1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: embedded3dprimitive2d.cxx,v $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolygon.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <basegfx/color/bcolor.hxx>
43 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
44 #include <basegfx/tools/canvastools.hxx>
45 #include <drawinglayer/geometry/viewinformation2d.hxx>
46 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
47 #include <drawinglayer/geometry/viewinformation3d.hxx>
48 #include <drawinglayer/processor3d/shadow3dextractor.hxx>
50 //////////////////////////////////////////////////////////////////////////////
52 using namespace com::sun::star
;
54 //////////////////////////////////////////////////////////////////////////////
56 namespace drawinglayer
60 bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D
& /*rViewInformation*/) const
62 osl::MutexGuard
aGuard( m_aMutex
);
65 if(!mbShadow3DChecked
&& getChildren3D().hasElements())
67 // create shadow extraction processor
68 processor3d::Shadow3DExtractingProcessor
aShadowProcessor(
69 getViewInformation3D(),
70 getObjectTransformation(),
75 // process local primitives
76 aShadowProcessor
.process(getChildren3D());
78 // fetch result and set checked flag
79 const_cast< Embedded3DPrimitive2D
* >(this)->maShadowPrimitives
= aShadowProcessor
.getPrimitive2DSequence();
80 const_cast< Embedded3DPrimitive2D
* >(this)->mbShadow3DChecked
= true;
83 // return if there are shadow primitives
84 return maShadowPrimitives
.hasElements();
87 Primitive2DSequence
Embedded3DPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D
& rViewInformation
) const
89 // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
90 const basegfx::B2DRange
aLocal2DRange(getB2DRange(rViewInformation
));
91 const basegfx::B2DPolygon
aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange
));
92 const basegfx::BColor
aYellow(1.0, 1.0, 0.0);
93 const Primitive2DReference
xRef(new PolygonHairlinePrimitive2D(aOutline
, aYellow
));
95 return Primitive2DSequence(&xRef
, 1L);
98 Embedded3DPrimitive2D::Embedded3DPrimitive2D(
99 const primitive3d::Primitive3DSequence
& rxChildren3D
,
100 const basegfx::B2DHomMatrix
& rObjectTransformation
,
101 const geometry::ViewInformation3D
& rViewInformation3D
,
102 const basegfx::B3DVector
& rLightNormal
,
104 const basegfx::B3DRange
& rScene3DRange
)
106 mxChildren3D(rxChildren3D
),
107 maObjectTransformation(rObjectTransformation
),
108 maViewInformation3D(rViewInformation3D
),
109 maLightNormal(rLightNormal
),
110 mfShadowSlant(fShadowSlant
),
111 maScene3DRange(rScene3DRange
),
112 maShadowPrimitives(),
114 mbShadow3DChecked(false)
116 maLightNormal
.normalize();
119 bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
121 if(BasePrimitive2D::operator==(rPrimitive
))
123 const Embedded3DPrimitive2D
& rCompare
= static_cast< const Embedded3DPrimitive2D
& >(rPrimitive
);
125 return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare
.getChildren3D())
126 && getObjectTransformation() == rCompare
.getObjectTransformation()
127 && getViewInformation3D() == rCompare
.getViewInformation3D()
128 && getLightNormal() == rCompare
.getLightNormal()
129 && getShadowSlant() == rCompare
.getShadowSlant()
130 && getScene3DRange() == rCompare
.getScene3DRange());
136 basegfx::B2DRange
Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D
& rViewInformation
) const
138 if(maB2DRange
.isEmpty())
140 // use the 3d transformation stack to create a projection of the 3D range
141 basegfx::B3DRange
a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
142 a3DRange
.transform(getViewInformation3D().getObjectToView());
144 // create 2d range from projected 3d and transform with scene's object transformation
145 basegfx::B2DRange aNewRange
;
146 aNewRange
.expand(basegfx::B2DPoint(a3DRange
.getMinX(), a3DRange
.getMinY()));
147 aNewRange
.expand(basegfx::B2DPoint(a3DRange
.getMaxX(), a3DRange
.getMaxY()));
148 aNewRange
.transform(getObjectTransformation());
150 // cehck for 3D shadows and their 2D projections. If those exist, they need to be
151 // taken into account
152 if(impGetShadow3D(rViewInformation
))
154 const basegfx::B2DRange
aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives
, rViewInformation
));
156 if(!aShadow2DRange
.isEmpty())
158 aNewRange
.expand(aShadow2DRange
);
162 // assign to buffered value
163 const_cast< Embedded3DPrimitive2D
* >(this)->maB2DRange
= aNewRange
;
170 ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D
, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D
)
172 } // end of namespace primitive2d
173 } // end of namespace drawinglayer
175 //////////////////////////////////////////////////////////////////////////////