR_MISC_FIRST + 4) /* 1101 */ /* 1101 */ /* 1084 long, def=0 */ /* Pool V2 */
118 #define SDRATTR_TEXT_RIGHTDIST (SDRATTR_MISC_FIRST + 5) /* 1102 */ /* 1102 */ /* 1085 long, def=0 */ /* Pool V2 */
119 #define SDRATTR_TEXT_UPPERDIST (SDRATTR_MISC_FIRST + 6) /* 1103 */ /* 1103 */ /* 1086 long, def=0 */ /* Pool V2 */
120 #define SDRATTR_TEXT_LOWERDIST (SDRATTR_MISC_FIRST + 7) /* 1104 */ /* 1104 */ /* 1087 long, def=0 */ /* Pool V2 */
121 #define SDRATTR_TEXT_VERTADJUST (SDRATTR_MISC_FIRST + 8) /* 1105 */ /* 1105 */ /* 1088 enum, def=SDRTEXTVERTADJUST_TOP */ /* Pool V2 */
122 #define SDRATTR_TEXT_MAXFRAMEHEIGHT (SDRATTR_MISC_FIRST + 9) /* 1106 */ /* 1106 */ /* 1089 long, def=0 - Pool V2 */
123 #define SDRATTR_TEXT_MINFRAMEWIDTH (SDRATTR_MISC_FIRST +10) /* 1107 */ /* 1107 */ /* 1090 long, def=0 - Pool V2 */
124 #define SDRATTR_TEXT_MAXFRAMEWIDTH (SDRATTR_MISC_FIRST +11) /* 1108 */ /* 1108 */ /* 1091 long, def=0 - Pool V2 */
125 #define SDRATTR_TEXT_AUTOGROWWIDTH (SDRATTR_MISC_FIRST +12) /* 1109 */ /* 1109 */ /* 1092 BOOL, def=FALSE - Pool V2 */
126 #define SDRATTR_TEXT_HORZADJUST (SDRATTR_MISC_FIRST +13) /* 1110 */ /* 1110 */ /* 1093 enum, def=SDRTEXTHORZADJUST_LEFT */ /* Pool V2+ (04-12-1995) */
127 #define SDRATTR_TEXT_ANIKIND (SDRATTR_MISC_FIRST +14) /* 1111 */ /* 1111 */ /* 1094 enum, def=SDRTEXTANI_NONE - Pool V2/V4 */
128 #define SDRATTR_TEXT_ANIDIRECTION (SDRATTR_MISC_FIRST +15) /* 1112 */ /* 1112 */ /* 1095 enum, def=SDRTEXTANI_LEFT - Pool V2/V4 */
129 #define SDRATTR_TEXT_ANISTARTINSIDE (SDRATTR_MISC_FIRST +16) /* 1113 */ /* 1113 */ /* 1096 BOOL, def=FALSE - Pool V2/V4 */
130 #define SDRATTR_TEXT_ANISTOPINSIDE (SDRATTR_MISC_FIRST +17) /* 1114 */ /* 1114 */ /* 1097 BOOL, def=FALSE - Pool V2/V4 */
131 #define SDRATTR_TEXT_ANICOUNT (SDRATTR_MISC_FIRST +18) /* 1115 */ /* 1115 */ /* 1098 USHORT, def=0 - Pool V2/V4 */
132 #define SDRATTR_TEXT_ANIDELAY (SDRATTR_MISC_FIRST +19) /* 1116 */ /* 1116 */ /* 1099 USHORT, def=0 - Pool V2/V4 */
133 #define SDRATTR_TEXT_ANIAMOUNT (SDRATTR_MISC_FIRST +20) /* 1117 */ /* 1117 */ /* 1100 USHORT, def=0 - Pool V2/V4 */
134 #define SDRATTR_TEXT_CONTOURFRAME (SDRATTR_MISC_FIRST +21) /* 1118 */ /* 1118 */ /* 1101 */ /* Pool V2 */
135 #define SDRATTR_AUTOSHAPE_ADJUSTMENT (SDRATTR_MISC_FIRST +22) /* 1119 */ /* 1119 */ /* 1102 */ /* Pool V2 */
136 #define SDRATTR_XMLATTRIBUTES (SDRATTR_MISC_FIRST +23) /* 1120 */ /* 1120 */ /* 1103 */ /* Pool V2 */
137 #define SDRATTR_RESERVE15 (SDRATTR_MISC_FIRST +24) /* 1121 */ /* 1121 */ /* 1104 */ /* Pool V2 */
138 #define SDRATTR_RESERVE16 (SDRATTR_MISC_FIRST +25) /* 1122 */ /* 1122 */ /* 1105 */ /* Pool V2 */
139 #define SDRATTR_RESERVE17 (SDRATTR_MISC_FIRST +26) /* 1123 */ /* 1123 */ /* 1106 */ /* Pool V2 */
140 #define SDRATTR_RESERVE18 (SDRATTR_MISC_FIRST +27) /* 1124 */ /* 1124 */ /* 1107 */ /* Pool V2 */
