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31 #ifndef _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
32 #define _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
34 #include <com/sun/star/uno/Reference.hxx>
35 #include <com/sun/star/awt/XWindow.hpp>
36 #include <vcl/window.hxx>
38 #include "outdevprovider.hxx"
40 #include <boost/utility.hpp>
42 namespace vclcanvas
44 class WindowOutDevHolder : public OutDevProvider,
45 private ::boost::noncopyable
47 public:
48 explicit WindowOutDevHolder( const ::com::sun::star::uno::Reference<
49 ::com::sun::star::awt::XWindow>& xWin );
51 private:
52 virtual OutputDevice& getOutDev() { return mrOutputWindow; }
53 virtual const OutputDevice& getOutDev() const { return mrOutputWindow; }
55 // TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
56 // now listenes to the window component, I still consider
57 // holding a naked reference unsafe here (especially as we
58 // pass it around via getOutDev). This _only_ works reliably,
59 // if disposing the SpriteCanvas correctly disposes all
60 // entities which hold this pointer.
61 // So: as soon as the protocol inside
62 // vcl/source/window/window.cxx is broken, that disposes the
63 // canvas during window deletion, we're riding a dead horse
64 // here
65 Window& mrOutputWindow;
69 #endif /* _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX */