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30 #ifndef __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
31 #define __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
33 #ifndef __com_sun_star_lang_IllegalArgumentException_idl__
34 #include <com/sun/star/lang/IllegalArgumentException.idl>
35 #endif
36 #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
37 #include <com/sun/star/lang/IndexOutOfBoundsException.idl>
38 #endif
39 #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
40 #include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
41 #endif
42 #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
43 #include <com/sun/star/geometry/IntegerPoint2D.idl>
44 #endif
45 #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
46 #include <com/sun/star/geometry/IntegerRectangle2D.idl>
47 #endif
48 #ifndef __com_sun_star_rendering_XBitmap_idl__
49 #include <com/sun/star/rendering/XBitmap.idl>
50 #endif
51 #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
52 #include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
53 #endif
56 module com { module sun { module star { module rendering {
58 /** Specialized interface for bitmaps containing IEEE floats as their
59 color components. In contrast to <type>XIeeeFloatBitmap</type>,
60 this interface only permits read-only access.<p>
62 Use this interface for e.g. bitmaps that are calculated
63 on-the-fly, or that are pure functional, and thus cannot be
64 modified.<p>
66 If you get passed an instance of
67 <type>XHalfFloatReadOnlyBitmap</type> that also supports the
68 <type>XVolatileBitmap</type> interface, things become a bit more
69 complicated. When reading data, one has to check for both
70 <type>VolatileContentDestroyedException</type> and mismatching
71 <type>FloatingPointBitmapLayout</type> return values. If either of them
72 occurs, the whole bitmap read operation should be repeated.<p>
74 interface XIeeeFloatReadOnlyBitmap : XBitmap
76 /** Query the raw data of this bitmap.<p>
78 Query the raw data of this bitmap, in the format as defined by
79 getMemoryLayout(). With the given rectangle, a subset of the
80 whole bitmap can be queried. When querying subsets of the
81 bitmap, the same scanline padding takes place as when the
82 whole bitmap is requested.<p>
84 Note that the bitmap memory layout might change for volatile
85 bitmaps.<p>
87 @param bitmapLayout
88 The memory layout the returned data is in.
90 @param rect
91 A rectangle, within the bounds of the bitmap, to retrieve the
92 contens from.
94 @throws <type>VolatileContentDestroyedException</type>
95 if the bitmap is volatile, and the content has been destroyed by the system.
97 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
98 if parts of the given rectangle are outside the permissible
99 bitmap area.
101 sequence<float> getData( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
102 raises (com::sun::star::lang::IndexOutOfBoundsException,
103 VolatileContentDestroyedException);
105 //-------------------------------------------------------------------------
107 /** Get a single pixel of the bitmap, returning its color
108 value.<p>
110 Note that the bitmap memory layout might change for volatile
111 bitmaps.<p>
113 @param bitmapLayout
114 The memory layout the returned data is in.
116 @param pos
117 A position, within the bounds of the bitmap, to retrieve the
118 color from.
120 @throws <type>VolatileContentDestroyedException</type>
121 if the bitmap is volatile, and the content has been destroyed by the system.
123 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
124 if the given position is outside the permissible bitmap area.
126 sequence<float> getPixel( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
127 raises (com::sun::star::lang::IndexOutOfBoundsException,
128 VolatileContentDestroyedException);
130 //-------------------------------------------------------------------------
132 /** Query the memory layout for this bitmap.<p>
134 Please note that for volatile bitmaps, the memory layout might
135 change between subsequent calls.<p>
137 FloatingPointBitmapLayout getMemoryLayout();
140 }; }; }; };
142 #endif