141 #define SDRATTR_RESERVE19 (SDRATTR_MISC_FIRST +28) /* 1125 */ /* 1125 */ /* 1108 */ /* Pool V2 */
142 #define SDRATTR_MISC_LAST (SDRATTR_RESERVE19) /* 1125 */ /* 1125 */ /* 1108 */ /* Pool V1: 1056 */
143 #define SDRATTRSET_MISC (SDRATTR_MISC_LAST + 1) /* 1126 */ /* 1126 */ /* 1109 */ /* Pool V1: 1057 */
145 #define SDRATTR_EDGE_FIRST (SDRATTRSET_MISC + 1) /* 1127 */ /* Pool V4 */
146 #define SDRATTR_EDGEKIND (SDRATTR_EDGE_FIRST + 0) /* 1127 */ /* Pool V4 */
147 #define SDRATTR_EDGENODE1HORZDIST (SDRATTR_EDGE_FIRST + 1) /* 1128 */ /* Pool V4 */
148 #define SDRATTR_EDGENODE1VERTDIST (SDRATTR_EDGE_FIRST + 2) /* 1129 */ /* Pool V4 */
149 #define SDRATTR_EDGENODE2HORZDIST (SDRATTR_EDGE_FIRST + 3) /* 1130 */ /* Pool V4 */
150 #define SDRATTR_EDGENODE2VERTDIST (SDRATTR_EDGE_FIRST + 4) /* 1131 */ /* Pool V4 */
151 #define SDRATTR_EDGENODE1GLUEDIST (SDRATTR_EDGE_FIRST + 5) /* 1132 */ /* Pool V4 */
152 #define SDRATTR_EDGENODE2GLUEDIST (SDRATTR_EDGE_FIRST + 6) /* 1133 */ /* Pool V4 */
153 #define SDRATTR_EDGELINEDELTAANZ (SDRATTR_EDGE_FIRST + 7) /* 1134 */ /* Pool V4 */
154 #define SDRATTR_EDGELINE1DELTA (SDRATTR_EDGE_FIRST + 8) /* 1135 */ /* Pool V4 */
155 #define SDRATTR_EDGELINE2DELTA (SDRATTR_EDGE_FIRST + 9) /* 1136 */ /* Pool V4 */
156 #define SDRATTR_EDGELINE3DELTA (SDRATTR_EDGE_FIRST +10) /* 1137 */ /* Pool V4 */
157 #define SDRATTR_EDGERESERVE02 (SDRATTR_EDGE_FIRST +11) /* 1138 */ /* Pool V4 */
158 #define SDRATTR_EDGERESERVE03 (SDRATTR_EDGE_FIRST +12) /* 1139 */ /* Pool V4 */
159 #define SDRATTR_EDGERESERVE04 (SDRATTR_EDGE_FIRST +13) /* 1140 */ /* Pool V4 */
160 #define SDRATTR_EDGERESERVE05 (SDRATTR_EDGE_FIRST +14) /* 1141 */ /* Pool V4 */
161 #define SDRATTR_EDGERESERVE06 (SDRATTR_EDGE_FIRST +15) /* 1142 */ /* Pool V4 */
162 #define SDRATTR_EDGERESERVE07 (SDRATTR_EDGE_FIRST +16) /* 1143 */ /* Pool V4 */
163 #define SDRATTR_EDGERESERVE08 (SDRATTR_EDGE_FIRST +17) /* 1144 */ /* Pool V4 */
164 #define SDRATTR_EDGERESERVE09 (SDRATTR_EDGE_FIRST +18) /* 1145 */ /* Pool V4 */
165 #define SDRATTR_EDGE_LAST (SDRATTR_EDGERESERVE09) /* 1145 */ /* Pool V4 */
166 #define SDRATTRSET_EDGE (SDRATTR_EDGE_LAST + 1) /* 1146 */ /* Pool V4 */
168 #define SDRATTR_MEASURE_FIRST (SDRATTRSET_EDGE + 1) /* 1147 */ /* Pool V4 */
169 #define SDRATTR_MEASUREKIND (SDRATTR_MEASURE_FIRST+ 0) /* 1147 */ /* Pool V4 */
170 #define SDRATTR_MEASURETEXTHPOS (SDRATTR_MEASURE_FIRST+ 1) /* 1148 */ /* Pool V4 */
171 #define SDRATTR_MEASURETEXTVPOS (SDRATTR_MEASURE_FIRST+ 2) /* 1149 */ /* Pool V4 */
172 #define SDRATTR_MEASURELINEDIST (SDRATTR_MEASURE_FIRST+ 3) /* 1150 */ /* Pool V4 */
173 #define SDRATTR_MEASUREHELPLINEOVERHANG (SDRATTR_MEASURE_FIRST+ 4) /* 1151 */ /* Pool V4 */
174 #define SDRATTR_MEASUREHELPLINEDIST (SDRATTR_MEASURE_FIRST+ 5) /* 1152 */ /* Pool V4 */
175 #define SDRATTR_MEASUREHELPLINE1LEN (SDRATTR_MEASURE_FIRST+ 6) /* 1153 */ /* Pool V4 */
