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30 #ifndef __com_sun_star_animations_AnimationCalcMode_idl__
31 #define __com_sun_star_animations_AnimationCalcMode_idl__
33 //=============================================================================
35 module com
{ module sun
{ module star
{ module animations
{
37 //=============================================================================
39 /** Specifies the interpolation mode for the animation.
41 @see <type>XAnimation</type>
42 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
43 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
45 constants AnimationCalcMode
47 /** This specifies that the animation function will jump from one value to the next without any interpolation.
49 const short DISCRETE
= 0;
51 /** Simple linear interpolation between values is used to calculate the animation function.
55 const short LINEAR
= 1;
57 /** Defines interpolation to produce an even pace of change across the animation.
59 This is only supported for values that define a linear numeric range, and
60 for which some notion of "distance" between points can be calculated
61 (e.g. position, width, height, etc.).
63 const short PACED
= 2;
65 /** Interpolates from one value in the values list to the next according to a
66 time function defined by a cubic Bezier spline. The points of the spline are
67 defined in the <member>KeyTimes</member> attribute, and the control points
68 for each interval are defined in the <member>KeySplines</member> attribute.
70 const short SPLINE
= 3;
73 //=============================================================================