merge the formfield patch from ooo-build
[ooovba.git] / drawinglayer / source / primitive3d / sdrextrudelathetools3d.cxx
blob222925127af4ab848802a407f1d80dd2a14dc496
1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: sdrextrudelathetools3d.cxx,v $
7 * $Revision: 1.11 $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32 * MA 02111-1307 USA
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
40 #include <basegfx/polygon/b2dpolypolygon.hxx>
41 #include <basegfx/range/b2drange.hxx>
42 #include <basegfx/polygon/b2dpolypolygontools.hxx>
43 #include <basegfx/matrix/b2dhommatrix.hxx>
44 #include <basegfx/point/b3dpoint.hxx>
45 #include <basegfx/polygon/b3dpolygon.hxx>
46 #include <basegfx/polygon/b3dpolygontools.hxx>
47 #include <basegfx/polygon/b3dpolypolygontools.hxx>
48 #include <basegfx/range/b3drange.hxx>
49 #include <basegfx/matrix/b3dhommatrix.hxx>
50 #include <basegfx/polygon/b2dpolygontools.hxx>
51 #include <drawinglayer/geometry/viewinformation3d.hxx>
52 #include <numeric>
54 //////////////////////////////////////////////////////////////////////////////
55 // decompositon helpers for extrude/lathe (rotation) objects
57 namespace
59 //////////////////////////////////////////////////////////////////////////////
60 // common helpers
62 basegfx::B2DPolyPolygon impScalePolyPolygonOnCenter(
63 const basegfx::B2DPolyPolygon& rSource,
64 double fScale)
66 basegfx::B2DPolyPolygon aRetval(rSource);
68 if(!basegfx::fTools::equalZero(fScale))
70 const basegfx::B2DRange aRange(basegfx::tools::getRange(rSource));
71 const basegfx::B2DPoint aCenter(aRange.getCenter());
72 basegfx::B2DHomMatrix aTrans;
74 aTrans.translate(-aCenter.getX(), -aCenter.getY());
75 aTrans.scale(fScale, fScale);
76 aTrans.translate(aCenter.getX(), aCenter.getY());
77 aRetval.transform(aTrans);
80 return aRetval;
83 void impGetOuterPolyPolygon(
84 basegfx::B2DPolyPolygon& rPolygon,
85 basegfx::B2DPolyPolygon& rOuterPolyPolygon,
86 double fOffset,
87 bool bCharacterMode)
89 rOuterPolyPolygon = rPolygon;
91 if(basegfx::fTools::more(fOffset, 0.0))
93 if(bCharacterMode)
95 // grow the outside polygon and scale all polygons to original size. This is done
96 // to avoid a shrink which potentially would lead to self-intersections, but changes
97 // the original polygon -> not a precision step, so e.g. not usable for charts
98 const basegfx::B2DRange aRange(basegfx::tools::getRange(rPolygon));
99 rPolygon = basegfx::tools::growInNormalDirection(rPolygon, fOffset);
100 const basegfx::B2DRange aGrownRange(basegfx::tools::getRange(rPolygon));
101 const double fScaleX(basegfx::fTools::equalZero(aGrownRange.getWidth()) ? 1.0 : aRange.getWidth() / aGrownRange.getWidth());
102 const double fScaleY(basegfx::fTools::equalZero(aGrownRange.getHeight())? 1.0 : aRange.getHeight() / aGrownRange.getHeight());
103 basegfx::B2DHomMatrix aScaleTrans;
105 aScaleTrans.translate(-aGrownRange.getMinX(), -aGrownRange.getMinY());
106 aScaleTrans.scale(fScaleX, fScaleY);
107 aScaleTrans.translate(aRange.getMinX(), aRange.getMinY());
108 rPolygon.transform(aScaleTrans);
109 rOuterPolyPolygon.transform(aScaleTrans);
111 else
113 // use more precision, shrink the outer polygons. Since this may lead to self-intersections,
114 // some kind of correction should be applied here after that step
115 rOuterPolyPolygon = basegfx::tools::growInNormalDirection(rPolygon, -fOffset);
