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35 #include <ApplicationServices/ApplicationServices.h>
39 #include "vcl/salgdi.hxx"
41 #include "salcolorutils.hxx"
42 #include "vcl/salvd.hxx"
49 // =======================================================================
51 // =======================================================================
61 typedef struct SalVirDevData SalVirDevData
;
62 typedef SalVirDevData
*SalVirDevDataPtr
;
63 typedef SalVirDevDataPtr
*SalVirDevDataHandle
;
65 // =======================================================================
67 class AquaSalGraphics
;
73 class AquaSalVirtualDevice
: public SalVirtualDevice
76 bool mbGraphicsUsed
; // is Graphics used
77 bool mbForeignContext
; // is mxContext from outside VCL
78 CGContextRef mxBitmapContext
;
80 CGLayerRef mxLayer
; // Quartz layer
81 AquaSalGraphics
* mpGraphics
; // current VirDev graphics
86 AquaSalVirtualDevice( AquaSalGraphics
* pGraphic
, long nDX
, long nDY
, USHORT nBitCount
, const SystemGraphicsData
*pData
);
87 virtual ~AquaSalVirtualDevice();
89 virtual SalGraphics
* GetGraphics();
90 virtual void ReleaseGraphics( SalGraphics
* pGraphics
);
91 virtual BOOL
SetSize( long nNewDX
, long nNewDY
);
92 virtual void GetSize( long& rWidth
, long& rHeight
);
95 // =======================================================================