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31 #ifndef _E3D_PLIGHT3D_HXX
32 #define _E3D_PLIGHT3D_HXX
34 #ifndef _E3D_LIGHT3D_HXX
35 #include "light3d.hxx"
39 /*************************************************************************
41 |* Punktlichtquelle, die gleichmaessig in alle Richtungen strahlt, und
42 |* zwar von der von E3dLight geerbten Position aus
44 \************************************************************************/
46 class E3dPointLight
: public E3dLight
49 virtual void CreateLightObj();
53 E3dPointLight(const Vector3D
& rPos
,
55 double fLightIntensity
= 1.0);
61 virtual ~E3dPointLight();
64 virtual FASTBOOL
CalcLighting(Color
& rNewColor
,
66 const Vector3D
& rPntNormal
,
67 const Color
& rPntColor
);
72 }//end of namespace binfilter
73 #endif // _E3D_PLIGHT3D_HXX