116 basegfx::tools::correctGrowShrinkPolygonPair(rPolygon, rOuterPolyPolygon);
121 void impAddInBetweenFill(
122 basegfx::B3DPolyPolygon& rTarget,
123 const basegfx::B3DPolyPolygon& rPolA,
124 const basegfx::B3DPolyPolygon& rPolB,
125 double fTexVerStart,
126 double fTexVerStop,
127 bool bCreateNormals,
128 bool bCreateTextureCoordinates)
130 OSL_ENSURE(rPolA.count() == rPolB.count(), "impAddInBetweenFill: unequally sized polygons (!)");
131 const sal_uInt32 nPolygonCount(rPolA.count());
133 for(sal_uInt32 a(0L); a < nPolygonCount; a++)
135 const basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
136 const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
137 OSL_ENSURE(aSubA.count() == aSubB.count(), "impAddInBetweenFill: unequally sized polygons (!)");
138 const sal_uInt32 nPointCount(aSubA.count());
140 if(nPointCount)
142 const sal_uInt32 nEdgeCount(aSubA.isClosed() ? nPointCount : nPointCount - 1L);
143 double fTexHorMultiplicatorA(0.0), fTexHorMultiplicatorB(0.0);
144 double fPolygonPosA(0.0), fPolygonPosB(0.0);
146 if(bCreateTextureCoordinates)
148 const double fPolygonLengthA(basegfx::tools::getLength(aSubA));
149 fTexHorMultiplicatorA = basegfx::fTools::equalZero(fPolygonLengthA) ? 1.0 : 1.0 / fPolygonLengthA;
151 const double fPolygonLengthB(basegfx::tools::getLength(aSubB));
152 fTexHorMultiplicatorB = basegfx::fTools::equalZero(fPolygonLengthB) ? 1.0 : 1.0 / fPolygonLengthB;
155 for(sal_uInt32 b(0L); b < nEdgeCount; b++)
157 const sal_uInt32 nIndexA(b);
158 const sal_uInt32 nIndexB((b + 1L) % nPointCount);
160 const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA));
161 const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB));
162 const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA));
163 const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB));
165 basegfx::B3DPolygon aNew;
166 aNew.setClosed(true);
168 aNew.append(aStartA);
169 aNew.append(aStartB);
170 aNew.append(aEndB);
171 aNew.append(aEndA);
173 if(bCreateNormals)
175 aNew.setNormal(0L, aSubA.getNormal(nIndexA));
176 aNew.setNormal(1L, aSubB.getNormal(nIndexA));
177 aNew.setNormal(2L, aSubB.getNormal(nIndexB));
178 aNew.setNormal(3L, aSubA.getNormal(nIndexB));
181 if(bCreateTextureCoordinates)
183 const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA);
184 const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength());
185 fPolygonPosA += fEdgeLengthA;
186 const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA);
188 const double fRelTexBL(fPolygonPosB * fTexHorMultiplicatorB);
189 const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength());
190 fPolygonPosB += fEdgeLengthB;
191 const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB);
193 aNew.setTextureCoordinate(0L, basegfx::B2DPoint(fRelTexAL, fTexVerStart));
194 aNew.setTextureCoordinate(1L, basegfx::B2DPoint(fRelTexBL, fTexVerStop));
195 aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop));
196 aNew.setTextureCoordinate(3L, basegfx::B2DPoint(fRelTexAR, fTexVerStart));
199 rTarget.append(aNew);
205 void impSetNormal(
206 basegfx::B3DPolyPolygon& rCandidate,
207 const basegfx::B3DVector& rNormal)
209 for(sal_uInt32 a(0L); a < rCandidate.count(); a++)
211 basegfx::B3DPolygon aSub(rCandidate.getB3DPolygon(a));
213 for(sal_uInt32 b(0L); b < aSub.count(); b++)
215 aSub.setNormal(b, rNormal);
218 rCandidate.setB3DPolygon(a, aSub);
222 void impCreateInBetweenNormals(
