1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: shadow3dextractor.cxx,v $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/processor3d/shadow3dextractor.hxx>
40 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
41 #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/unifiedalphaprimitive2d.hxx>
43 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
44 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
45 #include <basegfx/polygon/b2dpolygontools.hxx>
46 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
47 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
48 #include <basegfx/polygon/b2dpolypolygontools.hxx>
49 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
50 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
52 //////////////////////////////////////////////////////////////////////////////
54 using namespace com::sun::star
;
56 //////////////////////////////////////////////////////////////////////////////
58 namespace drawinglayer
62 // as tooling, the process() implementation takes over API handling and calls this
63 // virtual render method when the primitive implementation is BasePrimitive3D-based.
64 void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rCandidate
)
66 // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
67 switch(rCandidate
.getPrimitiveID())
69 case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D
:
71 // shadow3d object. Call recursive with content and start conversion
72 const primitive3d::ShadowPrimitive3D
& rPrimitive
= static_cast< const primitive3d::ShadowPrimitive3D
& >(rCandidate
);
75 primitive2d::Primitive2DSequence aNewSubList
;
76 primitive2d::Primitive2DSequence
* pLastTargetSequence
= mpPrimitive2DSequence
;
77 mpPrimitive2DSequence
= &aNewSubList
;
80 const bool bLastConvert(mbConvert
);
83 // set projection flag
84 const bool bLastUseProjection(mbUseProjection
);
85 mbUseProjection
= rPrimitive
.getShadow3D();
88 process(rPrimitive
.getChildren());
91 mbUseProjection
= bLastUseProjection
;
92 mbConvert
= bLastConvert
;
93 mpPrimitive2DSequence
= pLastTargetSequence
;
95 // create 2d shadow primitive with result
96 const primitive2d::Primitive2DReference
xRef(new primitive2d::ShadowPrimitive2D(rPrimitive
.getShadowTransform(), rPrimitive
.getShadowColor(), aNewSubList
));
98 if(basegfx::fTools::more(rPrimitive
.getShadowTransparence(), 0.0))
100 // create simpleTransparencePrimitive, add created primitives
101 const primitive2d::Primitive2DSequence
aNewTransPrimitiveVector(&xRef
, 1L);
102 const primitive2d::Primitive2DReference
xRef2(new primitive2d::UnifiedAlphaPrimitive2D(aNewTransPrimitiveVector
, rPrimitive
.getShadowTransparence()));
103 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence
, xRef2
);
108 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence
, xRef
);
112 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
:
114 // transform group. Remember current transformations
115 const primitive3d::TransformPrimitive3D
& rPrimitive
= static_cast< const primitive3d::TransformPrimitive3D
& >(rCandidate
);
116 const geometry::ViewInformation3D
aLastViewInformation3D(getViewInformation3D());
118 // create new transformation; add new object transform from right side
119 const geometry::ViewInformation3D
aNewViewInformation3D(
120 aLastViewInformation3D
.getObjectTransformation() * rPrimitive
.getTransformation(),
121 aLastViewInformation3D
.getOrientation(),
122 aLastViewInformation3D
.getProjection(),
123 aLastViewInformation3D
.getDeviceToView(),
124 aLastViewInformation3D
.getViewTime(),
125 aLastViewInformation3D
.getExtendedInformationSequence());
126 updateViewInformation(aNewViewInformation3D
);
128 if(mbShadowProjectionIsValid
)
130 // update buffered WorldToEye and EyeToView
131 maWorldToEye
= getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
132 maEyeToView
= getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
136 process(rPrimitive
.getChildren());
138 // restore transformations
139 updateViewInformation(aLastViewInformation3D
);
141 if(mbShadowProjectionIsValid
)
143 // update buffered WorldToEye and EyeToView
144 maWorldToEye
= getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
145 maEyeToView
= getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
149 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D
:
151 // PolygonHairlinePrimitive3D
154 const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolygonHairlinePrimitive3D
& >(rCandidate
);
155 basegfx::B2DPolygon a2DHairline
;
159 if(mbShadowProjectionIsValid
