1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: TextureKind2.idl,v $
12 * This file is part of OpenOffice.org.
14 * OpenOffice.org is free software: you can redistribute it and/or modify
15 * it under the terms of the GNU Lesser General Public License version 3
16 * only, as published by the Free Software Foundation.
18 * OpenOffice.org is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU Lesser General Public License version 3 for more details
22 * (a copy is included in the LICENSE file that accompanied this code).
24 * You should have received a copy of the GNU Lesser General Public License
25 * version 3 along with OpenOffice.org. If not, see
26 * <http://www.openoffice.org/license.html>
27 * for a copy of the LGPLv3 License.
29 ************************************************************************/
30 #ifndef __com_sun_star_drawing_TextureKind2_idl__
31 #define __com_sun_star_drawing_TextureKind2_idl__
34 //=============================================================================
36 module com
{ module sun
{ module star
{ module drawing
{
38 //=============================================================================
40 /** These enumeration values specify how the texture is applied.
42 published
enum TextureKind2
44 //-------------------------------------------------------------------------
46 /** With <type>TextureKind</type> <const>LUMINANCE</const>, the texture
47 and the lighting information are mixed to produce the image, so a
48 lit, textured object is achieved.
52 /** With <type>TextureKind</type> <const>INTENSITY</const>, each texture
53 pixel is used as an intensity value.
56 //-------------------------------------------------------------------------
58 /** With this mode, the lighting is ignored and only the
59 texture color information is used.
64 //=============================================================================