223 basegfx::B3DPolyPolygon& rPolA,
224 basegfx::B3DPolyPolygon& rPolB,
225 bool bSmoothHorizontalNormals)
227 OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
229 for(sal_uInt32 a(0L); a < rPolA.count(); a++)
231 basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
232 basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
233 OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
234 const sal_uInt32 nPointCount(aSubA.count());
236 if(nPointCount)
238 basegfx::B3DPoint aPrevA(aSubA.getB3DPoint(nPointCount - 1L));
239 basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0L));
240 const bool bClosed(aSubA.isClosed());
242 for(sal_uInt32 b(0L); b < nPointCount; b++)
244 const sal_uInt32 nIndNext((b + 1L) % nPointCount);
245 const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext));
246 const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b));
248 // vector to back
249 basegfx::B3DVector aDepth(aCurrB - aCurrA);
250 aDepth.normalize();
252 if(aDepth.equalZero())
254 // no difference, try to get depth from next point
255 const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext));
256 aDepth = aNextB - aNextA;
257 aDepth.normalize();
260 // vector to left (correct for non-closed lines)
261 const bool bFirstAndNotClosed(!bClosed && 0L == b);
262 basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA);
263 aLeft.normalize();
265 // create left normal
266 const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft));
268 if(bSmoothHorizontalNormals)
270 // vector to right (correct for non-closed lines)
271 const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount);
272 basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA);
273 aRight.normalize();
275 // create right normal
276 const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth));
278 // create smoothed in-between normal
279 basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight);
280 aNewNormal.normalize();
282 // set as new normal at polygons
283 aSubA.setNormal(b, aNewNormal);
284 aSubB.setNormal(b, aNewNormal);
286 else
288 // set aNormalLeft as new normal at polygons
289 aSubA.setNormal(b, aNormalLeft);
290 aSubB.setNormal(b, aNormalLeft);
293 // prepare next step
294 aPrevA = aCurrA;
295 aCurrA = aNextA;
298 rPolA.setB3DPolygon(a, aSubA);
299 rPolB.setB3DPolygon(a, aSubB);
304 void impMixNormals(
305 basegfx::B3DPolyPolygon& rPolA,
306 const basegfx::B3DPolyPolygon& rPolB,
307 double fWeightA)
309 const double fWeightB(1.0 - fWeightA);
310 OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
312 for(sal_uInt32 a(0L); a < rPolA.count(); a++)
314 basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a));
315 const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a));
316 OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)");
317 const sal_uInt32 nPointCount(aSubA.count());
319 for(sal_uInt32 b(0L); b < nPointCount; b++)
321 const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA);
322 const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB);
323 basegfx::B3DVector aVNew(aVA + aVB);
324 aVNew.normalize();
325 aSubA.setNormal(b, aVNew);
328 rPolA.setB3DPolygon(a, aSubA);
332 bool impHasCutWith(const basegfx::B2DPolygon& rPoly, const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd)
334 // polygon is closed, one of the points is a member
335 const sal_uInt32 nPointCount(rPoly.count());
337 if(nPointCount)