176 #define SDRATTR_MEASUREHELPLINE2LEN (SDRATTR_MEASURE_FIRST+ 7) /* 1154 */ /* Pool V4 */
177 #define SDRATTR_MEASUREBELOWREFEDGE (SDRATTR_MEASURE_FIRST+ 8) /* 1155 */ /* Pool V4 */
178 #define SDRATTR_MEASURETEXTROTA90 (SDRATTR_MEASURE_FIRST+ 9) /* 1156 */ /* Pool V4 */
179 #define SDRATTR_MEASURETEXTUPSIDEDOWN (SDRATTR_MEASURE_FIRST+10) /* 1157 */ /* Pool V4 */
180 #define SDRATTR_MEASUREOVERHANG (SDRATTR_MEASURE_FIRST+11) /* 1158 */ /* Pool V4 */
181 #define SDRATTR_MEASUREUNIT (SDRATTR_MEASURE_FIRST+12) /* 1159 */ /* Pool V4 */
182 #define SDRATTR_MEASURESCALE (SDRATTR_MEASURE_FIRST+13) /* 1160 */ /* Pool V4 */
183 #define SDRATTR_MEASURESHOWUNIT (SDRATTR_MEASURE_FIRST+14) /* 1161 */ /* Pool V4 */
184 #define SDRATTR_MEASUREFORMATSTRING (SDRATTR_MEASURE_FIRST+15) /* 1162 */ /* Pool V4 */
185 #define SDRATTR_MEASURETEXTAUTOANGLE (SDRATTR_MEASURE_FIRST+16) /* 1163 */ /* Pool V4, Nachtrag 25-9-1996 */
186 #define SDRATTR_MEASURETEXTAUTOANGLEVIEW (SDRATTR_MEASURE_FIRST+17) /* 1164 */ /* Pool V4, Nachtrag 25-9-1996 */
187 #define SDRATTR_MEASURETEXTISFIXEDANGLE (SDRATTR_MEASURE_FIRST+18) /* 1165 */ /* Pool V4, Nachtrag 25-9-1996 */
188 #define SDRATTR_MEASURETEXTFIXEDANGLE (SDRATTR_MEASURE_FIRST+19) /* 1166 */ /* Pool V4, Nachtrag 25-9-1996 */
189 #define SDRATTR_MEASUREDECIMALPLACES (SDRATTR_MEASURE_FIRST+20) /* 1167 */ /* Pool V4 */
190 #define SDRATTR_MEASURERESERVE05 (SDRATTR_MEASURE_FIRST+21) /* 1168 */ /* Pool V4 */
191 #define SDRATTR_MEASURERESERVE06 (SDRATTR_MEASURE_FIRST+22) /* 1169 */ /* Pool V4 */
192 #define SDRATTR_MEASURERESERVE07 (SDRATTR_MEASURE_FIRST+23) /* 1170 */ /* Pool V4 */
193 #define SDRATTR_MEASURE_LAST (SDRATTR_MEASURERESERVE07) /* 1170 */ /* Pool V4 */
194 #define SDRATTRSET_MEASURE (SDRATTR_MEASURE_LAST + 1) /* 1171 */ /* Pool V4 */
196 #define SDRATTR_CIRC_FIRST (SDRATTRSET_MEASURE+ 1) /* 1172 */ /* Pool V4+ */
197 #define SDRATTR_CIRCKIND (SDRATTR_CIRC_FIRST+ 0) /* 1172 */ /* Pool V4+ */
198 #define SDRATTR_CIRCSTARTANGLE (SDRATTR_CIRC_FIRST+ 1) /* 1173 */ /* Pool V4+ */
199 #define SDRATTR_CIRCENDANGLE (SDRATTR_CIRC_FIRST+ 2) /* 1174 */ /* Pool V4+ */
200 #define SDRATTR_CIRCRESERVE0 (SDRATTR_CIRC_FIRST+ 3) /* 1175 */ /* Pool V4+ */
201 #define SDRATTR_CIRCRESERVE1 (SDRATTR_CIRC_FIRST+ 4) /* 1176 */ /* Pool V4+ */
202 #define SDRATTR_CIRCRESERVE2 (SDRATTR_CIRC_FIRST+ 5) /* 1177 */ /* Pool V4+ */
203 #define SDRATTR_CIRCRESERVE3 (SDRATTR_CIRC_FIRST+ 6) /* 1178 */ /* Pool V4+ */
204 #define SDRATTR_CIRC_LAST (SDRATTR_CIRCRESERVE3) /* 1178 */ /* Pool V4+ */
205 #define SDRATTRSET_CIRC (SDRATTR_CIRC_LAST + 1) /* 1179 */ /* Pool V4+ */
207 // Nur fuer Interfaceing, not implemented yet. /* V4+ */
208 #define SDRATTR_NOTPERSIST_FIRST (SDRATTRSET_CIRC + 1) /* 1180 */ /* 1172 */ /* 1127 */ /* 1110 */ /* Pool V1: 1058 */
