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30 #ifndef __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
31 #define __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
33 #ifndef __com_sun_star_lang_IllegalArgumentException_idl__
34 #include <com/sun/star/lang/IllegalArgumentException.idl>
35 #endif
36 #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
37 #include <com/sun/star/lang/IndexOutOfBoundsException.idl>
38 #endif
39 #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
40 #include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
41 #endif
42 #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
43 #include <com/sun/star/geometry/IntegerPoint2D.idl>
44 #endif
45 #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
46 #include <com/sun/star/geometry/IntegerRectangle2D.idl>
47 #endif
48 #ifndef __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__
49 #include <com/sun/star/rendering/XIeeeDoubleReadOnlyBitmap.idl>
50 #endif
51 #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
52 #include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
53 #endif
56 module com { module sun { module star { module rendering {
58 /** This is a specialized interface for bitmaps containing IEEE
59 doubles for their color components.<p>
61 interface XIeeeDoubleBitmap : XIeeeDoubleReadOnlyBitmap
63 //-------------------------------------------------------------------------
65 /** Set raw data of a bitmap.<p>
67 Set raw data of a bitmap, in the format as defined by
68 getMemoryLayout(). With the given rectangle, a subset of the
69 bitmap can be changed. When setting subsets of the bitmap, the
70 same scanline padding takes place as when the whole bitmap is
71 changed.<p>
73 When setting data on volatile bitmaps, always call isValid()
74 before, and retrieve a new memory layout via
75 getMemoryLayout(). At least under Windows, the memory layout
76 can change for the same bitmap, if the user e.g. switches the
77 screen resolution. Thus, this method will throw an
78 IllegalArgumentException, if the memory layout changed between
79 a call to getMemoryLayout() and setData().<p>
81 @param data
82 Data to set
84 @param bitmapLayout
85 Layout of the data to set. Must match this bitmap's current
86 layout.
88 @param rect
89 Destination rectangle, within the bounds of the bitmap, to set
90 the data in.
92 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
93 if parts of the given rectangle are outside the permissible
94 bitmap area.
96 @throws <type>com::sun::star::lang::IllegalArgumentException</type>
97 if the given memory layout does not match this bitmap's
98 layout, or if the given data sequence has too few or too much
99 elements.
101 void setData( [in] sequence<double> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
102 raises (com::sun::star::lang::IllegalArgumentException,
103 com::sun::star::lang::IndexOutOfBoundsException);
105 //-------------------------------------------------------------------------
107 /** Set a single pixel of the bitmap with the given color
108 value.<p>
110 When setting data on volatile bitmaps, always call isValid()
111 before, and retrieve a new memory layout via
112 getMemoryLayout(). At least under Windows, the memory layout
113 can change for the same bitmap, if the user e.g. switches the
114 screen resolution. Thus, this method will throw an
115 IllegalArgumentException, if the memory layout changed between
116 a call to getMemoryLayout() and setPixel().<p>
118 @param color
119 The color value(s) to set
121 @param bitmapLayout
122 Layout of the color elements to set. Must match this bitmap's
123 current layout.
125 @param pos
126 Pixel position with the bounds of the bitmap to set.
128 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
129 if the given point is outside the permissible bitmap area.
131 @throws <type>com::sun::star::lang::IllegalArgumentException</type>
132 if the given memory layout does not match this bitmap's
133 layout, or if the given data sequence has too few or too much
134 elements.
136 void setPixel( [in] sequence<double> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
137 raises (com::sun::star::lang::IllegalArgumentException,
138 com::sun::star::lang::IndexOutOfBoundsException);
142 }; }; }; };
144 #endif