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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_canvas.hxx"
34 #include <canvas/debug.hxx>
35 #include <tools/diagnose_ex.h>
36 #include <canvas/verbosetrace.hxx>
37 #include <canvas/canvastools.hxx>
39 #include <vcl/canvastools.hxx>
40 #include <vcl/outdev.hxx>
41 #include <vcl/window.hxx>
42 #include <vcl/bitmapex.hxx>
44 #include <basegfx/range/b2drectangle.hxx>
45 #include <basegfx/tools/canvastools.hxx>
47 #include <boost/cast.hpp>
49 #include "spritecanvashelper.hxx"
50 #include "canvascustomsprite.hxx"
53 using namespace ::com::sun::star
;
55 #define FPS_BOUNDS Rectangle(0,0,130,90)
56 #define INFO_COLOR COL_RED
62 /** Sprite redraw at original position
64 Used to repaint the whole canvas (background and all
67 void spriteRedraw( OutputDevice
& rOutDev
,
68 const ::canvas::Sprite::Reference
& rSprite
)
70 // downcast to derived vclcanvas::Sprite interface, which
71 // provides the actual redraw methods.
72 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->redraw(rOutDev
,
76 double calcNumPixel( const ::canvas::Sprite::Reference
& rSprite
)
78 const ::basegfx::B2DSize
& rSize(
79 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->getSizePixel() );
81 return rSize
.getX() * rSize
.getY();
84 void repaintBackground( OutputDevice
& rOutDev
,
85 OutputDevice
& rBackBuffer
,
86 const ::basegfx::B2DRange
& rArea
)
88 const ::Point
& rPos( ::vcl::unotools::pointFromB2DPoint( rArea
.getMinimum()) );
89 const ::Size
& rSize( ::vcl::unotools::sizeFromB2DSize( rArea
.getRange()) );
91 rOutDev
.DrawOutDev( rPos
, rSize
, rPos
, rSize
, rBackBuffer
);
94 void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference
& rSprite
,
95 OutputDevice
& rOutDev
,
96 const ::basegfx::B2IRange
& rArea
)
98 const Rectangle
& rRequestedArea(
99 ::vcl::unotools::rectangleFromB2IRectangle( rArea
) );
101 // clip output to actual update region (otherwise a)
102 // wouldn't save much render time, and b) will clutter
103 // scrolled sprite content outside this area)
104 rOutDev
.EnableMapMode( FALSE
);
105 rOutDev
.SetClipRegion( rRequestedArea
);
107 // repaint affected sprite directly to output device (at
108 // the actual screen output position)
109 ::boost::polymorphic_downcast
< Sprite
* >(
110 rSprite
.get() )->redraw( rOutDev
,
111 false ); // rendering
116 /** Repaint sprite at original position
118 Used for opaque updates, which render directly to the
121 void spriteRedrawStub( OutputDevice
& rOutDev
,
122 const ::canvas::Sprite::Reference
& rSprite
)
126 ::boost::polymorphic_downcast
< Sprite
* >(
127 rSprite
.get() )->redraw( rOutDev
,
132 /** Repaint sprite at given position
134 Used for generic update, which renders into vdev of
137 void spriteRedrawStub2( OutputDevice
& rOutDev
,
138 const ::basegfx::B2DPoint
& rOutPos
,
139 const ::canvas::Sprite::Reference
& rSprite
)
143 Sprite
* pSprite
= ::boost::polymorphic_downcast
< Sprite
* >(
146 // calc relative sprite position in rUpdateArea (which
147 // need not be the whole screen!)
148 const ::basegfx::B2DPoint
& rSpriteScreenPos( pSprite
->getPosPixel() );
149 const ::basegfx::B2DPoint
& rSpriteRenderPos( rSpriteScreenPos
- rOutPos
);
151 pSprite
->redraw( rOutDev
, rSpriteRenderPos
, true );
155 /** Repaint sprite at original position
157 Used for opaque updates from scrollUpdate(), which render
158 directly to the front buffer.