209 #define SDRATTR_OBJMOVEPROTECT (SDRATTR_NOTPERSIST_FIRST+ 0) /* 1180 BOOL, def=FALSE */
210 #define SDRATTR_OBJSIZEPROTECT (SDRATTR_NOTPERSIST_FIRST+ 1) /* 1181 BOOL, def=FALSE */
211 #define SDRATTR_OBJPRINTABLE (SDRATTR_NOTPERSIST_FIRST+ 2) /* 1182 BOOL, def=TRUE */
212 #define SDRATTR_LAYERID (SDRATTR_NOTPERSIST_FIRST+ 3) /* 1183 USHORT, def=0 */
213 #define SDRATTR_LAYERNAME (SDRATTR_NOTPERSIST_FIRST+ 4) /* 1184 String, def="" */
214 #define SDRATTR_OBJECTNAME (SDRATTR_NOTPERSIST_FIRST+ 5) /* 1185 String, def="" */
215 #define SDRATTR_ALLPOSITIONX (SDRATTR_NOTPERSIST_FIRST+ 6) /* 1186 long, def=0 */
216 #define SDRATTR_ALLPOSITIONY (SDRATTR_NOTPERSIST_FIRST+ 7) /* 1187 long, def=0 */
217 #define SDRATTR_ALLSIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+ 8) /* 1188 long, def=0 */
218 #define SDRATTR_ALLSIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+ 9) /* 1189 long, def=0 */
219 #define SDRATTR_ONEPOSITIONX (SDRATTR_NOTPERSIST_FIRST+10) /* 1190 long, def=0 */
220 #define SDRATTR_ONEPOSITIONY (SDRATTR_NOTPERSIST_FIRST+11) /* 1191 long, def=0 */
221 #define SDRATTR_ONESIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+12) /* 1192 long, def=0 */
222 #define SDRATTR_ONESIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+13) /* 1193 long, def=0 */
223 #define SDRATTR_LOGICSIZEWIDTH (SDRATTR_NOTPERSIST_FIRST+14) /* 1194 long, def=0 */
224 #define SDRATTR_LOGICSIZEHEIGHT (SDRATTR_NOTPERSIST_FIRST+15) /* 1195 long, def=0 */
225 #define SDRATTR_ROTATEANGLE (SDRATTR_NOTPERSIST_FIRST+16) /* 1196 long, def=0 */
226 #define SDRATTR_SHEARANGLE (SDRATTR_NOTPERSIST_FIRST+17) /* 1197 long, def=0 */
227 #define SDRATTR_MOVEX (SDRATTR_NOTPERSIST_FIRST+18) /* 1198 long, def=0 */
228 #define SDRATTR_MOVEY (SDRATTR_NOTPERSIST_FIRST+19) /* 1199 long, def=0 */
229 #define SDRATTR_RESIZEXONE (SDRATTR_NOTPERSIST_FIRST+20) /* 1200 long, def=0 */
230 #define SDRATTR_RESIZEYONE (SDRATTR_NOTPERSIST_FIRST+21) /* 1201 long, def=0 */
231 #define SDRATTR_ROTATEONE (SDRATTR_NOTPERSIST_FIRST+22) /* 1202 long, def=0 */
232 #define SDRATTR_HORZSHEARONE (SDRATTR_NOTPERSIST_FIRST+23) /* 1203 long, def=0 */
233 #define SDRATTR_VERTSHEARONE (SDRATTR_NOTPERSIST_FIRST+24) /* 1204 long, def=0 */
234 #define SDRATTR_RESIZEXALL (SDRATTR_NOTPERSIST_FIRST+25) /* 1205 long, def=0 */
235 #define SDRATTR_RESIZEYALL (SDRATTR_NOTPERSIST_FIRST+26) /* 1206 long, def=0 */
236 #define SDRATTR_ROTATEALL (SDRATTR_NOTPERSIST_FIRST+27) /* 1207 long, def=0 */
237 #define SDRATTR_HORZSHEARALL (SDRATTR_NOTPERSIST_FIRST+28) /* 1208 long, def=0 */
238 #define SDRATTR_VERTSHEARALL (SDRATTR_NOTPERSIST_FIRST+29) /* 1209 long, def=0 */
239 #define SDRATTR_TRANSFORMREF1X (SDRATTR_NOTPERSIST_FIRST+30) /* 1210 long, def=0 */
240 #define SDRATTR_TRANSFORMREF1Y (SDRATTR_NOTPERSIST_FIRST+31) /* 1211 long, def=0 */
