1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: sceneprimitive2d.cxx,v $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/primitive2d/sceneprimitive2d.hxx>
40 #include <basegfx/tools/canvastools.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <basegfx/polygon/b2dpolygon.hxx>
43 #include <basegfx/polygon/b2dpolygonclipper.hxx>
44 #include <basegfx/polygon/b2dpolypolygontools.hxx>
45 #include <basegfx/matrix/b2dhommatrix.hxx>
46 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
47 #include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
48 #include <drawinglayer/processor3d/shadow3dextractor.hxx>
49 #include <drawinglayer/geometry/viewinformation2d.hxx>
50 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
51 #include <svtools/optionsdrawinglayer.hxx>
52 #include <drawinglayer/processor3d/geometry2dextractor.hxx>
53 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
55 //////////////////////////////////////////////////////////////////////////////
57 using namespace com::sun::star
;
59 //////////////////////////////////////////////////////////////////////////////
61 namespace drawinglayer
65 bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D
& /*rViewInformation*/) const
67 ::osl::MutexGuard
aGuard( m_aMutex
);
70 if(!mbShadow3DChecked
&& getChildren3D().hasElements())
72 basegfx::B3DVector aLightNormal
;
73 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant());
74 const basegfx::B3DRange
aScene3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
76 if(maSdrLightingAttribute
.getLightVector().size())
78 // get light normal from first light and normalize
79 aLightNormal
= maSdrLightingAttribute
.getLightVector()[0].getDirection();
80 aLightNormal
.normalize();
83 // create shadow extraction processor
84 processor3d::Shadow3DExtractingProcessor
aShadowProcessor(
85 getViewInformation3D(),
86 getObjectTransformation(),
91 // process local primitives
92 aShadowProcessor
.process(getChildren3D());
94 // fetch result and set checked flag
95 const_cast< ScenePrimitive2D
* >(this)->maShadowPrimitives
= aShadowProcessor
.getPrimitive2DSequence();
96 const_cast< ScenePrimitive2D
* >(this)->mbShadow3DChecked
= true;
99 // return if there are shadow primitives
100 return maShadowPrimitives
.hasElements();
103 void ScenePrimitive2D::calculateDsicreteSizes(
104 const geometry::ViewInformation2D
& rViewInformation
,
105 basegfx::B2DRange
& rDiscreteRange
,
106 basegfx::B2DRange
& rVisibleDiscreteRange
,
107 basegfx::B2DRange
& rUnitVisibleRange
) const
109 // use unit range and transform to discrete coordinates
110 rDiscreteRange
= basegfx::B2DRange(0.0, 0.0, 1.0, 1.0);
111 rDiscreteRange
.transform(rViewInformation
.getObjectToViewTransformation() * getObjectTransformation());
113 // force to discrete expanded bounds (it grows, so expanding works perfectly well)
114 rDiscreteRange
.expand(basegfx::B2DTuple(floor(rDiscreteRange
.getMinX()), floor(rDiscreteRange
.getMinY())));
115 rDiscreteRange
.expand(basegfx::B2DTuple(ceil(rDiscreteRange
.getMaxX()), ceil(rDiscreteRange
.getMaxY())));
117 // clip it against discrete Viewport (if set)
118 rVisibleDiscreteRange
= rDiscreteRange
;
120 if(!rViewInformation
.getViewport().isEmpty())
122 rVisibleDiscreteRange
.intersect(rViewInformation
.getDiscreteViewport());
124 if(!rVisibleDiscreteRange
.isEmpty())
126 // force to discrete expanded bounds, too
127 rVisibleDiscreteRange
.expand(basegfx::B2DTuple(floor(rVisibleDiscreteRange
.getMinX()), floor(rVisibleDiscreteRange
.getMinY())));
128 rVisibleDiscreteRange
.expand(basegfx::B2DTuple(ceil(rVisibleDiscreteRange
.getMaxX()), ceil(rVisibleDiscreteRange
.getMaxY())));
132 if(rVisibleDiscreteRange
.isEmpty())
134 rUnitVisibleRange
= rVisibleDiscreteRange
;
138 // create UnitVisibleRange containing unit range values [0.0 .. 1.0] describing
139 // the relative position of rVisibleDiscreteRange inside rDiscreteRange
140 const double fDiscreteScaleFactorX(basegfx::fTools::equalZero(rDiscreteRange
.getWidth()) ? 1.0 : 1.0 / rDiscreteRange
