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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_canvas.hxx"
34 #include "backbuffer.hxx"
39 BackBuffer::BackBuffer( const OutputDevice
& rRefDevice
,
40 bool bMonochromeBuffer
) :
41 maVDev( new VirtualDevice( rRefDevice
,
44 if( !bMonochromeBuffer
)
48 // use AA on VCLCanvas for Mac
49 maVDev
->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW
| maVDev
->GetAntialiasing() );
51 // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
52 // is not required to do AA. It would need to be adapted to use it correctly
53 // (especially gradient painting). This will need extra work.
54 maVDev
->SetAntialiasing( maVDev
->GetAntialiasing() & !ANTIALIASING_ENABLE_B2DDRAW
);
59 OutputDevice
& BackBuffer::getOutDev()
64 const OutputDevice
& BackBuffer::getOutDev() const
69 void BackBuffer::setSize( const ::Size
& rNewSize
)
71 maVDev
->SetOutputSizePixel( rNewSize
);