241 #define SDRATTR_TRANSFORMREF2X (SDRATTR_NOTPERSIST_FIRST+32) /* 1212 long, def=0 */
242 #define SDRATTR_TRANSFORMREF2Y (SDRATTR_NOTPERSIST_FIRST+33) /* 1213 long, def=0 */
243 #define SDRATTR_TEXTDIRECTION (SDRATTR_NOTPERSIST_FIRST+34) /* 1214 V4+++ long, def=0 */
244 #define SDRATTR_NOTPERSISTRESERVE2 (SDRATTR_NOTPERSIST_FIRST+35) /* 1215 V4+++ long, def=0 */
245 #define SDRATTR_NOTPERSISTRESERVE3 (SDRATTR_NOTPERSIST_FIRST+36) /* 1216 V4+++ long, def=0 */
246 #define SDRATTR_NOTPERSISTRESERVE4 (SDRATTR_NOTPERSIST_FIRST+37) /* 1217 V4+++ long, def=0 */
247 #define SDRATTR_NOTPERSISTRESERVE5 (SDRATTR_NOTPERSIST_FIRST+38) /* 1218 V4+++ long, def=0 */
248 #define SDRATTR_NOTPERSISTRESERVE6 (SDRATTR_NOTPERSIST_FIRST+39) /* 1219 V4+++ long, def=0 */
249 #define SDRATTR_NOTPERSISTRESERVE7 (SDRATTR_NOTPERSIST_FIRST+40) /* 1220 V4+++ long, def=0 */
250 #define SDRATTR_NOTPERSISTRESERVE8 (SDRATTR_NOTPERSIST_FIRST+41) /* 1221 V4+++ long, def=0 */
251 #define SDRATTR_NOTPERSISTRESERVE9 (SDRATTR_NOTPERSIST_FIRST+42) /* 1222 V4+++ long, def=0 */
252 #define SDRATTR_NOTPERSISTRESERVE10 (SDRATTR_NOTPERSIST_FIRST+43) /* 1223 V4+++ long, def=0 */
253 #define SDRATTR_NOTPERSISTRESERVE11 (SDRATTR_NOTPERSIST_FIRST+44) /* 1224 V4+++ long, def=0 */
254 #define SDRATTR_NOTPERSISTRESERVE12 (SDRATTR_NOTPERSIST_FIRST+45) /* 1225 V4+++ long, def=0 */
255 #define SDRATTR_NOTPERSISTRESERVE13 (SDRATTR_NOTPERSIST_FIRST+46) /* 1226 V4+++ long, def=0 */
256 #define SDRATTR_NOTPERSISTRESERVE14 (SDRATTR_NOTPERSIST_FIRST+47) /* 1227 V4+++ long, def=0 */
257 #define SDRATTR_NOTPERSISTRESERVE15 (SDRATTR_NOTPERSIST_FIRST+48) /* 1228 V4+++ long, def=0 */
258 #define SDRATTR_NOTPERSIST_LAST (SDRATTR_NOTPERSISTRESERVE15) /* 1228 V4+++*/ /* 1213*/ /* 1085 */ /* 1040 */ /* 1123 */ /* Pool V1: 1065 */
259 // kein SetItem hierfuer
261 #define SDRATTR_GRAF_FIRST (SDRATTR_NOTPERSIST_LAST+1) /* 1229 V4+++*/
262 #define SDRATTR_GRAFRED (SDRATTR_GRAF_FIRST+0) /* 1229 V4+++*/
263 #define SDRATTR_GRAFGREEN (SDRATTR_GRAF_FIRST+1) /* 1230 V4+++*/
264 #define SDRATTR_GRAFBLUE (SDRATTR_GRAF_FIRST+2) /* 1231 V4+++*/
265 #define SDRATTR_GRAFLUMINANCE (SDRATTR_GRAF_FIRST+3) /* 1232 V4+++*/
266 #define SDRATTR_GRAFCONTRAST (SDRATTR_GRAF_FIRST+4) /* 1233 V4+++*/
267 #define SDRATTR_GRAFGAMMA (SDRATTR_GRAF_FIRST+5) /* 1234 V4+++*/
268 #define SDRATTR_GRAFTRANSPARENCE (SDRATTR_GRAF_FIRST+6) /* 1235 V4+++*/
269 #define SDRATTR_GRAFINVERT (SDRATTR_GRAF_FIRST+7) /* 1236 V4+++*/
270 #define SDRATTR_GRAFMODE (SDRATTR_GRAF_FIRST+8) /* 1237 V4+++*/
271 #define SDRATTR_GRAFCROP (SDRATTR_GRAF_FIRST+9) /* 1238 V4+++*/
272 #define SDRATTR_GRAFRESERVE3 (SDRATTR_GRAF_FIRST+10) /* 1239 V4+++*/
273 #define SDRATTR_GRAFRESERVE4 (SDRATTR_GRAF_FIRST+11) /* 1240 V4+++*/
274 #define SDRATTR_GRAFRESERVE5 (SDRATTR_GRAF_FIRST+12) /* 1241 V4+++*/
