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35 #define LEVELTEXTX 280
36 #define LEVELTEXTY 200
42 #include <vcl/timer.hxx>
43 #include <vcl/floatwin.hxx>
44 #include <tools/resmgr.hxx>
45 #include <vcl/image.hxx>
46 #include <vcl/svapp.hxx>
58 class MyApp
: public Application
64 class MyWindow
: public FloatingWindow
95 Explosion
* pExplosion
;
100 ScoreWindow
* pScoreWindow
;
101 VirtualDevice
* pVirtualDevice
;
102 Window
* pPauseWindow
;
106 DECL_LINK( PaintTimer
, Timer
*);
107 DECL_LINK( StartDlgTimer
, Timer
* );
114 void PlaceDialog(MessBox
* pBox
);
117 MyWindow(Window
* pParent
, ResMgr
* pRes
);
120 virtual void Paint(const Rectangle
& rRect
);
121 virtual void KeyInput( const KeyEvent
& rKEvent
);
122 virtual void MouseButtonDown(const MouseEvent
& rMEvt
);
123 // virtual void MouseButtonUp(const MouseEvent& rMEvt);
124 virtual void MouseMove(const MouseEvent
& rMEvt
);
125 virtual BOOL
Close();
129 ResMgr
* GetResMgr(){return pRes
;}
131 void setApplication(MyApp
*rApplication
) { pApplication
= rApplication
; };