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31 #ifndef DBACCESS_CONTROLLERFRAME_HXX
32 #define DBACCESS_CONTROLLERFRAME_HXX
34 /** === begin UNO includes === **/
35 #include <com/sun/star/frame/XFrame.hpp>
36 #include <com/sun/star/frame/FrameAction.hpp>
37 /** === end UNO includes === **/
41 //........................................................................
44 //........................................................................
48 //====================================================================
50 //====================================================================
51 struct ControllerFrame_Data
;
52 /** helper class to ancapsulate the frame which a controller is plugged into,
53 doing some common actions on it.
58 ControllerFrame( IController
& _rController
);
61 /// attaches a new frame
62 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
64 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>& _rxFrame
67 // retrieves the current frame
68 const ::com::sun::star::uno::Reference
< ::com::sun::star::frame::XFrame
>&
71 /** determines whether the frame is currently active
73 bool isActive() const;
75 /** notifies the instance that a certain frame action happened with our frame
77 void frameAction( ::com::sun::star::frame::FrameAction _eAction
);
80 ::std::auto_ptr
< ControllerFrame_Data
> m_pData
;
83 //........................................................................
85 //........................................................................
87 #endif // DBACCESS_CONTROLLERFRAME_HXX