339 basegfx::B2DPoint aCurrent(rPoly.getB2DPoint(0));
340 const basegfx::B2DVector aVector(rEnd - rStart);
342 for(sal_uInt32 a(0); a < nPointCount; a++)
344 const sal_uInt32 nNextIndex((a + 1) % nPointCount);
345 const basegfx::B2DPoint aNext(rPoly.getB2DPoint(nNextIndex));
346 const basegfx::B2DVector aEdgeVector(aNext - aCurrent);
348 if(basegfx::tools::findCut(
349 rStart, aVector,
350 aCurrent, aEdgeVector))
352 return true;
355 aCurrent = aNext;
359 return false;
361 } // end of anonymous namespace
363 //////////////////////////////////////////////////////////////////////////////
365 namespace drawinglayer
367 namespace primitive3d
369 void createLatheSlices(
370 Slice3DVector& rSliceVector,
371 const basegfx::B2DPolyPolygon& rSource,
372 double fBackScale,
373 double fDiagonal,
374 double fRotation,
375 sal_uInt32 nSteps,
376 bool bCharacterMode,
377 bool bCloseFront,
378 bool bCloseBack)
380 if(basegfx::fTools::equalZero(fRotation) || 0L == nSteps)
382 // no rotation or no steps, just one plane
383 rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix()));
385 else
387 const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0));
388 const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI));
389 basegfx::B2DPolyPolygon aFront(rSource);
390 basegfx::B2DPolyPolygon aBack(rSource);
391 basegfx::B3DHomMatrix aTransformBack;
392 basegfx::B2DPolyPolygon aOuterBack;
394 if(bClosedRotation)
396 bCloseFront = bCloseBack = false;
399 if(bBackScale)
401 // avoid null zoom
402 if(basegfx::fTools::equalZero(fBackScale))
404 fBackScale = 0.000001;
407 // back is scaled compared to front, create scaled version
408 aBack = impScalePolyPolygonOnCenter(aBack, fBackScale);
411 if(bCloseFront || bCloseBack)
413 const basegfx::B2DRange aBaseRange(basegfx::tools::getRange(aFront));
414 const double fOuterLength(aBaseRange.getMaxX() * fRotation);
415 const double fInnerLength(aBaseRange.getMinX() * fRotation);
416 const double fAverageLength((fOuterLength + fInnerLength) * 0.5);
418 if(bCloseFront)
420 const double fOffsetLen((fAverageLength / 12.0) * fDiagonal);
421 basegfx::B2DPolyPolygon aOuterFront;
422 impGetOuterPolyPolygon(aFront, aOuterFront, fOffsetLen, bCharacterMode);
423 basegfx::B3DHomMatrix aTransform;
424 aTransform.translate(0.0, 0.0, fOffsetLen);
425 rSliceVector.push_back(Slice3D(aOuterFront, aTransform, SLICETYPE3D_FRONTCAP));
428 if(bCloseBack)
430 const double fOffsetLen((fAverageLength / 12.0) * fDiagonal);
431 impGetOuterPolyPolygon(aBack, aOuterBack, fOffsetLen, bCharacterMode);
432 aTransformBack.translate(0.0, 0.0, -fOffsetLen);
433 aTransformBack.rotate(0.0, fRotation, 0.0);
437 // add start polygon (a = 0L)
438 if(!bClosedRotation)
440 rSliceVector.push_back(Slice3D(aFront, basegfx::B3DHomMatrix()));
443 // create segments (a + 1 .. nSteps)
444 const double fStepSize(1.0 / (double)nSteps);
446 for(sal_uInt32 a(0L); a < nSteps; a++)
448 const double fStep((double)(a + 1L) * fStepSize);
449 basegfx::B2DPolyPolygon aNewPoly(bBackScale ? basegfx::tools::interpolate(aFront, aBack, fStep) : aFront);
450 basegfx::B3DHomMatrix aNewMat;
451 aNewMat.rotate(0.0, fRotation * fStep, 0.0);
452 rSliceVector.push_back(Slice3D(aNewPoly, aNewMat));
455 if(bCloseBack)
457 rSliceVector.push_back(Slice3D(aOuterBack, aTransformBack, SLICETYPE3D_BACKCAP));
462 void createExtrudeSlices(
463 Slice3DVector& rSliceVector,