275 #define SDRATTR_GRAFRESERVE6 (SDRATTR_GRAF_FIRST+13) /* 1242 V4+++*/
276 #define SDRATTR_GRAF_LAST (SDRATTR_GRAFRESERVE6) /* 1242 V4+++*/
277 #define SDRATTRSET_GRAF (SDRATTR_GRAF_LAST+1) /* 1243 V4+++*/
279 #define SDRATTR_3D_FIRST (SDRATTRSET_GRAF + 1) /* 1244 V4+++*/
281 #define SDRATTR_3DOBJ_FIRST (SDRATTR_3D_FIRST) /* 1244 V4+++*/
282 #define SDRATTR_3DOBJ_PERCENT_DIAGONAL (SDRATTR_3DOBJ_FIRST + 0) /* 1244 V4+++*/
283 #define SDRATTR_3DOBJ_BACKSCALE (SDRATTR_3DOBJ_FIRST + 1) /* 1245 V4+++*/
284 #define SDRATTR_3DOBJ_DEPTH (SDRATTR_3DOBJ_FIRST + 2) /* 1246 V4+++*/
285 #define SDRATTR_3DOBJ_HORZ_SEGS (SDRATTR_3DOBJ_FIRST + 3) /* 1247 V4+++*/
286 #define SDRATTR_3DOBJ_VERT_SEGS (SDRATTR_3DOBJ_FIRST + 4) /* 1248 V4+++*/
287 #define SDRATTR_3DOBJ_END_ANGLE (SDRATTR_3DOBJ_FIRST + 5) /* 1249 V4+++*/
288 #define SDRATTR_3DOBJ_DOUBLE_SIDED (SDRATTR_3DOBJ_FIRST + 6) /* 1250 V4+++*/
289 #define SDRATTR_3DOBJ_NORMALS_KIND (SDRATTR_3DOBJ_FIRST + 7) /* 1251 V4+++*/
290 #define SDRATTR_3DOBJ_NORMALS_INVERT (SDRATTR_3DOBJ_FIRST + 8) /* 1252 V4+++*/
291 #define SDRATTR_3DOBJ_TEXTURE_PROJ_X (SDRATTR_3DOBJ_FIRST + 9) /* 1253 V4+++*/
292 #define SDRATTR_3DOBJ_TEXTURE_PROJ_Y (SDRATTR_3DOBJ_FIRST + 10) /* 1254 V4+++*/
293 #define SDRATTR_3DOBJ_SHADOW_3D (SDRATTR_3DOBJ_FIRST + 11) /* 1255 V4+++*/
294 #define SDRATTR_3DOBJ_MAT_COLOR (SDRATTR_3DOBJ_FIRST + 12) /* 1256 V4+++*/
295 #define SDRATTR_3DOBJ_MAT_EMISSION (SDRATTR_3DOBJ_FIRST + 13) /* 1257 V4+++*/
296 #define SDRATTR_3DOBJ_MAT_SPECULAR (SDRATTR_3DOBJ_FIRST + 14) /* 1258 V4+++*/
297 #define SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY (SDRATTR_3DOBJ_FIRST + 15) /* 1259 V4+++*/
298 #define SDRATTR_3DOBJ_TEXTURE_KIND (SDRATTR_3DOBJ_FIRST + 16) /* 1260 V4+++*/
299 #define SDRATTR_3DOBJ_TEXTURE_MODE (SDRATTR_3DOBJ_FIRST + 17) /* 1261 V4+++*/
300 #define SDRATTR_3DOBJ_TEXTURE_FILTER (SDRATTR_3DOBJ_FIRST + 18) /* 1262 V4+++*/
302 // #107245# New items for 3d objects use former range SDRATTR_3DOBJ_RESERVED_01
303 // up to SDRATTR_3DOBJ_RESERVED_05
304 #define SDRATTR_3DOBJ_SMOOTH_NORMALS (SDRATTR_3DOBJ_FIRST + 19) /* 1263 V4+++*/
305 #define SDRATTR_3DOBJ_SMOOTH_LIDS (SDRATTR_3DOBJ_FIRST + 20) /* 1264 V4+++*/
306 #define SDRATTR_3DOBJ_CHARACTER_MODE (SDRATTR_3DOBJ_FIRST + 21) /* 1265 V4+++*/
307 #define SDRATTR_3DOBJ_CLOSE_FRONT (SDRATTR_3DOBJ_FIRST + 22) /* 1266 V4+++*/
308 #define SDRATTR_3DOBJ_CLOSE_BACK (SDRATTR_3DOBJ_FIRST + 23) /* 1267 V4+++*/
310 #define SDRATTR_3DOBJ_RESERVED_06 (SDRATTR_3DOBJ_FIRST + 24) /* 1268 V4+++*/
311 #define SDRATTR_3DOBJ_RESERVED_07 (SDRATTR_3DOBJ_FIRST + 25) /* 1269 V4+++*/
312 #define SDRATTR_3DOBJ_RESERVED_08 (SDRATTR_3DOBJ_FIRST + 26) /* 1270 V4+++*/
313 #define SDRATTR_3DOBJ_RESERVED_09 (SDRATTR_3DOBJ_FIRST + 27) /* 1271 V4+++*/
314 #define SDRATTR_3DOBJ_RESERVED_10 (SDRATTR_3DOBJ_FIRST + 28) /* 1272 V4+++*/
