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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_slideshow.hxx"
35 #include <canvas/debug.hxx>
36 #include <tools/diagnose_ex.h>
38 #include <animatedsprite.hxx>
40 #include <cppcanvas/canvas.hxx>
41 #include <canvas/canvastools.hxx>
43 #include <basegfx/vector/b2dvector.hxx>
44 #include <basegfx/point/b2dpoint.hxx>
45 #include <basegfx/matrix/b2dhommatrix.hxx>
46 #include <basegfx/numeric/ftools.hxx>
49 using namespace ::com::sun::star
;
55 AnimatedSprite::AnimatedSprite( const ViewLayerSharedPtr
& rViewLayer
,
56 const ::basegfx::B2DSize
& rSpriteSizePixel
,
57 double nSpritePrio
) :
58 mpViewLayer( rViewLayer
),
60 maEffectiveSpriteSizePixel( rSpriteSizePixel
),
61 maContentPixelOffset(),
62 mnSpritePrio(nSpritePrio
),
67 mbSpriteVisible( false )
69 ENSURE_OR_THROW( mpViewLayer
, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
71 // Add half a pixel tolerance to sprite size, since we later on compare
72 // against it in resize(). And view transformations will almost never yield
73 // the same data bits when transforming to device coordinates
74 maEffectiveSpriteSizePixel
+= ::basegfx::B2DSize(0.5, 0.5);
76 mpSprite
= mpViewLayer
->createSprite( maEffectiveSpriteSizePixel
,
79 ENSURE_OR_THROW( mpSprite
, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
82 ::cppcanvas::CanvasSharedPtr
AnimatedSprite::getContentCanvas() const
84 ENSURE_OR_THROW( mpViewLayer
->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
86 const ::cppcanvas::CanvasSharedPtr
pContentCanvas( mpSprite
->getContentCanvas() );
87 pContentCanvas
->clear();
89 // extract linear part of canvas view transformation
90 // (linear means: without translational components). The
91 // only translation that is imposed at the view transform
92 // is the local content pixel offset.
94 // We can apply that directly here, no need to call
95 // aLinearTransform.translate(), since, as said above, the
96 // last column of aLinearTransform is assumed [0 0 1]
97 ::basegfx::B2DHomMatrix
aLinearTransform( mpViewLayer
->getTransformation() );
98 aLinearTransform
.set( 0, 2, maContentPixelOffset
.getX() );
99 aLinearTransform
.set( 1, 2, maContentPixelOffset
.getY() );
101 // apply linear part of canvas view transformation to sprite canvas
102 pContentCanvas
->setTransformation( aLinearTransform
);
104 return pContentCanvas
;
107 bool AnimatedSprite::resize( const ::basegfx::B2DSize
& rSpriteSizePixel
)
109 // Enlarge or reduce the sprite size, if necessary. This
110 // method employs a strategy similar to container, when
111 // allocating memory: size is doubled or halved everytime
112 // the limit is reached. This makes for amortized constant
113 // time in runtime complexity. Note that we take exact
114 // powers of two here, since several HW-accelerated canvas
115 // implementations are limited to such sprite sizes
116 // (otherwise, those implementations would internally
117 // round up, too, wasting precious mem).
118 ::basegfx::B2DSize
aNewSize( maEffectiveSpriteSizePixel
);
119 bool bNeedResize( false );
121 if( rSpriteSizePixel
.getX() > maEffectiveSpriteSizePixel
.getX() ||
122 rSpriteSizePixel
.getX() < 0.5*maEffectiveSpriteSizePixel
.getX() )
124 // enlarge or shrink width
125 aNewSize
.setX( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel
.getX()) ) );
129 if( rSpriteSizePixel
.getY() > maEffectiveSpriteSizePixel
.getY() ||
130 rSpriteSizePixel
.getY() < 0.5*maEffectiveSpriteSizePixel
.getY() )
132 // enlarge or shrink height, by doubling it
133 aNewSize
.setY( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel
.getY()) ) );
139 // as the old sprite might have already been altered
140 // (and therefore been placed in the update list of
141 // the spritecanvas for this frame), must hide it
142 // here, to ensure it's not visible on screen any
146 maEffectiveSpriteSizePixel
= aNewSize
;
147 mpSprite
= mpViewLayer
->createSprite( maEffectiveSpriteSizePixel
,
150 ENSURE_OR_THROW( mpSprite
,
151 "AnimatedSprite::resize(): Could not create new sprite" );
153 // set attributes similar to previous sprite
154 if( mpSprite
&& mbSpriteVisible
)
157 mpSprite
->setAlpha( mnAlpha
);
160 mpSprite
->movePixel( *maPosPixel
);
163 mpSprite
->setClip( *maClip
);
170 void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize
& rPixelOffset
)
172 maContentPixelOffset
= rPixelOffset
;
175 ::basegfx::B2DSize
AnimatedSprite::getPixelOffset() const
177 return maContentPixelOffset
;
180 void AnimatedSprite::movePixel( const ::basegfx::B2DPoint
& rNewPos
)
182 maPosPixel
.reset( rNewPos
);
183 mpSprite
->movePixel( rNewPos
);
186 void AnimatedSprite::setAlpha( double nAlpha
)
189 mpSprite
->setAlpha( nAlpha
);
192 void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon
& rClip
)
194 maClip
.reset( rClip
);
195 mpSprite
->setClipPixel( rClip
);
198 void AnimatedSprite::clip()
204 void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix
& rTransform
)
206 maTransform
.reset( rTransform
);
207 mpSprite
->transform( rTransform
);
210 void AnimatedSprite::setPriority( double nPrio
)
212 mpSprite
->setPriority( nPrio
);
215 void AnimatedSprite::hide()
218 mbSpriteVisible
= false;
221 void AnimatedSprite::show()
223 mbSpriteVisible
= true;