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31 #ifndef _E3D_GLOBL3D_HXX
32 #define _E3D_GLOBL3D_HXX
34 #include <tools/solar.h>
40 const double PrecisionLimit
= 1.0e-14;
42 const UINT32 E3dInventor
= UINT32('E')*0x00000001+
43 UINT32('3')*0x00000100+
44 UINT32('D')*0x00010000+
45 UINT32('1')*0x01000000;
47 const UINT16 E3D_DISPLAYOBJ_ID
= 1;
48 const UINT16 E3D_SCENE_ID
= 2;
49 const UINT16 E3D_POLYSCENE_ID
= 3;
50 const UINT16 E3D_LIGHT_ID
= 5;
51 const UINT16 E3D_DISTLIGHT_ID
= 6;
52 const UINT16 E3D_POINTLIGHT_ID
= 7;
53 const UINT16 E3D_SPOTLIGHT_ID
= 8;
54 const UINT16 E3D_OBJECT_ID
= 10;
55 const UINT16 E3D_POLYOBJ_ID
= 11;
56 const UINT16 E3D_CUBEOBJ_ID
= 12;
57 const UINT16 E3D_SPHEREOBJ_ID
= 13;
58 const UINT16 E3D_POINTOBJ_ID
= 14;
59 const UINT16 E3D_EXTRUDEOBJ_ID
= 15;
60 const UINT16 E3D_LATHEOBJ_ID
= 16;
61 const UINT16 E3D_LABELOBJ_ID
= 20;
62 const UINT16 E3D_COMPOUNDOBJ_ID
= 21;
63 const UINT16 E3D_POLYGONOBJ_ID
= 22;
65 }//end of namespace binfilter
66 #endif // _E3D_GLOBL3D_HXX