160 void spriteRedrawStub3( OutputDevice
& rOutDev
,
161 const ::canvas::SpriteRedrawManager::AreaComponent
& rComponent
)
163 const ::canvas::Sprite::Reference
& rSprite( rComponent
.second
.getSprite() );
167 ::boost::polymorphic_downcast
< Sprite
* >(
168 rSprite
.get() )->redraw( rOutDev
,
173 void renderInfoText( OutputDevice
& rOutDev
,
174 const ::rtl::OUString
& rStr
,
178 aVCLFont
.SetHeight( 20 );
179 aVCLFont
.SetColor( Color( INFO_COLOR
) );
181 rOutDev
.SetTextAlign(ALIGN_TOP
);
182 rOutDev
.SetTextColor( Color( INFO_COLOR
) );
183 rOutDev
.SetFont( aVCLFont
);
185 rOutDev
.DrawText( rPos
, rStr
);
190 SpriteCanvasHelper::SpriteCanvasHelper() :
191 mpRedrawManager( NULL
),
192 mpOwningSpriteCanvas( NULL
),
195 mbShowFrameInfo( false ),
196 mbShowSpriteBounds( false ),
197 mbIsUnsafeScrolling( false )
199 #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0
200 // inverse defaults for verbose debug mode
201 mbShowSpriteBounds
= mbShowFrameInfo
= true;
205 void SpriteCanvasHelper::init( const OutDevProviderSharedPtr
& rOutDev
,
206 SpriteCanvas
& rOwningSpriteCanvas
,
207 ::canvas::SpriteRedrawManager
& rManager
,
211 mpOwningSpriteCanvas
= &rOwningSpriteCanvas
;
212 mpRedrawManager
= &rManager
;
214 CanvasHelper::init(rOwningSpriteCanvas
,rOutDev
,bProtect
,bHaveAlpha
);
217 void SpriteCanvasHelper::disposing()
219 mpRedrawManager
= NULL
;
220 mpOwningSpriteCanvas
= NULL
;
223 CanvasHelper::disposing();
226 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromAnimation(
227 const uno::Reference
< rendering::XAnimation
>& )
229 return uno::Reference
< rendering::XAnimatedSprite
>();
232 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromBitmaps(
233 const uno::Sequence
< uno::Reference
< rendering::XBitmap
> >& ,
236 return uno::Reference
< rendering::XAnimatedSprite
>();
239 uno::Reference
< rendering::XCustomSprite
> SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D
& spriteSize
)
241 if( !mpRedrawManager
|| !mpDevice
)
242 return uno::Reference
< rendering::XCustomSprite
>(); // we're disposed
244 return uno::Reference
< rendering::XCustomSprite
>(
245 new CanvasCustomSprite( spriteSize
,
247 mpOwningSpriteCanvas
,
248 mpOwningSpriteCanvas
->getFrontBuffer(),
249 mbShowSpriteBounds
) );
252 uno::Reference
< rendering::XSprite
> SpriteCanvasHelper::createClonedSprite( const uno::Reference
< rendering::XSprite
>& )
254 return uno::Reference
< rendering::XSprite
>();
257 sal_Bool
SpriteCanvasHelper::updateScreen( sal_Bool bUpdateAll
,
258 bool& io_bSurfaceDirty
)
260 if( !mpRedrawManager
||
261 !mpOwningSpriteCanvas
||
262 !mpOwningSpriteCanvas
->getFrontBuffer() ||
263 !mpOwningSpriteCanvas
->getBackBuffer() )
265 return sal_False
; // disposed, or otherwise dysfunctional
268 // commit to backbuffer
271 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
272 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
273 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
275 // actual OutputDevice is a shared resource - restore its
277 tools::OutDevStateKeeper
aStateKeeper( rOutDev
);
279 const Size
aOutDevSize( rBackOutDev
.GetOutputSizePixel() );
280 const Point
aEmptyPoint(0,0);
282 Window
* pTargetWindow
= NULL
;
283 if( rOutDev
.GetOutDevType() == OUTDEV_WINDOW
)
285 pTargetWindow
= &static_cast<Window
&>(rOutDev
); // TODO(Q3): Evil downcast.