464 const basegfx::B2DPolyPolygon& rSource,
465 double fBackScale,
466 double fDiagonal,
467 double fDepth,
468 bool bCharacterMode,
469 bool bCloseFront,
470 bool bCloseBack)
472 if(basegfx::fTools::equalZero(fDepth))
474 // no depth, just one plane
475 rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix()));
477 else
479 // there is depth, create Polygons for front,back and their default depth positions
480 basegfx::B2DPolyPolygon aFront(rSource);
481 basegfx::B2DPolyPolygon aBack(rSource);
482 const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0));
483 double fZFront(fDepth); // default depth for aFront
484 double fZBack(0.0); // default depth for aBack
485 basegfx::B2DPolyPolygon aOuterBack;
487 if(bBackScale)
489 // avoid null zoom
490 if(basegfx::fTools::equalZero(fBackScale))
492 fBackScale = 0.000001;
495 // aFront is scaled compared to aBack, create scaled version
496 aFront = impScalePolyPolygonOnCenter(aFront, fBackScale);
499 if(bCloseFront)
501 const double fOffset(fDepth * fDiagonal * 0.5);
502 fZFront = fDepth - fOffset;
503 basegfx::B2DPolyPolygon aOuterFront;
504 impGetOuterPolyPolygon(aFront, aOuterFront, fOffset, bCharacterMode);
505 basegfx::B3DHomMatrix aTransformFront;
506 aTransformFront.translate(0.0, 0.0, fDepth);
507 rSliceVector.push_back(Slice3D(aOuterFront, aTransformFront, SLICETYPE3D_FRONTCAP));
510 if(bCloseBack)
512 const double fOffset(fDepth * fDiagonal * 0.5);
513 fZBack = fOffset;
514 impGetOuterPolyPolygon(aBack, aOuterBack, fOffset, bCharacterMode);
517 // add front and back polygons at evtl. changed depths
519 basegfx::B3DHomMatrix aTransformA, aTransformB;
521 aTransformA.translate(0.0, 0.0, fZFront);
522 rSliceVector.push_back(Slice3D(aFront, aTransformA));
524 aTransformB.translate(0.0, 0.0, fZBack);
525 rSliceVector.push_back(Slice3D(aBack, aTransformB));
528 if(bCloseBack)
530 rSliceVector.push_back(Slice3D(aOuterBack, basegfx::B3DHomMatrix(), SLICETYPE3D_BACKCAP));
535 basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines)
537 basegfx::B3DPolyPolygon aRetval;
538 const sal_uInt32 nNumSlices(rSliceVector.size());
540 if(nNumSlices)
542 const sal_uInt32 nSlideSubPolygonCount(rSliceVector[0].getB3DPolyPolygon().count());
544 for(sal_uInt32 b(0); b < nSlideSubPolygonCount; b++)
546 const sal_uInt32 nSubPolygonPointCount(rSliceVector[0].getB3DPolyPolygon().getB3DPolygon(b).count());
548 for(sal_uInt32 c(0); c < nSubPolygonPointCount; c++)
550 basegfx::B3DPolygon aNew;
552 for(sal_uInt32 d(0); d < nNumSlices; d++)
554 OSL_ENSURE(nSlideSubPolygonCount == rSliceVector[d].getB3DPolyPolygon().count(),
555 "Slice PolyPolygon with different Polygon count (!)");
556 OSL_ENSURE(nSubPolygonPointCount == rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).count(),
557 "Slice Polygon with different point count (!)");
558 aNew.append(rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).getB3DPoint(c));
561 aNew.setClosed(bCloseHorLines);
562 aRetval.append(aNew);
567 return aRetval;
570 basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector)
572 basegfx::B3DPolyPolygon aRetval;
573 const sal_uInt32 nNumSlices(rSliceVector.size());
575 for(sal_uInt32 a(0L); a < nNumSlices; a++)
577 aRetval.append(rSliceVector[a].getB3DPolyPolygon());
580 return aRetval;
583 void extractPlanesFromSlice(
584 ::std::vector< basegfx::B3DPolyPolygon >& rFill,
585 const Slice3DVector& rSliceVector,
586 bool bCreateNormals,