.getWidth());
141 const double fDiscreteScaleFactorY(basegfx::fTools::equalZero(rDiscreteRange
.getHeight()) ? 1.0 : 1.0 / rDiscreteRange
.getHeight());
143 const double fMinX(basegfx::fTools::equal(rVisibleDiscreteRange
.getMinX(), rDiscreteRange
.getMinX())
145 : (rVisibleDiscreteRange
.getMinX() - rDiscreteRange
.getMinX()) * fDiscreteScaleFactorX
);
146 const double fMinY(basegfx::fTools::equal(rVisibleDiscreteRange
.getMinY(), rDiscreteRange
.getMinY())
148 : (rVisibleDiscreteRange
.getMinY() - rDiscreteRange
.getMinY()) * fDiscreteScaleFactorY
);
150 const double fMaxX(basegfx::fTools::equal(rVisibleDiscreteRange
.getMaxX(), rDiscreteRange
.getMaxX())
152 : (rVisibleDiscreteRange
.getMaxX() - rDiscreteRange
.getMinX()) * fDiscreteScaleFactorX
);
153 const double fMaxY(basegfx::fTools::equal(rVisibleDiscreteRange
.getMaxY(), rDiscreteRange
.getMaxY())
155 : (rVisibleDiscreteRange
.getMaxY() - rDiscreteRange
.getMinY()) * fDiscreteScaleFactorY
);
157 rUnitVisibleRange
= basegfx::B2DRange(fMinX
, fMinY
, fMaxX
, fMaxY
);
161 Primitive2DSequence
ScenePrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const
163 Primitive2DSequence aRetval
;
165 // create 2D shadows from contained 3D primitives. This creates the shadow primitives on demand and tells if
166 // there are some or not. Do this at start, the shadow might still be visible even when the scene is not
167 if(impGetShadow3D(rViewInformation
))
170 const basegfx::B2DRange
aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives
, rViewInformation
));
171 const basegfx::B2DRange
aViewRange(rViewInformation
.getViewport());
173 if(aViewRange
.isEmpty() || aShadow2DRange
.overlaps(aViewRange
))
175 // add extracted 2d shadows (before 3d scene creations itself)
176 aRetval
= maShadowPrimitives
;
180 // get the involved ranges (see helper method calculateDsicreteSizes for details)
181 basegfx::B2DRange aDiscreteRange
;
182 basegfx::B2DRange aVisibleDiscreteRange
;
183 basegfx::B2DRange aUnitVisibleRange
;
184 calculateDsicreteSizes(rViewInformation
, aDiscreteRange
, aVisibleDiscreteRange
, aUnitVisibleRange
);
186 if(!aVisibleDiscreteRange
.isEmpty())
188 // test if discrete view size (pixel) maybe too big and limit it
189 double fViewSizeX(aVisibleDiscreteRange
.getWidth());
190 double fViewSizeY(aVisibleDiscreteRange
.getHeight());
191 const double fViewVisibleArea(fViewSizeX
* fViewSizeY
);
192 const SvtOptionsDrawinglayer aDrawinglayerOpt
;
193 const double fMaximumVisibleArea(aDrawinglayerOpt
.GetQuadratic3DRenderLimit());
194 double fReduceFactor(1.0);
196 if(fViewVisibleArea
> fMaximumVisibleArea
)
198 fReduceFactor
= sqrt(fMaximumVisibleArea
/ fViewVisibleArea
);
199 fViewSizeX
*= fReduceFactor
;
200 fViewSizeY
*= fReduceFactor
;
203 // calculate logic render size in world coordinates for usage in renderer
204 basegfx::B2DVector
aLogicRenderSize(
205 aDiscreteRange
.getWidth() * fReduceFactor
,
206 aDiscreteRange
.getHeight() * fReduceFactor
);
207 aLogicRenderSize
*= rViewInformation
.getInverseObjectToViewTransformation();
209 // determine the oversample value
210 static bool bDoOversample(false);
211 static sal_uInt16
nDefaultOversampleValue(3);
212 const sal_uInt16
nOversampleValue((bDoOversample
|| aDrawinglayerOpt
.IsAntiAliasing()) ? nDefaultOversampleValue
: 0);
214 // use default 3D primitive processor to create BitmapEx for aUnitVisiblePart and process
215 processor3d::ZBufferProcessor3D
aZBufferProcessor3D(
216 getViewInformation3D(),
218 getSdrSceneAttribute(),
219 getSdrLightingAttribute(),
220 aLogicRenderSize
.getX(),
221 aLogicRenderSize
.getY(),
225 aZBufferProcessor3D
.processNonTransparent(getChildren3D());
226 aZBufferProcessor3D
.processTransparent(getChildren3D());
227 const BitmapEx
aNewBitmap(aZBufferProcessor3D
.getBitmapEx());
228 const Size
aBitmapSizePixel(aNewBitmap
.GetSizePixel());
230 if(aBitmapSizePixel
.getWidth() && aBitmapSizePixel
.getHeight())
232 // create transform for the created bitmap in discrete coordinates first.
