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1 /*************************************************************************
2  *
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5  * Copyright 2008 by Sun Microsystems, Inc.
6  *
7  * OpenOffice.org - a multi-platform office productivity suite
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9  * $RCSfile: float3d.hrc,v $
10  * $Revision: 1.3 $
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15  * it under the terms of the GNU Lesser General Public License version 3
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21  * GNU Lesser General Public License version 3 for more details
22  * (a copy is included in the LICENSE file that accompanied this code).
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27  * for a copy of the LGPLv3 License.
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29  ************************************************************************/
30 #include "dialogs.hrc"
32 //#define FLT_WIN_3D                827
34 #define BTN_FAVORITES                   1
35 #define BTN_GEO                                 2
36 #define BTN_REPRESENTATION              3
37 #define BTN_LIGHT                               4
38 #define BTN_TEXTURE                             5
39 #define BTN_MATERIAL                    6
40 #define BTN_UPDATE                              7
41 #define BTN_ASSIGN                              8
43 // Unterer Teil
44 #define BTN_PERSPECTIVE                 9
45 #define BTN_CHANGE_TO_3D                10
46 #define BTN_LATHE_OBJ                   11
47 #define CTL_PREVIEW                             12
48 #define CTL_LIGHT_PREVIEW               13
50 // Favoriten
51 #define CTL_FAVORITES                   20
52 #define FL_FAVORITES                   21
53 #define BTN_ONLY_3D                     22
54 #define BTN_ALL_ATTRIBUTES      23
56 // Geometrie
57 #define FT_HORIZONTAL                   24
58 #define NUM_HORIZONTAL                  25
59 #define FT_VERTICAL                             26
60 #define NUM_VERTICAL                    27
61 #define FL_SEGMENTS                    28
62 #define FT_PERCENT_DIAGONAL             29
63 #define MTR_PERCENT_DIAGONAL    30
64 #define FT_BACKSCALE                    31
65 #define MTR_BACKSCALE                   32
66 #define FT_END_ANGLE                    33
67 #define MTR_END_ANGLE                   34
68 #define FT_DEPTH                                35
69 #define MTR_DEPTH                               36
70 #define FL_GEOMETRIE                   37
72 #define BTN_NORMALS_OBJ                 38
73 #define BTN_NORMALS_FLAT                39
74 #define BTN_NORMALS_SPHERE              40
75 #define BTN_TWO_SIDED_LIGHTING  41
76 #define BTN_NORMALS_INVERT              42
77 #define FL_NORMALS                             43
79 #define BTN_DOUBLE_SIDED                44
81 // Darstellung
82 #define FT_SHADEMODE                    45
83 #define LB_SHADEMODE                    46
84 #define BTN_SHADOW_3D           47
85 #define FT_SLANT                48
86 #define MTR_SLANT               49
87 #define FL_SHADOW              50
88 #define FT_DISTANCE                             51
89 #define MTR_DISTANCE                    52
90 #define FT_FOCAL_LENGTH                 53
91 #define MTR_FOCAL_LENGTH                54
92 #define FL_CAMERA              55
93 #define FL_REPRESENTATION      56
95 // Beleuchtung
96 #define BTN_LIGHT_1                             60
97 #define BTN_LIGHT_2                             61
98 #define BTN_LIGHT_3                             62
99 #define BTN_LIGHT_4                             63
100 #define BTN_LIGHT_5                             64
101 #define BTN_LIGHT_6                             65
102 #define BTN_LIGHT_7                             66
103 #define BTN_LIGHT_8                             67
104 #define LB_LIGHT_1                      68
105 #define LB_LIGHT_2                      69
106 #define LB_LIGHT_3                      70
107 #define LB_LIGHT_4                      71
108 #define LB_LIGHT_5                      72
109 #define LB_LIGHT_6                      73
110 #define LB_LIGHT_7                      74