587 bool bSmoothHorizontalNormals,
588 bool bSmoothNormals,
589 bool bSmoothLids,
590 bool bClosed,
591 double fSmoothNormalsMix,
592 double fSmoothLidsMix,
593 bool bCreateTextureCoordinates,
594 const basegfx::B2DHomMatrix& rTexTransform)
596 const sal_uInt32 nNumSlices(rSliceVector.size());
598 if(nNumSlices)
600 // common parameters
601 const sal_uInt32 nLoopCount(bClosed ? nNumSlices : nNumSlices - 1L);
602 basegfx::B3DPolyPolygon aEdgeRounding;
603 sal_uInt32 a;
605 // tetxture parameters
606 double fInvTexHeight(1.0);
607 double fTexHeightPos(0.0);
608 double fTexStart(0.0);
609 double fTexStop(1.0);
610 ::std::vector<double> aTexHeightArray;
611 basegfx::B3DRange aTexRangeFront;
612 basegfx::B3DRange aTexRangeBack;
614 if(bCreateTextureCoordinates)
616 aTexRangeFront = basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon());
617 aTexRangeBack = basegfx::tools::getRange(rSliceVector[nNumSlices - 1L].getB3DPolyPolygon());
619 if(aTexRangeBack.getDepth() > aTexRangeBack.getWidth())
621 // last polygon is rotated so that depth is bigger than width, exchange X and Z
622 // for making applyDefaultTextureCoordinatesParallel use Z instead of X for
623 // horizontal texture coordinate
624 aTexRangeBack = basegfx::B3DRange(
625 aTexRangeBack.getMinZ(), aTexRangeBack.getMinY(), aTexRangeBack.getMinX(),
626 aTexRangeBack.getMaxZ(), aTexRangeBack.getMaxY(), aTexRangeBack.getMaxX());
629 basegfx::B3DPoint aCenter(basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()).getCenter());
631 for(a = 0L; a < nLoopCount; a++)
633 const basegfx::B3DPoint aNextCenter(basegfx::tools::getRange(rSliceVector[(a + 1L) % nNumSlices].getB3DPolyPolygon()).getCenter());
634 const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength());
635 aTexHeightArray.push_back(fLength);
636 aCenter = aNextCenter;
639 const double fTexHeight(::std::accumulate(aTexHeightArray.begin(), aTexHeightArray.end(), 0.0));
641 if(!basegfx::fTools::equalZero(fTexHeight))
643 fInvTexHeight = 1.0 / fTexHeight;
647 if(nLoopCount)
649 for(a = 0L; a < nLoopCount; a++)
651 const Slice3D& rSliceA(rSliceVector[a]);
652 const Slice3D& rSliceB(rSliceVector[(a + 1L) % nNumSlices]);
653 const bool bAcceptPair(SLICETYPE3D_REGULAR == rSliceA.getSliceType() && SLICETYPE3D_REGULAR == rSliceB.getSliceType());
654 basegfx::B3DPolyPolygon aPolA(rSliceA.getB3DPolyPolygon());
655 basegfx::B3DPolyPolygon aPolB(rSliceB.getB3DPolyPolygon());
657 if(bAcceptPair)
659 if(bCreateNormals)
661 impCreateInBetweenNormals(aPolB, aPolA, bSmoothHorizontalNormals);
665 const sal_uInt32 nIndPrev((a + nNumSlices - 1L) % nNumSlices);
666 const Slice3D& rSlicePrev(rSliceVector[nIndPrev]);
667 basegfx::B3DPolyPolygon aPrev(rSlicePrev.getB3DPolyPolygon());
668 basegfx::B3DPolyPolygon aPolAA(rSliceA.getB3DPolyPolygon());
670 if(SLICETYPE3D_FRONTCAP == rSlicePrev.getSliceType())
672 basegfx::B3DPolyPolygon aFront(rSlicePrev.getB3DPolyPolygon());
673 const bool bHasSlant(aPolAA != aPrev);
675 if(bCreateTextureCoordinates)
677 aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront);
680 if(bCreateNormals)
682 basegfx::B3DVector aNormal(0.0, 0.0, -1.0);
684 if(aFront.count())
686 aNormal = -aFront.getB3DPolygon(0L).getNormal();
689 impSetNormal(aFront, aNormal);
691 if(bHasSlant)
693 impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals);
695 if(bSmoothNormals)
697 // smooth and copy
