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1 /*************************************************************************
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9 * $RCSfile: point3d.hxx,v $
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31 #ifndef _B2D_POINT3D_HXX
32 #define _B2D_POINT3D_HXX
34 #ifndef _STREAM_HXX
35 #include <tools/stream.hxx>
36 #endif
38 #ifndef _SV_GEN_HXX
39 #include <tools/gen.hxx>
40 #endif
42 #ifndef _VECTOR2D_HXX
43 #include <tools/vector2d.hxx>
44 #endif
46 /*************************************************************************
48 |* homogener 3D-Punkt (x,y,w)
50 \************************************************************************/
52 namespace binfilter {
53 class Point3D
55 protected:
56 // 3 Dimensinen, X,Y und W
57 double V[3];
59 public:
60 Point3D(double fX = 0.0, double fY = 0.0, double fW = 1.0)
61 { V[0] = fX; V[1] = fY; V[2] = fW; }
63 const double& X() const { return V[0]; }
64 const double& Y() const { return V[1]; }
65 const double& W() const { return V[2]; }
67 double& X() { return V[0]; }
68 double& Y() { return V[1]; }
69 double& W() { return V[2]; }
71 const double& operator[] (int nPos) const { return V[nPos]; }
72 double& operator[] (int nPos) { return V[nPos]; }
74 // Rechnen untereinander
75 Point3D& operator+= (const Point3D&);
76 Point3D& operator-= (const Point3D&);
77 Point3D operator+ (const Point3D&) const;
78 Point3D operator- (const Point3D&) const;
79 Point3D operator- (void) const;
80 Point3D& operator*= (const Point3D&);
81 Point3D& operator/= (const Point3D&);
82 Point3D operator* (const Point3D&) const;
83 Point3D operator/ (const Point3D&) const;
85 // Verschiebung um einen Vektor
86 Point3D& operator+= (const Vector2D&);
87 Point3D& operator-= (const Vector2D&);
88 Point3D operator+ (const Vector2D&) const;
89 Point3D operator- (const Vector2D&) const;
91 // Multiplikation, Division um einen Faktor
92 Point3D& operator*= (double);
93 Point3D operator* (double) const;
94 Point3D& operator/= (double);
95 Point3D operator/ (double) const;
97 BOOL operator== (const Point3D&) const;
98 BOOL operator!= (const Point3D&) const;
100 friend SvStream& operator>>(SvStream& rIStream, Point3D&);
101 friend SvStream& operator<<(SvStream& rOStream, const Point3D&);
103 }//end of namespace binfilter
106 #endif // _B2D_POINT3D_HXX