287 // we're double-buffered, thus no need for paint area-limiting
288 // clips. besides that, will interfere with animations (as for
289 // Window-invalidate repaints, only parts of the window will
290 // be redrawn otherwise)
291 const Region
aFullWindowRegion( Rectangle(aEmptyPoint
,
293 pTargetWindow
->ExpandPaintClipRegion(aFullWindowRegion
);
296 // TODO(P1): Might be worthwile to track areas of background
298 if( !bUpdateAll
&& !io_bSurfaceDirty
)
300 if( mbShowFrameInfo
)
302 // also repaint background below frame counter (fake
303 // that as a sprite vanishing in this area)
304 mpRedrawManager
->updateSprite( ::canvas::Sprite::Reference(),
305 ::basegfx::B2DPoint(),
306 ::basegfx::B2DRectangle( 0.0, 0.0,
308 FPS_BOUNDS
.Bottom() ) );
311 // background has not changed, so we're free to optimize
312 // repaint to areas where a sprite has changed
314 // process each independent area of overlapping sprites
316 mpRedrawManager
->forEachSpriteArea( *this );
320 // background has changed, so we currently have no choice
321 // but repaint everything (or caller requested that)
323 maVDev
->SetOutputSizePixel( aOutDevSize
);
324 maVDev
->EnableMapMode( FALSE
);
325 maVDev
->DrawOutDev( aEmptyPoint
, aOutDevSize
,
326 aEmptyPoint
, aOutDevSize
,
329 // repaint all active sprites on top of background into
331 mpRedrawManager
->forEachSprite(
334 ::boost::ref( maVDev
.get() ),
338 rOutDev
.EnableMapMode( FALSE
);
339 rOutDev
.SetClipRegion();
340 rOutDev
.DrawOutDev( aEmptyPoint
, aOutDevSize
,
341 aEmptyPoint
, aOutDevSize
,
345 // change record vector must be cleared, for the next turn of
346 // rendering and sprite changing
347 mpRedrawManager
->clearChangeRecords();
349 io_bSurfaceDirty
= false;
351 if( mbShowFrameInfo
)
353 renderFrameCounter( rOutDev
);
354 renderSpriteCount( rOutDev
);
355 renderMemUsage( rOutDev
);
358 #if defined(VERBOSE) && OSL_DEBUG_LEVEL > 0
359 static ::canvas::tools::ElapsedTime aElapsedTime
;
361 // log time immediately after surface flip
362 OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f",
363 aElapsedTime
.getElapsedTime() );
366 // sync output with screen, to ensure that we don't queue up
367 // render requests (calling code might rely on timing,
368 // i.e. assume that things are visible on screen after
369 // updateScreen() returns).
373 pTargetWindow
->Sync();
379 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange
& rUpdateRect
)
381 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
382 mpOwningSpriteCanvas
->getBackBuffer() &&
383 mpOwningSpriteCanvas
->getFrontBuffer(),
384 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
386 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
387 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
388 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
390 repaintBackground( rOutDev
, rBackOutDev
, rUpdateRect
);
393 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange
& rMoveStart
,
394 const ::basegfx::B2DRange
& rMoveEnd
,
395 const ::canvas::SpriteRedrawManager::UpdateArea
& rUpdateArea
)
397 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
398 mpOwningSpriteCanvas
->getBackBuffer() &&
399 mpOwningSpriteCanvas
->getFrontBuffer(),
400 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
402 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
403 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
404 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
406 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
407 const ::basegfx::B2IRange
aOutputBounds( 0,0,
408 rTargetSizePixel
.Width(),
409 rTargetSizePixel
.Height() );
411 // round rectangles to integer pixel. Note: have to be
412 // extremely careful here, to avoid off-by-one errors for
413 // the destination area: otherwise, the next scroll update
414 // would copy pixel that are not supposed to be part of
416 ::basegfx::B2IRange
aSourceRect(
417 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart
) );
418 const ::basegfx::B2IRange
& rDestRect(
419 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd
) );
420 ::basegfx::B2IPoint
aDestPos( rDestRect
.getMinimum() );
422 ::std::vector
< ::basegfx::B2IRange
> aUnscrollableAreas
;
424 // Since strictly speaking, this scroll algorithm is plain
425 // buggy, the scrolled area might actually lie _below_ another
426 // window - we've made this feature configurable via
427 // mbIsUnsafeScrolling.