698 impMixNormals(aPolA, aPolAA, fSmoothNormalsMix);
699 aPolAA = aPolA;
701 else
703 // take over from surface
704 aPolAA = aPolA;
707 if(bSmoothLids)
709 // smooth and copy
710 impMixNormals(aFront, aPrev, fSmoothLidsMix);
711 aPrev = aFront;
713 else
715 // take over from front
716 aPrev = aFront;
719 else
721 if(bSmoothNormals)
723 // smooth
724 impMixNormals(aPolA, aFront, fSmoothNormalsMix);
727 if(bSmoothLids)
729 // smooth and copy
730 impMixNormals(aFront, aPolA, fSmoothLidsMix);
731 aPolA = aFront;
736 if(bHasSlant)
738 if(bCreateTextureCoordinates)
740 fTexStart = fTexHeightPos * fInvTexHeight;
741 fTexStop = (fTexHeightPos - aTexHeightArray[(a + nLoopCount - 1L) % nLoopCount]) * fInvTexHeight;
744 impAddInBetweenFill(aEdgeRounding, aPolAA, aPrev, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
747 aFront.flip();
748 rFill.push_back(aFront);
750 else
752 if(bCreateNormals && bSmoothNormals && (nIndPrev != a + 1L))
754 impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals);
755 impMixNormals(aPolA, aPolAA, 0.5);
761 const sal_uInt32 nIndNext((a + 2L) % nNumSlices);
762 const Slice3D& rSliceNext(rSliceVector[nIndNext]);
763 basegfx::B3DPolyPolygon aNext(rSliceNext.getB3DPolyPolygon());
764 basegfx::B3DPolyPolygon aPolBB(rSliceB.getB3DPolyPolygon());
766 if(SLICETYPE3D_BACKCAP == rSliceNext.getSliceType())
768 basegfx::B3DPolyPolygon aBack(rSliceNext.getB3DPolyPolygon());
769 const bool bHasSlant(aPolBB != aNext);
771 if(bCreateTextureCoordinates)
773 aBack = basegfx::tools::applyDefaultTextureCoordinatesParallel(aBack, aTexRangeBack);
776 if(bCreateNormals)
778 const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3DVector(0.0, 0.0, 1.0));
779 impSetNormal(aBack, aNormal);
781 if(bHasSlant)
783 impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals);
785 if(bSmoothNormals)
787 // smooth and copy
788 impMixNormals(aPolB, aPolBB, fSmoothNormalsMix);
789 aPolBB = aPolB;
791 else
793 // take over from surface
794 aPolBB = aPolB;
797 if(bSmoothLids)
799 // smooth and copy
800 impMixNormals(aBack, aNext, fSmoothLidsMix);
801 aNext = aBack;
803 else
805 // take over from back
806 aNext = aBack;
809 else
811 if(bSmoothNormals)
813 // smooth
814 impMixNormals(aPolB, aBack, fSmoothNormalsMix);
817 if(bSmoothLids)
819 // smooth and copy
820 impMixNormals(aBack, aPolB, fSmoothLidsMix);
821 aPolB = aBack;
826 if(bHasSlant)
828 if(bCreateTextureCoordinates)
830 fTexStart = (fTexHeightPos + aTexHeightArray[a] + aTexHeightArray[(a + 1L) % nLoopCount]) * fInvTexHeight;
831 fTexStop = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight;
834 impAddInBetweenFill(aEdgeRounding, aNext, aPolBB, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
837 rFill.push_back(aBack);
839 else
841 if(bCreateNormals && bSmoothNormals && (nIndNext != a))
843 impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals);
844 impMixNormals(aPolB, aPolBB, 0.5);
849 if(bCreateTextureCoordinates)
851 fTexStart = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight;
852 fTexStop = fTexHeightPos * fInvTexHeight;
855 impAddInBetweenFill(aEdgeRounding, aPolB, aPolA, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates);
858 if(bCreateTextureCoordinates)
860 fTexHeightPos += aTexHeightArray[a];
864 else
866 // no loop, but a single slice (1 == nNumSlices), create a filling from the single
867 // front plane
868 const Slice3D& rSlice(rSliceVector[0]);