111 #define LB_LIGHT_8                      75
112 #define BTN_LIGHT_COLOR                 76
113 #define FT_LIGHTSOURCE                 77
114 #define LB_AMBIENTLIGHT                 78
115 #define BTN_AMBIENT_COLOR               79
116 #define FT_AMBIENTLIGHT                80
117 #define FL_LIGHT                               81
119 // Texturen
120 #define FT_TEX_KIND                             90
121 #define BTN_TEX_LUMINANCE               91
122 #define BTN_TEX_COLOR                   92
123 #define FT_TEX_MODE                             93
124 #define BTN_TEX_REPLACE                 94
125 #define BTN_TEX_MODULATE                95
126 #define BTN_TEX_BLEND                   96
127 #define FT_TEX_PROJECTION_X             97
128 #define BTN_TEX_PARALLEL_X              98
129 #define BTN_TEX_CIRCLE_X                99
130 #define BTN_TEX_OBJECT_X                100
131 #define FT_TEX_PROJECTION_Y             101
132 #define BTN_TEX_PARALLEL_Y              102
133 #define BTN_TEX_CIRCLE_Y                103
134 #define BTN_TEX_OBJECT_Y                104
135 #define FT_TEX_FILTER                   105
136 #define BTN_TEX_FILTER                  106
137 #define FL_TEXTURE                             107
139 // Material
140 //#define CTL_MATERIAL                          110
141 #define FL_MATERIAL                            111
143 #define FT_MAT_COLOR                            112
144 #define LB_MAT_COLOR                            113
145 #define BTN_MAT_COLOR                           114
146 #define FT_MAT_EMISSION                         115
147 #define LB_MAT_EMISSION                         116
148 #define BTN_EMISSION_COLOR          117
149 #define FT_MAT_SPECULAR                         118
150 #define LB_MAT_SPECULAR                         119
151 #define BTN_SPECULAR_COLOR          120
152 #define FT_MAT_SPECULAR_INTENSITY       121
153 #define MTR_MAT_SPECULAR_INTENSITY      122
154 #define FL_MAT_SPECULAR                        123
155 #define FT_MAT_FAVORITES                        124
156 #define LB_MAT_FAVORITES                        125
159 //#define BTN_MAT_FAVORITES             125
160 //#define BTN_MAT_EDITOR                126
163 // high contrast
164 #define BMP_FAVORITES_H                         129
165 #define BMP_GEO_H                                       130
166 #define BMP_REPRESENTATION_H            131             
167 #define BMP_LIGHT_H                                     132
168 #define BMP_TEXTURE_H                           133
169 #define BMP_MATERIAL_H                          134
170 #define BMP_UPDATE_H                            135
171 #define BMP_ASSIGN_H                            136
172 #define BMP_CHANGE_TO_3D_H                      137     
173 #define BMP_LATHE_OBJ_H                         138
174 #define BMP_PERSPECTIVE_H                       139     
175 #define BMP_ONLY_3D_H                           140
176 #define BMP_ALL_ATTRIBUTES_H            141             
177 #define BMP_NORMALS_OBJ_H                       142     
178 #define BMP_NORMALS_FLAT_H                      143     
179 #define BMP_NORMALS_SPHERE_H            144             
180 #define BMP_NORMALS_INVERT_H            145             
181 #define BMP_TWO_SIDED_LIGHTING_H        146                     
182 #define BMP_DOUBLE_SIDED_H                      147     
183 #define BMP_SHADOW_3D_H                         148
184 #define BMP_3DLIGHT_H                           149
185 #define BMP_LIGHT_COLOR_H                       150     
186 #define BMP_AMBIENT_COLOR_H                     151     
187 #define BMP_TEX_LUMINANCE_H                     152     
188 #define BMP_TEX_COLOR_H                         153
189 #define BMP_TEX_REPLACE_H                       154     
190 #define BMP_TEX_MODULATE_H                      155     
191 #define BMP_TEX_BLEND_H                         156
192 #define BMP_TEX_OBJECT_H                        157     
193 #define BMP_TEX_PARALLEL_H                      158     
194 #define BMP_TEX_CIRCLE_H                        159     
195 #define BMP_TEX_FILTER_H                        160     
196 #define BMP_COLORDLG_H                          161