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31 #ifndef _VIEWPT3D_HXX
32 #define _VIEWPT3D_HXX
34 #ifndef _B3D_HMATRIX_HXX
35 #include <bf_goodies/hmatrix.hxx>
36 #endif
37 namespace binfilter {
39 class Volume3D;
40 class SdrObjIOHeader;
42 /*************************************************************************
44 |* enums fuer Projektion und Seitenverhaeltnis
46 \************************************************************************/
48 enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE };
49 enum AspectMapType { AS_NO_MAPPING, AS_HOLD_SIZE, AS_HOLD_X, AS_HOLD_Y };
51 /*************************************************************************
53 |* 3D-Viewport nach PHIGS
55 \************************************************************************/
57 class Viewport3D
59 protected:
60 Matrix4D aViewTf; // die eigentliche Transformationsmatrix
61 Vector3D aVRP; // View Reference Point
62 Vector3D aVPN; // View Plane Normal
63 Vector3D aVUV; // View Up Vector
64 Vector3D aPRP; // Projection Reference Point(View-Koordinaten)
65 // bisher wird nur die Z-Koordinate beachtet
66 double fVPD; // View Plane Distance
67 double fNearClipDist; // Abstand der vorderen Clippingebene
68 double fFarClipDist; // Abstand der hinteren Clippingebene
70 ProjectionType eProjection; // Art der Projektion
71 AspectMapType eAspectMapping; // Flag fuer Seitenverhaeltnis-Anpassung
72 // bei Ausgabe auf das Geraet
73 Rectangle aDeviceRect; // Position und Groesse des Ausgabebereichs
75 struct
77 double X, Y, W, H; // Position und Groesse des View-Windows
78 } aViewWin; // in View-Koordinaten
80 Vector3D aViewPoint; // Beobachterstandpunkt in Weltkoordinaten;
81 // wird mit der Transformation berechnet
82 BOOL bTfValid; // Flag, ob Transformation gueltig ist
84 double fWRatio; // Device/View-Seitenverhaeltnisse
85 double fHRatio;
87 virtual void MakeTransform(void);
89 public:
90 Viewport3D();
92 void SetVRP(const Vector3D& rNewVRP);
93 void SetVPN(const Vector3D& rNewVPN);
94 void SetVUV(const Vector3D& rNewVUV);
95 void SetPRP(const Vector3D& rNewPRP);
96 void SetVPD(double fNewVPD);
98 const Vector3D& GetVRP() const { return aVRP; }
99 const Vector3D& GetVPN() const { return aVPN; }
100 const Vector3D& GetVUV() const { return aVUV; }
101 const Vector3D& GetPRP() const { return aPRP; }
102 double GetVPD() const { return fVPD; }
103 double GetNearClipDist() const { return fNearClipDist; }
104 double GetFarClipDist() const { return fFarClipDist; }
106 void SetProjection(ProjectionType ePrj)
107 { eProjection = ePrj; bTfValid = FALSE; }
108 ProjectionType GetProjection() const { return(eProjection); }
110 void SetAspectMapping(AspectMapType eAsp)
111 { eAspectMapping = eAsp; bTfValid = FALSE; }
112 AspectMapType GetAspectMapping() { return eAspectMapping; }
114 void SetViewWindow(double fX, double fY, double fW, double fH);
116 // View-Window genau um das mit rTransform transformierte Volumen legen
117 void FitViewToVolume(const Volume3D& rVolume, Matrix4D aTransform);
119 void SetDeviceWindow(const Rectangle& rRect);
120 const Rectangle& GetDeviceWindow() const { return aDeviceRect; }
122 // Beobachterstandpunkt in Weltkoordinaten zurueckgeben
123 const Vector3D& GetViewPoint();
125 // View-Transformationen
126 const Matrix4D& GetViewTransform();
128 // Projektion und Mapping
129 Vector3D& DoProjection(Vector3D&) const;
130 Vector3D MapToDevice(const Vector3D&) const;
133 virtual void WriteData(SvStream& rOut) const;
134 virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);
136 // Wird nur vom Stream-Operator gerufen
137 virtual void ReadData31(SvStream& rIn);
138 virtual void WriteData31(SvStream& rOut) const;
141 // FG: eigentlich sollten die Stream-Funktionen in der 3D-Engine nicht verwendet werden
142 // sondern WriteData und ReadData, da man insbesondere bei ReadData einen
143 // zusaetzlichen Parameter hat der die File-Revision enthaelt.
144 // Sie sind aus Kompatibilitaetsgruenden noch vorhanden.
145 SvStream& operator<<(SvStream& rOStream, const Viewport3D&);
146 SvStream& operator>>(SvStream& rIStream, Viewport3D&);
148 }//end of namespace binfilter
149 #endif // _VIEWPT3D_HXX