869 basegfx::B3DPolyPolygon aFront(rSlice.getB3DPolyPolygon());
871 if(bCreateTextureCoordinates)
873 aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront);
876 if(bCreateNormals)
878 basegfx::B3DVector aNormal(0.0, 0.0, -1.0);
880 if(aFront.count())
882 aNormal = -aFront.getB3DPolygon(0L).getNormal();
885 impSetNormal(aFront, aNormal);
888 aFront.flip();
889 rFill.push_back(aFront);
892 if(bCreateTextureCoordinates)
894 aEdgeRounding.transformTextureCoordiantes(rTexTransform);
897 for(a = 0L; a < aEdgeRounding.count(); a++)
899 rFill.push_back(basegfx::B3DPolyPolygon(aEdgeRounding.getB3DPolygon(a)));
904 void createReducedOutlines(
905 const geometry::ViewInformation3D& rViewInformation,
906 const basegfx::B3DHomMatrix& rObjectTransform,
907 const basegfx::B3DPolygon& rLoopA,
908 const basegfx::B3DPolygon& rLoopB,
909 basegfx::B3DPolyPolygon& rTarget)
911 const sal_uInt32 nPointCount(rLoopA.count());
913 // with idetic polygons there are no outlines
914 if(rLoopA != rLoopB)
916 if(nPointCount && nPointCount == rLoopB.count())
918 const basegfx::B3DHomMatrix aObjectTransform(rViewInformation.getObjectToView() * rObjectTransform);
919 const basegfx::B2DPolygon a2DLoopA(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopA, aObjectTransform));
920 const basegfx::B2DPolygon a2DLoopB(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopB, aObjectTransform));
921 const basegfx::B2DPoint a2DCenterA(a2DLoopA.getB2DRange().getCenter());
922 const basegfx::B2DPoint a2DCenterB(a2DLoopB.getB2DRange().getCenter());
924 // without detectable Y-Axis there are no outlines
925 if(!a2DCenterA.equal(a2DCenterB))
927 // search for outmost left and right inter-loop-edges which do not cut the loops
928 const basegfx::B2DPoint aCommonCenter(basegfx::average(a2DCenterA, a2DCenterB));
929 const basegfx::B2DVector aAxisVector(a2DCenterA - a2DCenterB);
930 double fMaxLeft(0.0);
931 double fMaxRight(0.0);
932 sal_uInt32 nIndexLeft(0);
933 sal_uInt32 nIndexRight(0);
935 for(sal_uInt32 a(0); a < nPointCount; a++)
937 const basegfx::B2DPoint aStart(a2DLoopA.getB2DPoint(a));
938 const basegfx::B2DPoint aEnd(a2DLoopB.getB2DPoint(a));
939 const basegfx::B2DPoint aMiddle(basegfx::average(aStart, aEnd));
941 if(!basegfx::tools::isInside(a2DLoopA, aMiddle))
943 if(!basegfx::tools::isInside(a2DLoopB, aMiddle))
945 if(!impHasCutWith(a2DLoopA, aStart, aEnd))
947 if(!impHasCutWith(a2DLoopB, aStart, aEnd))
949 const basegfx::B2DVector aCandidateVector(aMiddle - aCommonCenter);
950 const double fCross(aCandidateVector.cross(aAxisVector));
951 const double fDistance(aCandidateVector.getLength());
953 if(fCross > 0.0)
955 if(fDistance > fMaxLeft)
957 fMaxLeft = fDistance;
958 nIndexLeft = a;
961 else if(fCross < 0.0)
963 if(fDistance > fMaxRight)
965 fMaxRight = fDistance;
966 nIndexRight = a;
975 if(fMaxLeft != 0.0)
977 basegfx::B3DPolygon aToBeAdded;
978 aToBeAdded.append(rLoopA.getB3DPoint(nIndexLeft));
979 aToBeAdded.append(rLoopB.getB3DPoint(nIndexLeft));
980 rTarget.append(aToBeAdded);
983 if(fMaxRight != 0.0)
985 basegfx::B3DPolygon aToBeAdded;
986 aToBeAdded.append(rLoopA.getB3DPoint(nIndexRight));
987 aToBeAdded.append(rLoopB.getB3DPoint(nIndexRight));
988 rTarget.append(aToBeAdded);
995 } // end of namespace primitive3d
996 } // end of namespace drawinglayer
998 //////////////////////////////////////////////////////////////////////////////
999 // eof