315 #define SDRATTR_3DOBJ_RESERVED_11 (SDRATTR_3DOBJ_FIRST + 29) /* 1273 V4+++*/
316 #define SDRATTR_3DOBJ_RESERVED_12 (SDRATTR_3DOBJ_FIRST + 30) /* 1274 V4+++*/
317 #define SDRATTR_3DOBJ_RESERVED_13 (SDRATTR_3DOBJ_FIRST + 31) /* 1275 V4+++*/
318 #define SDRATTR_3DOBJ_RESERVED_14 (SDRATTR_3DOBJ_FIRST + 32) /* 1276 V4+++*/
319 #define SDRATTR_3DOBJ_RESERVED_15 (SDRATTR_3DOBJ_FIRST + 33) /* 1277 V4+++*/
320 #define SDRATTR_3DOBJ_RESERVED_16 (SDRATTR_3DOBJ_FIRST + 34) /* 1278 V4+++*/
321 #define SDRATTR_3DOBJ_RESERVED_17 (SDRATTR_3DOBJ_FIRST + 35) /* 1279 V4+++*/
322 #define SDRATTR_3DOBJ_RESERVED_18 (SDRATTR_3DOBJ_FIRST + 36) /* 1280 V4+++*/
323 #define SDRATTR_3DOBJ_RESERVED_19 (SDRATTR_3DOBJ_FIRST + 37) /* 1281 V4+++*/
324 #define SDRATTR_3DOBJ_RESERVED_20 (SDRATTR_3DOBJ_FIRST + 38) /* 1282 V4+++*/
325 #define SDRATTR_3DOBJ_LAST (SDRATTR_3DOBJ_RESERVED_20) /* 1282 V4+++*/
327 #define SDRATTR_3DSCENE_FIRST (SDRATTR_3DOBJ_LAST + 1) /* 1283 V4+++*/
328 #define SDRATTR_3DSCENE_PERSPECTIVE (SDRATTR_3DSCENE_FIRST + 0) /* 1283 V4+++*/
329 #define SDRATTR_3DSCENE_DISTANCE (SDRATTR_3DSCENE_FIRST + 1) /* 1284 V4+++*/
330 #define SDRATTR_3DSCENE_FOCAL_LENGTH (SDRATTR_3DSCENE_FIRST + 2) /* 1285 V4+++*/
331 #define SDRATTR_3DSCENE_TWO_SIDED_LIGHTING (SDRATTR_3DSCENE_FIRST + 3) /* 1286 V4+++*/
332 #define SDRATTR_3DSCENE_LIGHTCOLOR_1 (SDRATTR_3DSCENE_FIRST + 4) /* 1287 V4+++*/
333 #define SDRATTR_3DSCENE_LIGHTCOLOR_2 (SDRATTR_3DSCENE_FIRST + 5) /* 1288 V4+++*/
334 #define SDRATTR_3DSCENE_LIGHTCOLOR_3 (SDRATTR_3DSCENE_FIRST + 6) /* 1289 V4+++*/
335 #define SDRATTR_3DSCENE_LIGHTCOLOR_4 (SDRATTR_3DSCENE_FIRST + 7) /* 1290 V4+++*/
336 #define SDRATTR_3DSCENE_LIGHTCOLOR_5 (SDRATTR_3DSCENE_FIRST + 8) /* 1291 V4+++*/
337 #define SDRATTR_3DSCENE_LIGHTCOLOR_6 (SDRATTR_3DSCENE_FIRST + 9) /* 1292 V4+++*/
338 #define SDRATTR_3DSCENE_LIGHTCOLOR_7 (SDRATTR_3DSCENE_FIRST + 10) /* 1293 V4+++*/
339 #define SDRATTR_3DSCENE_LIGHTCOLOR_8 (SDRATTR_3DSCENE_FIRST + 11) /* 1294 V4+++*/
340 #define SDRATTR_3DSCENE_AMBIENTCOLOR (SDRATTR_3DSCENE_FIRST + 12) /* 1295 V4+++*/
341 #define SDRATTR_3DSCENE_LIGHTON_1 (SDRATTR_3DSCENE_FIRST + 13) /* 1296 V4+++*/
342 #define SDRATTR_3DSCENE_LIGHTON_2 (SDRATTR_3DSCENE_FIRST + 14) /* 1297 V4+++*/
343 #define SDRATTR_3DSCENE_LIGHTON_3 (SDRATTR_3DSCENE_FIRST + 15) /* 1298 V4+++*/
344 #define SDRATTR_3DSCENE_LIGHTON_4 (SDRATTR_3DSCENE_FIRST + 16) /* 1299 V4+++*/
345 #define SDRATTR_3DSCENE_LIGHTON_5 (SDRATTR_3DSCENE_FIRST + 17) /* 1300 V4+++*/
346 #define SDRATTR_3DSCENE_LIGHTON_6 (SDRATTR_3DSCENE_FIRST + 18) /* 1301 V4+++*/
347 #define SDRATTR_3DSCENE_LIGHTON_7 (SDRATTR_3DSCENE_FIRST + 19) /* 1302 V4+++*/
348 #define SDRATTR_3DSCENE_LIGHTON_8 (SDRATTR_3DSCENE_FIRST + 20) /* 1303 V4+++*/
349 #define SDRATTR_3DSCENE_LIGHTDIRECTION_1 (SDRATTR_3DSCENE_FIRST + 21) /* 1304 V4+++*/
