merge the formfield patch from ooo-build
[ooovba.git] / svx / source / sdr / primitive3d / sdrattributecreator3d.cxx
blob9538cba1b55f1aa7d71bb83dd9c2a11fcc0c29fe
1 /*************************************************************************
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4 *
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: sdrattributecreator3d.cxx,v $
11 * $Revision: 1.2 $
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30 ************************************************************************/
32 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
33 #include <svx/svx3ditems.hxx>
34 #include <svtools/itemset.hxx>
35 #include <com/sun/star/drawing/NormalsKind.hpp>
36 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
37 #include <drawinglayer/attribute/sdrattribute3d.hxx>
38 #include <svx/xflclit.hxx>
40 //////////////////////////////////////////////////////////////////////////////
42 namespace drawinglayer
44 namespace primitive2d
46 attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet)
48 // get NormalsKind
49 ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC);
50 const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue());
52 if(1L == nNormalsValue)
54 aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT;
56 else if(2L == nNormalsValue)
58 aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE;
61 // get NoermalsInvert flag
62 const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue());
64 // get TextureProjectionX
65 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
66 const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue());
68 if(1L == nTextureValueX)
70 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
72 else if(2L == nTextureValueX)
74 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
77 // get TextureProjectionY
78 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC);
79 const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue());
81 if(1L == nTextureValueY)
83 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL;
85 else if(2L == nTextureValueY)
87 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE;
90 // get DoubleSided flag
91 const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue());
93 // get Shadow3D flag
94 const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue());
96 // get TextureFilter flag
97 const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue());
99 // get texture kind
100 // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
101 ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE);
102 const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue());
104 if(2 == nTextureKind)
106 aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY;
108 else if(3 == nTextureKind)
110 aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR;
113 // get texture mode
114 // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
115 ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE);
116 const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue());
118 if(2 == nTextureMode)
120 aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE;
122 else if(3 == nTextureMode)
124 aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND;
127 // get object color
128 const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor());
130 // get specular color
131 const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor());
133 // get emissive color
134 const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor());
136 // get specular intensity
137 sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue());
139 if(nSpecularIntensity > 128)
141 nSpecularIntensity = 128;
144 // get reduced line geometry
145 const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue());
147 // prepare material
148 attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity);
150 return new attribute::Sdr3DObjectAttribute(
151 aNormalsKind, aTextureProjectionX, aTextureProjectionY,
152 aTextureKind, aTextureMode, aMaterial,
153 bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry);
155 } // end of namespace primitive2d
156 } // end of namespace sdr
158 //////////////////////////////////////////////////////////////////////////////
159 // eof