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30 #ifndef _SVX_SHDDITEM_HXX
31 #define _SVX_SHDDITEM_HXX
33 // include ---------------------------------------------------------------
35 #ifndef _SFXENUMITEM_HXX //autogen
36 #include <bf_svtools/eitem.hxx>
38 #ifndef _SVX_SVXIDS_HRC
39 #include <bf_svx/svxids.hrc>
47 class SvXMLUnitConverter
;
48 // class SvxShadowedItem -------------------------------------------------
52 Dieses Item beschreibt, ob und wie schattiert ist.
55 class SvxShadowedItem
: public SfxBoolItem
60 SvxShadowedItem( const BOOL bShadowed
= FALSE
,
61 const USHORT nId
= ITEMID_SHADOWED
);
63 // "pure virtual Methoden" vom SfxPoolItem
64 virtual SfxPoolItem
* Clone( SfxItemPool
*pPool
= 0 ) const;
65 virtual SfxPoolItem
* Create(SvStream
&, USHORT
) const;
66 virtual SvStream
& Store(SvStream
&, USHORT nItemVersion
) const;
69 inline SvxShadowedItem
& operator=(const SvxShadowedItem
& rShadow
) {
70 SetValue(rShadow
.GetValue());
76 }//end of namespace binfilter