350 #define SDRATTR_3DSCENE_LIGHTDIRECTION_2 (SDRATTR_3DSCENE_FIRST + 22) /* 1305 V4+++*/
351 #define SDRATTR_3DSCENE_LIGHTDIRECTION_3 (SDRATTR_3DSCENE_FIRST + 23) /* 1306 V4+++*/
352 #define SDRATTR_3DSCENE_LIGHTDIRECTION_4 (SDRATTR_3DSCENE_FIRST + 24) /* 1307 V4+++*/
353 #define SDRATTR_3DSCENE_LIGHTDIRECTION_5 (SDRATTR_3DSCENE_FIRST + 25) /* 1308 V4+++*/
354 #define SDRATTR_3DSCENE_LIGHTDIRECTION_6 (SDRATTR_3DSCENE_FIRST + 26) /* 1309 V4+++*/
355 #define SDRATTR_3DSCENE_LIGHTDIRECTION_7 (SDRATTR_3DSCENE_FIRST + 27) /* 1310 V4+++*/
356 #define SDRATTR_3DSCENE_LIGHTDIRECTION_8 (SDRATTR_3DSCENE_FIRST + 28) /* 1311 V4+++*/
357 #define SDRATTR_3DSCENE_SHADOW_SLANT (SDRATTR_3DSCENE_FIRST + 29) /* 1312 V4+++*/
358 #define SDRATTR_3DSCENE_SHADE_MODE (SDRATTR_3DSCENE_FIRST + 30) /* 1313 V4+++*/
359 #define SDRATTR_3DSCENE_RESERVED_01 (SDRATTR_3DSCENE_FIRST + 31) /* 1314 V4+++*/
360 #define SDRATTR_3DSCENE_RESERVED_02 (SDRATTR_3DSCENE_FIRST + 32) /* 1315 V4+++*/
361 #define SDRATTR_3DSCENE_RESERVED_03 (SDRATTR_3DSCENE_FIRST + 33) /* 1316 V4+++*/
362 #define SDRATTR_3DSCENE_RESERVED_04 (SDRATTR_3DSCENE_FIRST + 34) /* 1317 V4+++*/
363 #define SDRATTR_3DSCENE_RESERVED_05 (SDRATTR_3DSCENE_FIRST + 35) /* 1318 V4+++*/
364 #define SDRATTR_3DSCENE_RESERVED_06 (SDRATTR_3DSCENE_FIRST + 36) /* 1319 V4+++*/
365 #define SDRATTR_3DSCENE_RESERVED_07 (SDRATTR_3DSCENE_FIRST + 37) /* 1320 V4+++*/
366 #define SDRATTR_3DSCENE_RESERVED_08 (SDRATTR_3DSCENE_FIRST + 38) /* 1321 V4+++*/
367 #define SDRATTR_3DSCENE_RESERVED_09 (SDRATTR_3DSCENE_FIRST + 39) /* 1322 V4+++*/
368 #define SDRATTR_3DSCENE_RESERVED_10 (SDRATTR_3DSCENE_FIRST + 40) /* 1323 V4+++*/
369 #define SDRATTR_3DSCENE_RESERVED_11 (SDRATTR_3DSCENE_FIRST + 41) /* 1324 V4+++*/
370 #define SDRATTR_3DSCENE_RESERVED_12 (SDRATTR_3DSCENE_FIRST + 42) /* 1325 V4+++*/
371 #define SDRATTR_3DSCENE_RESERVED_13 (SDRATTR_3DSCENE_FIRST + 43) /* 1326 V4+++*/
372 #define SDRATTR_3DSCENE_RESERVED_14 (SDRATTR_3DSCENE_FIRST + 44) /* 1327 V4+++*/
373 #define SDRATTR_3DSCENE_RESERVED_15 (SDRATTR_3DSCENE_FIRST + 45) /* 1328 V4+++*/
374 #define SDRATTR_3DSCENE_RESERVED_16 (SDRATTR_3DSCENE_FIRST + 46) /* 1329 V4+++*/
375 #define SDRATTR_3DSCENE_RESERVED_17 (SDRATTR_3DSCENE_FIRST + 47) /* 1330 V4+++*/
376 #define SDRATTR_3DSCENE_RESERVED_18 (SDRATTR_3DSCENE_FIRST + 48) /* 1331 V4+++*/
377 #define SDRATTR_3DSCENE_RESERVED_19 (SDRATTR_3DSCENE_FIRST + 49) /* 1332 V4+++*/
378 #define SDRATTR_3DSCENE_RESERVED_20 (SDRATTR_3DSCENE_FIRST + 50) /* 1333 V4+++*/
379 #define SDRATTR_3DSCENE_LAST (SDRATTR_3DSCENE_RESERVED_20) /* 1333 V4+++*/
381 #define SDRATTR_3D_LAST (SDRATTR_3DSCENE_LAST) /* 1333 V4+++*/
383 #define SDRATTR_END SDRATTR_3D_LAST /* 1333 V4+++*/ /* 1243 V4+++*/ /*1213*/ /*1085*/ /*1040*/ /*Pool V2: 1123,V1: 1065 */
385 }//end of namespace binfilter
386 #endif // _SVDDEF_HXX