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31 #include "DragActionConversion.hxx"
32 #include <com/sun/star/datatransfer/dnd/DNDConstants.hpp>
35 using namespace com::sun::star::datatransfer::dnd
;
38 /* Convert office drag actions as defined in
39 <type>com::sun::star::datatransfer::dnd::DNDConstants</type>
40 into system conform drag actions.
42 unsigned int OfficeToSystemDragActions(sal_Int8 dragActions
)
44 unsigned int actions
= NSDragOperationNone
;
46 if (dragActions
& DNDConstants::ACTION_COPY
)
48 actions
|= NSDragOperationCopy
;
51 if (dragActions
& DNDConstants::ACTION_MOVE
)
53 actions
|= NSDragOperationMove
;
56 if (dragActions
& DNDConstants::ACTION_LINK
)
58 actions
|= NSDragOperationLink
;
64 /* Convert system conform drag actions into office conform
65 drag actions as defined in
66 <type>com::sun::star::datatransfer::dnd::DNDConstants</type>.
68 sal_Int8
SystemToOfficeDragActions(unsigned int dragActions
)
70 sal_Int8 actions
= DNDConstants::ACTION_NONE
;
72 if (dragActions
& NSDragOperationCopy
)
74 actions
|= DNDConstants::ACTION_COPY
;
77 if (dragActions
& NSDragOperationMove
)
79 actions
|= DNDConstants::ACTION_MOVE
;
82 if (dragActions
& NSDragOperationLink
)
84 actions
|= DNDConstants::ACTION_LINK
;
87 // We map NSDragOperationGeneric to ACTION_DEFAULT to
88 // signal that we have to decide for a drag action
89 if (dragActions
& NSDragOperationGeneric
)
91 actions
|= DNDConstants::ACTION_DEFAULT
;