233 // #i97772# Do not forget to apply evtl. render size reduction to scaling
234 basegfx::B2DHomMatrix aNew2DTransform
;
235 const double fSizeReductionFactor(1.0 / fReduceFactor
);
237 aNew2DTransform
.set(0, 0, (double)(aBitmapSizePixel
.getWidth() - 1) * fSizeReductionFactor
);
238 aNew2DTransform
.set(1, 1, (double)(aBitmapSizePixel
.getHeight() - 1) * fSizeReductionFactor
);
239 aNew2DTransform
.set(0, 2, aVisibleDiscreteRange
.getMinX());
240 aNew2DTransform
.set(1, 2, aVisibleDiscreteRange
.getMinY());
242 // transform back to world coordinates for usage in primitive creation
243 aNew2DTransform
*= rViewInformation
.getInverseObjectToViewTransformation();
245 // create bitmap primitive and add
246 const Primitive2DReference
xRef(new BitmapPrimitive2D(aNewBitmap
, aNew2DTransform
));
247 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval
, xRef
);
249 // test: Allow to add an outline in the debugger when tests are needed
250 static bool bAddOutlineToCreated3DSceneRepresentation(false);
252 if(bAddOutlineToCreated3DSceneRepresentation
)
254 basegfx::B2DPolygon
aOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0)));
255 aOutline
.transform(aNew2DTransform
);
256 const Primitive2DReference
xRef2(new PolygonHairlinePrimitive2D(aOutline
, basegfx::BColor(1.0, 0.0, 0.0)));
257 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval
, xRef2
);
265 Primitive2DSequence
ScenePrimitive2D::getGeometry2D(const geometry::ViewInformation2D
& rViewInformation
) const
267 Primitive2DSequence aRetval
;
269 // create 2D shadows from contained 3D primitives
270 if(impGetShadow3D(rViewInformation
))
272 // add extracted 2d shadows (before 3d scene creations itself)
273 aRetval
= maShadowPrimitives
;
276 // create 2D projected geometry from 3D geometry
277 if(getChildren3D().hasElements())
279 // create 2D geometry extraction processor
280 processor3d::Geometry2DExtractingProcessor
aGeometryProcessor(
281 getViewInformation3D(),
282 getObjectTransformation());
284 // process local primitives
285 aGeometryProcessor
.process(getChildren3D());
287 // fetch result and append
288 Primitive2DSequence
a2DExtractedPrimitives(aGeometryProcessor
.getPrimitive2DSequence());
289 appendPrimitive2DSequenceToPrimitive2DSequence(aRetval
, a2DExtractedPrimitives
);
295 ScenePrimitive2D::ScenePrimitive2D(
296 const primitive3d::Primitive3DSequence
& rxChildren3D
,
297 const attribute::SdrSceneAttribute
& rSdrSceneAttribute
,
298 const attribute::SdrLightingAttribute
& rSdrLightingAttribute
,
299 const basegfx::B2DHomMatrix
& rObjectTransformation
,
300 const geometry::ViewInformation3D
& rViewInformation3D
)
302 mxChildren3D(rxChildren3D
),
303 maSdrSceneAttribute(rSdrSceneAttribute
),
304 maSdrLightingAttribute(rSdrLightingAttribute
),
305 maObjectTransformation(rObjectTransformation
),
306 maViewInformation3D(rViewInformation3D
),
307 maShadowPrimitives(),
308 mbShadow3DChecked(false),
309 mfOldDiscreteSizeX(0.0),
310 mfOldDiscreteSizeY(0.0),
311 maOldUnitVisiblePart()
315 bool ScenePrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
317 if(BasePrimitive2D::operator==(rPrimitive
))
319 const ScenePrimitive2D
& rCompare
= (ScenePrimitive2D
&)rPrimitive
;
321 return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare
.getChildren3D())
322 && getSdrSceneAttribute() == rCompare
.getSdrSceneAttribute()
