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1 /*************************************************************************
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31 #ifndef _B3D_POINT4D_HXX
32 #define _B3D_POINT4D_HXX
34 #ifndef _SVX_VECTOR3D_HXX //autogen
35 #include "vector3d.hxx"
36 #endif
38 #ifndef _SVX_POINT3D_HXX
39 #include "point3d.hxx"
40 #endif
42 #ifndef _STREAM_HXX
43 #include <tools/stream.hxx>
44 #endif
47 /*************************************************************************
49 |* homogener 4D-Punkt (x,y,z,w)
51 \************************************************************************/
53 namespace binfilter {
54 class Point4D
56 protected:
57 // 4 Dimensinen, X,Y,Z und W
58 double V[4];
60 void ImplHomogenize();
62 public:
63 Point4D(double fX = 0.0, double fY = 0.0, double fZ = 0.0, double fW = 1.0)
64 { V[0] = fX; V[1] = fY; V[2] = fZ; V[3] = fW; }
65 Point4D(const Vector3D& rVec, double fW = 1.0);
67 const double& X() const { return V[0]; }
68 const double& Y() const { return V[1]; }
69 const double& Z() const { return V[2]; }
70 const double& W() const { return V[3]; }
72 double& X() { return V[0]; }
73 double& Y() { return V[1]; }
74 double& Z() { return V[2]; }
75 double& W() { return V[3]; }
77 const double& operator[] (int nPos) const { return V[nPos]; }
78 double& operator[] (int nPos) { return V[nPos]; }
80 void Homogenize() { if(V[3] != 1.0) ImplHomogenize(); }
81 const Vector3D& GetVector3D() const;
83 void CalcInBetween(Point4D& rOld1, Point4D& rOld2, double t);
84 void CalcMiddle(Point4D& rOld1, Point4D& rOld2);
86 // Rechnen untereinander
87 Point4D& operator+= (const Point4D&);
88 Point4D& operator-= (const Point4D&);
89 Point4D operator+ (const Point4D&) const;
90 Point4D operator- (const Point4D&) const;
91 Point4D operator- (void) const;
92 Point4D& operator*= (const Point4D&);
93 Point4D& operator/= (const Point4D&);
94 Point4D operator* (const Point4D&) const;
95 Point4D operator/ (const Point4D&) const;
97 // Verschiebung um einen Vektor
98 Point4D& operator+= (const Vector3D&);
99 Point4D& operator-= (const Vector3D&);
100 Point4D operator+ (const Vector3D&) const;
101 Point4D operator- (const Vector3D&) const;
103 // Multiplikation, Division um einen Faktor
104 Point4D& operator*= (double);
105 Point4D operator* (double) const;
106 Point4D& operator/= (double);
107 Point4D operator/ (double) const;
109 BOOL operator== (const Point4D&) const;
110 BOOL operator!= (const Point4D&) const;
112 friend SvStream& operator>>(SvStream& rIStream, Point4D&);
113 friend SvStream& operator<<(SvStream& rOStream, const Point4D&);
115 }//end of namespace binfilter
118 #endif // _B3D_POINT4D_HXX