)
161 a2DHairline
= impDoShadowProjection(rPrimitive
.getB3DPolygon());
166 a2DHairline
= basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive
.getB3DPolygon(), getViewInformation3D().getObjectToView());
169 if(a2DHairline
.count())
171 a2DHairline
.transform(getObjectTransformation());
172 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline
, maPrimitiveColor
));
173 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence
, xRef
);
178 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D
:
180 // PolyPolygonMaterialPrimitive3D
183 const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D
& >(rCandidate
);
184 basegfx::B2DPolyPolygon a2DFill
;
188 if(mbShadowProjectionIsValid
)
190 a2DFill
= impDoShadowProjection(rPrimitive
.getB3DPolyPolygon());
195 a2DFill
= basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive
.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
200 a2DFill
.transform(getObjectTransformation());
201 const primitive2d::Primitive2DReference
xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill
, maPrimitiveColor
));
202 primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(*mpPrimitive2DSequence
, xRef
);
209 // process recursively
210 process(rCandidate
.get3DDecomposition(getViewInformation3D()));
216 Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
217 const geometry::ViewInformation3D
& rViewInformation
,
218 const basegfx::B2DHomMatrix
& rObjectTransformation
,
219 const basegfx::B3DVector
& rLightNormal
,
221 const basegfx::B3DRange
& rContained3DRange
)
222 : BaseProcessor3D(rViewInformation
),
223 maPrimitive2DSequence(),
224 mpPrimitive2DSequence(&maPrimitive2DSequence
),
225 maObjectTransformation(rObjectTransformation
),
228 maLightNormal(rLightNormal
),
229 maShadowPlaneNormal(),
231 mfLightPlaneScalar(0.0),
233 mbShadowProjectionIsValid(false),
235 mbUseProjection(false)
237 // normalize light normal, get and normalize shadow plane normal and calculate scalar from it
238 maLightNormal
.normalize();
239 maShadowPlaneNormal
= basegfx::B3DVector(0.0, sin(fShadowSlant
), cos(fShadowSlant
));
240 maShadowPlaneNormal
.normalize();
241 mfLightPlaneScalar
= maLightNormal
.scalar(maShadowPlaneNormal
);
243 // use only when scalar is > 0.0, so the light is in front of the object
244 if(basegfx::fTools::more(mfLightPlaneScalar
, 0.0))
246 // prepare buffered WorldToEye and EyeToView
247 maWorldToEye
= getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
248 maEyeToView
= getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
250 // calculate range to get front edge around which to rotate the shadow's projection
251 basegfx::B3DRange
aContained3DRange(rContained3DRange
);
252 aContained3DRange
.transform(getWorldToEye());
253 maPlanePoint
.setX(maShadowPlaneNormal
.getX() < 0.0 ? aContained3DRange
.getMinX() : aContained3DRange
.getMaxX());
254 maPlanePoint
.setY(maShadowPlaneNormal
.getY() > 0.0 ? aContained3DRange
.getMinY() : aContained3DRange
.getMaxY());
255 maPlanePoint
.setZ(aContained3DRange
.getMinZ() - (aContained3DRange
.getDepth() / 8.0));
257 // set flag that shadow projection is prepared and allowed
258 mbShadowProjectionIsValid
= true;
262 basegfx::B2DPolygon
Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon
& rSource
)
264 basegfx::B2DPolygon aRetval
;
266 for(sal_uInt32
a(0L); a
< rSource
.count(); a
++)
268 // get point, transform to eye coordinate system
269 basegfx::B3DPoint
aCandidate(rSource
.getB3DPoint(a
));
270 aCandidate
*= getWorldToEye();
272 // we are in eye coordinates
273 // ray is (aCandidate + fCut * maLightNormal)
274 // plane is (maPlanePoint, maShadowPlaneNormal)
275 // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
276 // get cut point of ray with shadow plane
277 const double fCut(basegfx::B3DVector(maPlanePoint
- aCandidate
).scalar(maShadowPlaneNormal
) / mfLightPlaneScalar
);
278 aCandidate
+= maLightNormal
* fCut
;
280 // transform to view, use 2d coordinates
281 aCandidate
*= getEyeToView();
282 aRetval
.append(basegfx::B2DPoint(aCandidate
.getX(), aCandidate
.getY()));
286 aRetval
.setClosed(rSource
.isClosed());
291 basegfx::B2DPolyPolygon
Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon
& rSource
)
293 basegfx::B2DPolyPolygon aRetval
;
295 for(sal_uInt32
a(0L); a
< rSource
.count(); a
++)
297 aRetval
.append(impDoShadowProjection(rSource
.getB3DPolygon(a
)));
302 } // end of namespace processor3d
303 } // end of namespace drawinglayer
305 //////////////////////////////////////////////////////////////////////////////