merge the formfield patch from ooo-build
[ooovba.git] / goodies / source / inv / invader.hxx
blobfccb30c1e9b940b4d9b79919fd6e077b873a58fa
1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: invader.hxx,v $
10 * $Revision: 1.5 $
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30 #ifndef _INVADER_HXX
31 #define _INVADER_HXX
33 #define WINWIDTH 640
34 #define WINHEIGHT 480
35 #define LEVELTEXTX 280
36 #define LEVELTEXTY 200
38 #define TIMEHIGH 100
39 #define TIMELOW 30
40 #define AUSEMODE 50
42 #include <vcl/timer.hxx>
43 #include <vcl/floatwin.hxx>
44 #include <tools/resmgr.hxx>
45 #include <vcl/image.hxx>
46 #include <vcl/svapp.hxx>
49 class Gegner;
50 class Fighter;
51 class Munition;
52 class Explosion;
53 class Bombe;
54 class Wall;
55 class ScoreWindow;
56 class MessBox;
58 class MyApp : public Application
60 public:
61 virtual void Main();
64 class MyWindow : public FloatingWindow
66 private:
67 ResMgr* pRes;
68 BOOL ProgStatus;
69 BOOL bStartLevel;
70 BOOL bEndLevel;
71 BOOL bFightDest;
72 BOOL bTimeHigh;
73 BOOL bPause;
74 BOOL bAuseModus;
75 BOOL bGetFighter;
76 BOOL bWaitDlg;
78 long nStartLevel;
79 long StartPhase;
80 Pointer aPointer;
81 long nLevel;
82 long nScore;
83 long nHighScore;
84 long TheHero;
85 long nFighter;
86 long nTimeOut;
87 long nAuseCount;
89 Image* pBitWelcome2;
90 Image* pBitHeros;
91 Image* pBitStarWars;
92 Gegner* pGegner;
93 Fighter* pFighter;
94 Munition* pMunition;
95 Explosion* pExplosion;
96 Bombe* pBombe;
97 Wall* pWall;
98 Timer aPaintTimer;
99 Timer aWaitDlgTimer;
100 ScoreWindow* pScoreWindow;
101 VirtualDevice* pVirtualDevice;
102 Window* pPauseWindow;
103 MessBox* pBox;
105 void Init();
106 DECL_LINK( PaintTimer, Timer*);
107 DECL_LINK( StartDlgTimer, Timer* );
109 void InitLevel();
110 void RandomLevel();
112 long nDirection;
113 BOOL bMouseMooving;
114 void PlaceDialog(MessBox* pBox);
116 public:
117 MyWindow(Window* pParent, ResMgr* pRes);
118 ~MyWindow();
120 virtual void Paint(const Rectangle& rRect);
121 virtual void KeyInput( const KeyEvent& rKEvent);
122 virtual void MouseButtonDown(const MouseEvent& rMEvt);
123 // virtual void MouseButtonUp(const MouseEvent& rMEvt);
124 virtual void MouseMove(const MouseEvent& rMEvt);
125 virtual BOOL Close();
127 void EndLevel();
128 void Kollision();
129 ResMgr* GetResMgr(){return pRes;}
131 void setApplication(MyApp *rApplication) { pApplication = rApplication; };
132 MyApp *pApplication;
135 #endif