429 // clip to output bounds (cannot properly scroll stuff
430 // _outside_ our screen area)
431 if( !mbIsUnsafeScrolling
||
432 !::canvas::tools::clipScrollArea( aSourceRect
,
437 // fully clipped scroll area: cannot simply scroll
438 // then. Perform normal opaque update (can use that, since
439 // one of the preconditions for scrollable update is
440 // opaque sprite content)
442 // repaint all affected sprites directly to output device
443 ::std::for_each( rUpdateArea
.maComponentList
.begin(),
444 rUpdateArea
.maComponentList
.end(),
447 ::boost::ref( rOutDev
),
452 // scroll rOutDev content
453 rOutDev
.CopyArea( ::vcl::unotools::pointFromB2IPoint( aDestPos
),
454 ::vcl::unotools::pointFromB2IPoint( aSourceRect
.getMinimum() ),
455 // TODO(Q2): use numeric_cast to check range
456 ::Size( static_cast<sal_Int32
>(aSourceRect
.getRange().getX()),
457 static_cast<sal_Int32
>(aSourceRect
.getRange().getY()) ) );
459 const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
460 aFirst( rUpdateArea
.maComponentList
.begin() );
461 ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
462 aSecond( aFirst
); ++aSecond
;
464 ENSURE_OR_THROW( aFirst
->second
.getSprite().is(),
465 "VCLCanvas::scrollUpdate(): no sprite" );
467 // repaint uncovered areas from sprite. Need to actually
468 // clip here, since we're only repainting _parts_ of the
470 rOutDev
.Push( PUSH_CLIPREGION
);
471 ::std::for_each( aUnscrollableAreas
.begin(),
472 aUnscrollableAreas
.end(),
473 ::boost::bind( &opaqueUpdateSpriteArea
,
474 ::boost::cref(aFirst
->second
.getSprite()),
475 ::boost::ref(rOutDev
),
480 // repaint uncovered areas from backbuffer - take the
481 // _rounded_ rectangles from above, to have the update
482 // consistent with the scroll above.
483 ::std::vector
< ::basegfx::B2DRange
> aUncoveredAreas
;
484 ::basegfx::computeSetDifference( aUncoveredAreas
,
485 rUpdateArea
.maTotalBounds
,
486 ::basegfx::B2DRange( rDestRect
) );
487 ::std::for_each( aUncoveredAreas
.begin(),
488 aUncoveredAreas
.end(),
489 ::boost::bind( &repaintBackground
,
490 ::boost::ref(rOutDev
),
491 ::boost::ref(rBackOutDev
),
495 void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange
& rTotalArea
,
496 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
500 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
501 mpOwningSpriteCanvas
->getBackBuffer() &&
502 mpOwningSpriteCanvas
->getFrontBuffer(),
503 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
505 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
507 // no need to clip output to actual update region - there will
508 // always be ALL sprites contained in the rectangular update
509 // area containd in rTotalArea (that's the way
510 // B2DConnectedRanges work). If rTotalArea appears to be
511 // smaller than the sprite - then this sprite carries a clip,
512 // and the update will be constrained to that rect.
514 // repaint all affected sprites directly to output device
515 ::std::for_each( rSortedUpdateSprites
.begin(),
516 rSortedUpdateSprites
.end(),
519 ::boost::ref( rOutDev
),
523 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange
& rRequestedArea
,
524 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
526 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
527 mpOwningSpriteCanvas
->getBackBuffer() &&
528 mpOwningSpriteCanvas
->getFrontBuffer(),
529 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
531 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
532 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
533 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
535 // limit size of update VDev to target outdev's size
536 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
538 // round output position towards zero. Don't want to truncate
539 // a fraction of a sprite pixel... Clip position at origin,
540 // otherwise, truncation of size below might leave visible
541 // areas uncovered by VDev.
542 const ::Point
aOutputPosition(
543 ::std::max( sal_Int32( 0 ),
544 static_cast< sal_Int32
>(rRequestedArea
.getMinX()) ),
545 ::std::max( sal_Int32( 0 ),
546 static_cast< sal_Int32
>(rRequestedArea
.getMinY()) ) );
547 // round output size towards +infty. Don't want to truncate a
548 // fraction of a sprite pixel... Limit coverage of VDev to
549 // output device's area (i.e. not only to total size, but to
550 // cover _only_ the visible parts).
551 const ::Size
aOutputSize(
552 ::std::max( sal_Int32( 0 ),
553 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Width() - aOutputPosition
.X()),
554 ::canvas::tools::roundUp( rRequestedArea
.getMaxX() - aOutputPosition
.X() ))),
555 ::std::max( sal_Int32( 0 ),
556 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Height() - aOutputPosition
.Y()),
557 ::canvas::tools::roundUp( rRequestedArea
.getMaxY() - aOutputPosition
.Y() ))));
559 // early exit for empty output area.
