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32 #ifndef LAYOUT_AWT_VCLXSCROLLER_HXX
33 #define LAYOUT_AWT_VCLXSCROLLER_HXX
35 #include <comphelper/uno3.hxx>
36 #include <layout/core/bin.hxx>
37 #include <toolkit/awt/vclxwindow.hxx>
45 class VCLXScroller
:public VCLXWindow
58 DECLARE_XTYPEPROVIDER()
61 void SAL_CALL
dispose() throw(::com::sun::star::uno::RuntimeException
);
63 // ::com::sun::star::awt::XLayoutContainer
64 virtual void SAL_CALL
allocateArea( const ::com::sun::star::awt::Rectangle
&rArea
)
65 throw (::com::sun::star::uno::RuntimeException
);
66 virtual ::com::sun::star::awt::Size SAL_CALL
getMinimumSize()
67 throw(::com::sun::star::uno::RuntimeException
);
70 virtual void SAL_CALL
setProperty( const ::rtl::OUString
& PropertyName
, const ::com::sun::star::uno::Any
& Value
) throw(::com::sun::star::uno::RuntimeException
);
71 virtual ::com::sun::star::uno::Any SAL_CALL
getProperty( const ::rtl::OUString
& PropertyName
) throw(::com::sun::star::uno::RuntimeException
);
74 void ProcessWindowEvent( const VclWindowEvent
& _rVclWindowEvent
);
77 VCLXScroller( const VCLXScroller
& ); // never implemented
78 VCLXScroller
& operator=( const VCLXScroller
& ); // never implemented
80 // because the underlying window is only setup-ed after construction, init
81 // scrollbars at play-time
82 void ensureScrollBars();
84 FixedImage
*mpContent
; // dummy
85 ScrollBar
*mpHorScrollBar
, *mpVerScrollBar
;
86 DECL_LINK( ScrollHdl
, ScrollBar
* );
89 } // namespace layoutimpl
91 #endif /* LAYOUT_AWT_VCLXSCROLLER_HXX */