merge the formfield patch from ooo-build
[ooovba.git] / vcl / aqua / inc / salframe.h
blob5eb6f431dbef128f251c702168a7777e8854799f
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31 #ifndef _SV_SALFRAME_H
32 #define _SV_SALFRAME_H
35 #include "vcl/sv.h"
36 #include "vcl/salframe.hxx"
37 #include "vcl/sysdata.hxx"
39 #include "salmenu.h"
40 #include "saldata.hxx"
41 #include "aquavcltypes.h"
43 #include <vector>
44 #include <utility>
45 #include <stdexcept>
47 #include <boost/shared_ptr.hpp>
49 class AquaSalGraphics;
50 class AquaSalFrame;
51 class AquaSalTimer;
52 class AquaSalInstance;
53 class AquaSalMenu;
54 class AquaBlinker;
56 typedef struct SalFrame::SalPointerState SalPointerState;
58 // ----------------
59 // - AquaSalFrame -
60 // ----------------
62 class AquaSalFrame : public SalFrame
64 public:
65 NSWindow* mpWindow; // Cocoa window
66 NSView* mpView; // Cocoa view (actually a custom view, see below
67 NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
68 NSRect maScreenRect; // for mirroring purposes
69 AquaSalGraphics* mpGraphics; // current frame graphics
70 AquaSalFrame* mpParent; // pointer to parent frame
71 SystemEnvData maSysData; // system data
72 int mnMinWidth; // min. client width in pixels
73 int mnMinHeight; // min. client height in pixels
74 int mnMaxWidth; // max. client width in pixels
75 int mnMaxHeight; // max. client height in pixels
76 NSRect maFullScreenRect; // old window size when in FullScreen
77 bool mbGraphics:1; // is Graphics used?
78 bool mbFullScreen:1; // is Window in FullScreen?
79 bool mbShown:1;
80 bool mbInitShow:1;
81 bool mbPositioned:1;
82 bool mbSized:1;
83 bool mbPresentation:1;
85 ULONG mnStyle;
86 unsigned int mnStyleMask; // our style mask from NSWindow creation
88 ULONG mnLastEventTime;
89 unsigned int mnLastModifierFlags;
90 AquaSalMenu* mpMenu;
92 SalExtStyle mnExtStyle; // currently document frames are marked this way
94 PointerStyle mePointerStyle; // currently active pointer style
96 NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
98 CGMutablePathRef mrClippingPath; // used for "shaping"
99 std::vector< CGRect > maClippingRects;
101 std::list<AquaBlinker*> maBlinkers;
103 Rectangle maInvalidRect;
105 ULONG mnICOptions;
107 boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation
108 public:
109 /** Constructor
111 Creates a system window and connects this frame with it.
113 @throws std::runtime_error in case window creation fails
115 AquaSalFrame( SalFrame* pParent, ULONG salFrameStyle );
117 virtual ~AquaSalFrame();
119 virtual SalGraphics* GetGraphics();
120 virtual void ReleaseGraphics( SalGraphics* pGraphics );
121 virtual BOOL PostEvent( void* pData );
122 virtual void SetTitle( const XubString& rTitle );
123 virtual void SetIcon( USHORT nIcon );
124 virtual void SetMenu( SalMenu* pSalMenu );
125 virtual void DrawMenuBar();
126 virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE );
127 virtual void Enable( BOOL bEnable );
128 virtual void SetMinClientSize( long nWidth, long nHeight );
129 virtual void SetMaxClientSize( long nWidth, long nHeight );
130 virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags );
131 virtual void GetClientSize( long& rWidth, long& rHeight );
132 virtual void GetWorkArea( Rectangle& rRect );
133 virtual SalFrame* GetParent() const;
134 virtual void SetWindowState( const SalFrameState* pState );
135 virtual BOOL GetWindowState( SalFrameState* pState );
136 virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay );
137 virtual void StartPresentation( BOOL bStart );
138 virtual void SetAlwaysOnTop( BOOL bOnTop );
139 virtual void ToTop( USHORT nFlags );
140 virtual void SetPointer( PointerStyle ePointerStyle );
141 virtual void CaptureMouse( BOOL bMouse );
142 virtual void SetPointerPos( long nX, long nY );
143 virtual void Flush( void);
144 virtual void Flush( const Rectangle& );
145 virtual void Sync();
146 virtual void SetInputContext( SalInputContext* pContext );
147 virtual void EndExtTextInput( USHORT nFlags );
148 virtual String GetKeyName( USHORT nKeyCode );
149 virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode );
150 virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
151 virtual LanguageType GetInputLanguage();
152 virtual SalBitmap* SnapShot();
153 virtual void UpdateSettings( AllSettings& rSettings );
154 virtual void Beep( SoundType eSoundType );
155 virtual const SystemEnvData* GetSystemData() const;
156 virtual SalPointerState GetPointerState();
157 virtual SalIndicatorState GetIndicatorState();
158 virtual void SimulateKeyPress( USHORT nKeyCode );
159 virtual void SetParent( SalFrame* pNewParent );
160 virtual bool SetPluginParent( SystemParentData* pNewParent );
161 virtual void SetExtendedFrameStyle( SalExtStyle );
162 virtual void SetBackgroundBitmap( SalBitmap* );
163 virtual void SetScreenNumber(unsigned int);
165 // shaped system windows
166 // set clip region to none (-> rectangular windows, normal state)
167 virtual void ResetClipRegion();
168 // start setting the clipregion consisting of nRects rectangles
169 virtual void BeginSetClipRegion( ULONG nRects );
170 // add a rectangle to the clip region
171 virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
172 // done setting up the clipregion
173 virtual void EndSetClipRegion();
175 virtual void SetClientSize( long nWidth, long nHeight );
177 void UpdateFrameGeometry();
179 // trigger painting of the window
180 void SendPaintEvent( const Rectangle* pRect = NULL );
182 static bool isAlive( const AquaSalFrame* pFrame )
183 { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
185 static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
187 NSWindow* getWindow() const { return mpWindow; }
188 NSView* getView() const { return mpView; }
189 unsigned int getStyleMask() const { return mnStyleMask; }
191 // actually the follwing methods do the same thing: flipping y coordinates
192 // but having two of them makes clearer what the coordinate system
193 // is supposed to be before and after
194 void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
195 void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
197 void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
198 void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
200 NSCursor* getCurrentCursor() const;
202 CGMutablePathRef getClipPath() const { return mrClippingPath; }
204 // called by VCL_NSApplication to indicate screen settings have changed
205 void screenParametersChanged();
207 private: // methods
208 /** do things on initial show (like centering on parent or on screen)
210 void initShow();
212 void initWindowAndView();
214 private: // data
215 static AquaSalFrame* s_pCaptureFrame;
217 // make AquaSalFrame non copyable
218 AquaSalFrame( const AquaSalFrame& );
219 AquaSalFrame& operator=(const AquaSalFrame&);
222 #endif // _SV_SALFRAME_H