560 if( aOutputSize
.Width() == 0 &&
561 aOutputSize
.Height() == 0 )
566 const Point
aEmptyPoint(0,0);
567 const Size
aCurrOutputSize( maVDev
->GetOutputSizePixel() );
569 // adapt maVDev's size to the area that actually needs the
571 if( aCurrOutputSize
.Width() < aOutputSize
.Width() ||
572 aCurrOutputSize
.Height() < aOutputSize
.Height() )
574 // TODO(P1): Come up with a clever tactic to reduce maVDev
575 // from time to time. Reduction with threshold (say, if
576 // maVDev is more than twice too large) is not wise, as
577 // this might then toggle within the same updateScreen(),
578 // but for different disjunct sprite areas.
579 maVDev
->SetOutputSizePixel( aOutputSize
);
583 maVDev
->EnableMapMode( FALSE
);
584 maVDev
->SetClipRegion();
585 maVDev
->DrawOutDev( aEmptyPoint
, aOutputSize
,
586 aOutputPosition
, aOutputSize
,
589 // repaint all affected sprites on top of background into
591 ::std::for_each( rSortedUpdateSprites
.begin(),
592 rSortedUpdateSprites
.end(),
593 ::boost::bind( &spriteRedrawStub2
,
594 ::boost::ref( maVDev
.get() ),
596 ::vcl::unotools::b2DPointFromPoint(aOutputPosition
)),
600 rOutDev
.EnableMapMode( FALSE
);
601 rOutDev
.DrawOutDev( aOutputPosition
, aOutputSize
,
602 aEmptyPoint
, aOutputSize
,
606 void SpriteCanvasHelper::renderFrameCounter( OutputDevice
& rOutDev
)
608 const double denominator( maLastUpdate
.getElapsedTime() );
609 maLastUpdate
.reset();
611 ::rtl::OUString
text( ::rtl::math::doubleToUString( denominator
== 0.0 ? 100.0 : 1.0/denominator
,
612 rtl_math_StringFormat_F
,
615 // pad with leading space
616 while( text
.getLength() < 6 )
617 text
= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text
;
619 text
+= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" fps"));
621 renderInfoText( rOutDev
,
628 template< typename T
> struct Adder
630 typedef void result_type
;
632 Adder( T
& rAdderTarget
,
634 mpTarget( &rAdderTarget
),
635 mnIncrement( nIncrement
)
639 void operator()() { *mpTarget
+= mnIncrement
; }
640 void operator()( const ::canvas::Sprite::Reference
& ) { *mpTarget
+= mnIncrement
; }
641 void operator()( T nIncrement
) { *mpTarget
+= nIncrement
; }
647 template< typename T
> Adder
<T
> makeAdder( T
& rAdderTarget
,
650 return Adder
<T
>(rAdderTarget
, nIncrement
);
654 void SpriteCanvasHelper::renderSpriteCount( OutputDevice
& rOutDev
)
656 if( mpRedrawManager
)
660 mpRedrawManager
->forEachSprite( makeAdder(nCount
,sal_Int32(1)) );
661 ::rtl::OUString
text(
662 ::rtl::OUString::valueOf(
663 // disambiguate overload...
664 static_cast<sal_Int64
>(nCount
) ) );
666 // pad with leading space
667 while( text
.getLength() < 3 )
668 text
= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text
;
670 text
= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Sprites: ")) + text
;
672 renderInfoText( rOutDev
,
678 void SpriteCanvasHelper::renderMemUsage( OutputDevice
& rOutDev
)
680 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
682 if( mpRedrawManager
&&
687 // accumulate pixel count for each sprite into fCount
688 mpRedrawManager
->forEachSprite( ::boost::bind(
689 makeAdder(nPixel
,1.0),
694 static const int NUM_VIRDEV(2);
695 static const int BYTES_PER_PIXEL(3);
697 const Size
& rVDevSize( maVDev
->GetOutputSizePixel() );
698 const Size
& rBackBufferSize( pBackBuffer
->getOutDev().GetOutputSizePixel() );
700 const double nMemUsage( nPixel
* NUM_VIRDEV
* BYTES_PER_PIXEL
+
701 rVDevSize
.Width()*rVDevSize
.Height() * BYTES_PER_PIXEL
+
702 rBackBufferSize
.Width()*rBackBufferSize
.Height() * BYTES_PER_PIXEL
);
704 ::rtl::OUString
text( ::rtl::math::doubleToUString( nMemUsage
/ 1048576.0,
705 rtl_math_StringFormat_F
,
708 // pad with leading space
709 while( text
.getLength() < 4 )
710 text
= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM (" ")) + text
;
712 text
= ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("Mem: ")) +
714 ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM ("MB"));
716 renderInfoText( rOutDev
,