323 && getSdrLightingAttribute() == rCompare
.getSdrLightingAttribute()
324 && getObjectTransformation() == rCompare
.getObjectTransformation()
325 && getViewInformation3D() == rCompare
.getViewInformation3D());
331 basegfx::B2DRange
ScenePrimitive2D::getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const
333 // transform unit range to discrete coordinate range
334 basegfx::B2DRange
aRetval(0.0, 0.0, 1.0, 1.0);
335 aRetval
.transform(rViewInformation
.getObjectToViewTransformation() * getObjectTransformation());
337 // force to discrete expanded bounds (it grows, so expanding works perfectly well)
338 aRetval
.expand(basegfx::B2DTuple(floor(aRetval
.getMinX()), floor(aRetval
.getMinY())));
339 aRetval
.expand(basegfx::B2DTuple(ceil(aRetval
.getMaxX()), ceil(aRetval
.getMaxY())));
341 // transform back from discrete (view) to world coordinates
342 aRetval
.transform(rViewInformation
.getInverseObjectToViewTransformation());
344 // expand by evtl. existing shadow primitives
345 if(impGetShadow3D(rViewInformation
))
347 const basegfx::B2DRange
aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives
, rViewInformation
));
349 if(!aShadow2DRange
.isEmpty())
351 aRetval
.expand(aShadow2DRange
);
358 Primitive2DSequence
ScenePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const
360 ::osl::MutexGuard
aGuard( m_aMutex
);
362 // get the involved ranges (see helper method calculateDsicreteSizes for details)
363 basegfx::B2DRange aDiscreteRange
;
364 basegfx::B2DRange aUnitVisibleRange
;
365 bool bNeedNewDecomposition(false);
366 bool bDiscreteSizesAreCalculated(false);
368 if(getLocalDecomposition().hasElements())
370 basegfx::B2DRange aVisibleDiscreteRange
;
371 calculateDsicreteSizes(rViewInformation
, aDiscreteRange
, aVisibleDiscreteRange
, aUnitVisibleRange
);
372 bDiscreteSizesAreCalculated
= true;
374 // display has changed and cannot be reused when resolution did change
375 if(!basegfx::fTools::equal(aDiscreteRange
.getWidth(), mfOldDiscreteSizeX
) ||
376 !basegfx::fTools::equal(aDiscreteRange
.getHeight(), mfOldDiscreteSizeY
))
378 bNeedNewDecomposition
= true;
381 if(!bNeedNewDecomposition
)
383 // needs to be painted when the new part is not part of the last
385 if(!maOldUnitVisiblePart
.isInside(aUnitVisibleRange
))
387 bNeedNewDecomposition
= true;
392 if(bNeedNewDecomposition
)
394 // conditions of last local decomposition have changed, delete
395 const_cast< ScenePrimitive2D
* >(this)->setLocalDecomposition(Primitive2DSequence());
398 if(!getLocalDecomposition().hasElements())
400 if(!bDiscreteSizesAreCalculated
)
402 basegfx::B2DRange aVisibleDiscreteRange
;
403 calculateDsicreteSizes(rViewInformation
, aDiscreteRange
, aVisibleDiscreteRange
, aUnitVisibleRange
);
406 // remember last used NewDiscreteSize and NewUnitVisiblePart
407 ScenePrimitive2D
* pThat
= const_cast< ScenePrimitive2D
* >(this);
408 pThat
->mfOldDiscreteSizeX
= aDiscreteRange
.getWidth();
409 pThat
->mfOldDiscreteSizeY
= aDiscreteRange
.getHeight();
410 pThat
->maOldUnitVisiblePart
= aUnitVisibleRange
;
413 // use parent implementation
414 return BasePrimitive2D::get2DDecomposition(rViewInformation
);
418 ImplPrimitrive2DIDBlock(ScenePrimitive2D
, PRIMITIVE2D_ID_SCENEPRIMITIVE2D
)
420 } // end of namespace primitive2d
421 } // end of namespace drawinglayer
423 //////////////////////////////////////////////////////////////////////////////