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30 #ifndef _GOODIES_IMAPRECT_HXX
31 #define _GOODIES_IMAPRECT_HXX
33 #ifndef INCLUDED_SVTDLLAPI_H
34 #include "bf_svtools/svtdllapi.h"
37 #ifndef _GOODIES_IMAPOBJ_HXX
38 #include <bf_svtools/imapobj.hxx>
41 #ifndef _GEN_HXX //autogen
42 #include <tools/gen.hxx>
50 /******************************************************************************
54 \******************************************************************************/
56 class IMapRectangleObject
: public IMapObject
60 void ImpConstruct( const Rectangle
& rRect
, BOOL bPixel
);
65 virtual void WriteIMapObject( SvStream
& rOStm
) const;
66 virtual void ReadIMapObject( SvStream
& rIStm
);
70 IMapRectangleObject() {};
71 IMapRectangleObject( const Rectangle
& rRect
,
73 const String
& rAltText
,
75 const String
& rTarget
,
78 BOOL bPixelCoords
= TRUE
);
79 virtual ~IMapRectangleObject() {};
81 virtual UINT16
GetType() const;
82 virtual BOOL
IsHit( const Point
& rPoint
) const;
84 Rectangle
GetRectangle( BOOL bPixelCoords
= TRUE
) const;
86 // liefert das BoundRect des Rechteck-Objektes in 1/100mm
87 virtual Rectangle
GetBoundRect() const { return aRect
; }
89 void Scale( const Fraction
& rFractX
, const Fraction
& rFracY
);
91 using IMapObject::IsEqual
;
92 BOOL
IsEqual( const IMapRectangleObject
& rEqObj
);