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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_chart2.hxx"
34 #include "VPolarTransformation.hxx"
35 #include "ViewDefines.hxx"
36 #include "CommonConverters.hxx"
39 using namespace ::com::sun::star
;
41 using ::com::sun::star::uno::Sequence
;
42 using ::com::sun::star::uno::RuntimeException
;
48 VPolarTransformation::VPolarTransformation( const PolarPlottingPositionHelper
& rPositionHelper
)
49 : m_aPositionHelper(rPositionHelper
)
50 , m_aUnitCartesianToScene( rPositionHelper
.getUnitCartesianToScene() )
54 VPolarTransformation::~VPolarTransformation()
58 // ____ XTransformation ____
59 Sequence
< double > SAL_CALL
VPolarTransformation::transform(
60 const Sequence
< double >& rSourceValues
)
61 throw (RuntimeException
,
62 lang::IllegalArgumentException
)
64 double fScaledLogicAngle
= rSourceValues
[0];
65 double fScaledLogicRadius
= rSourceValues
[1];
67 if( m_aPositionHelper
.isSwapXAndY() )
68 std::swap(fScaledLogicAngle
,fScaledLogicRadius
);
70 double fAngleDegree
= m_aPositionHelper
.transformToAngleDegree( fScaledLogicAngle
, false );
71 double fAnglePi
= fAngleDegree
*F_PI
/180.0;
72 double fRadius
= m_aPositionHelper
.transformToRadius( fScaledLogicRadius
, false);
74 double fX
=fRadius
*cos(fAnglePi
);
75 double fY
=fRadius
*sin(fAnglePi
);
76 double fZ
=rSourceValues
[2];
78 //!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector
79 ::basegfx::B3DPoint
aPoint(fX
,fY
,fZ
);
80 ::basegfx::B3DPoint aRet
= m_aUnitCartesianToScene
* aPoint
;
81 return B3DPointToSequence(aRet
);
84 sal_Int32 SAL_CALL
VPolarTransformation::getSourceDimension()
85 throw (RuntimeException
)
90 sal_Int32 SAL_CALL
VPolarTransformation::getTargetDimension()
91 throw (RuntimeException
)