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1 /*************************************************************************
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4 *
5 * Copyright 2008 by Sun Microsystems, Inc.
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9 * $RCSfile: dlight3d.hxx,v $
10 * $Revision: 1.5 $
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31 #ifndef _E3D_DLIGHT3D_HXX
32 #define _E3D_DLIGHT3D_HXX
34 #ifndef _E3D_LIGHT3D_HXX
35 #include <bf_svx/light3d.hxx>
36 #endif
37 namespace binfilter {
39 /*************************************************************************
41 |* gerichtete Lichtquelle, aDirection zeigt ZUR Lichtquelle (also den
42 |* Lichtstrahlen entgegensetzt); die Position (geerbt von E3dLight) hat
43 |* auf die Lichtberechnung keinen Einfluss, sondern dient nur der
44 |* Anordnung in der Szene (fuer evtl. spaetere interaktive Bearbeitung)
46 \************************************************************************/
48 class E3dDistantLight : public E3dLight
50 protected:
51 Vector3D aDirection;
53 virtual void CreateLightObj();
55 public:
56 TYPEINFO();
57 E3dDistantLight(const Vector3D& rPos,
58 const Vector3D& rDirection,
59 const Color& rColor,
60 double fLightIntensity = 1.0);
62 E3dDistantLight() :
63 aDirection(Vector3D(0, 1, 0))
67 virtual ~E3dDistantLight();
69 virtual UINT16 GetObjIdentifier() const;
71 virtual FASTBOOL CalcLighting(Color& rNewColor,
72 const Vector3D& rPnt,
73 const Vector3D& rPntNormal,
74 const Color& rPntColor);
76 const Vector3D& GetDirection() const { return aDirection; }
77 void SetDirection(const Vector3D& rNewDir);
79 virtual void WriteData(SvStream& rOut) const;
80 virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);
84 }//end of namespace binfilter
85 #endif // _E3D_DLIGHT3D_HXX