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31 #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_
32 #define INCLUDED_OGLTRANS_SHADERS_HXX_
34 #define GL_GLEXT_PROTOTYPES 1
35 #include <GL/gl.h>
36 #include <GL/glext.h>
38 class OGLShaders {
39 static bool Initialize();
40 static bool cbInitialized;
42 public:
44 static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader );
46 /** GL shader functions
48 #ifdef GL_VERSION_2_0
50 static PFNGLCREATESHADERPROC glCreateShader;
51 static PFNGLSHADERSOURCEPROC glShaderSource;
52 static PFNGLCOMPILESHADERPROC glCompileShader;
53 static PFNGLGETSHADERIVPROC glGetShaderiv;
54 static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
55 static PFNGLDELETESHADERPROC glDeleteShader;
57 static PFNGLCREATEPROGRAMPROC glCreateProgram;
58 static PFNGLATTACHSHADERPROC glAttachShader;
59 static PFNGLLINKPROGRAMPROC glLinkProgram;
60 static PFNGLGETPROGRAMIVPROC glGetProgramiv;
61 static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
62 static PFNGLUSEPROGRAMPROC glUseProgram;
63 static PFNGLDELETEPROGRAMPROC glDeleteProgram;
65 static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
66 static PFNGLUNIFORM1IPROC glUniform1i;
67 static PFNGLUNIFORM1FPROC glUniform1f;
68 #endif
71 #endif