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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
36 #include <svx/extrud3d.hxx>
37 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
38 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
39 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
42 //////////////////////////////////////////////////////////////////////////////
48 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj
& rExtrude
)
49 : ViewContactOfE3d(rExtrude
)
53 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
57 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
59 drawinglayer::primitive3d::Primitive3DSequence xRetval
;
60 const SfxItemSet
& rItemSet
= GetE3dExtrudeObj().GetMergedItemSet();
61 drawinglayer::attribute::SdrLineFillShadowAttribute
* pAttribute
= drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, false);
63 // for 3D Objects, always create a primitive even when not visible. This is necessary ATM
64 // since e.g. chart geometries rely on the occupied space of non-visible objects
67 pAttribute
= new drawinglayer::attribute::SdrLineFillShadowAttribute(
68 impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)),
72 // get extrude geometry
73 const basegfx::B2DPolyPolygon
aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
75 // get 3D Object Attributes
76 drawinglayer::attribute::Sdr3DObjectAttribute
* pSdr3DObjectAttribute
= drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
);
78 // calculate texture size; use size of top/bottom cap to get a perfect mapping
79 // for the caps. The in-between geometry will get a stretched size with a
80 // relative factor size of caps to extrude depth
81 const basegfx::B2DRange
aRange(basegfx::tools::getRange(aPolyPolygon
));
82 const basegfx::B2DVector
aTextureSize(aRange
.getWidth(), aRange
.getHeight());
85 const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
86 const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
87 const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
88 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
89 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
90 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
91 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
92 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
94 // create primitive and add
95 const basegfx::B3DHomMatrix aWorldTransform
;
96 const drawinglayer::primitive3d::Primitive3DReference
xReference(new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
97 aWorldTransform
, aTextureSize
, *pAttribute
, *pSdr3DObjectAttribute
,
98 aPolyPolygon
, fDepth
, fDiagonal
, fBackScale
, bSmoothNormals
, true, bSmoothLids
,
99 bCharacterMode
, bCloseFront
, bCloseBack
));
100 xRetval
= drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
102 // delete 3D Object Attributes
103 delete pSdr3DObjectAttribute
;
108 } // end of namespace contact
109 } // end of namespace sdr
111 //////////////////////////////////////////////////////////////////////////////