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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_slideshow.hxx"
34 #include <canvas/debug.hxx>
35 #include <basegfx/numeric/ftools.hxx>
36 #include <basegfx/matrix/b2dhommatrix.hxx>
37 #include <basegfx/point/b2dpoint.hxx>
38 #include "transitiontools.hxx"
39 #include "figurewipe.hxx"
45 ::basegfx::B2DPolyPolygon
FigureWipe::operator () ( double t
)
47 ::basegfx::B2DPolyPolygon
res(m_figure
);
48 ::basegfx::B2DHomMatrix aTransform
;
49 aTransform
.scale( t
, t
);
50 aTransform
.translate( 0.5, 0.5 );
51 res
.transform( aTransform
);
55 FigureWipe
* FigureWipe::createTriangleWipe()
57 const double s60
= sin( basegfx::deg2rad(60.0) );
58 const double s30
= sin( basegfx::deg2rad(30.0) );
59 ::basegfx::B2DPolygon figure
;
60 figure
.append( ::basegfx::B2DPoint( 0.5 + s30
, 0.5 ) );
61 figure
.append( ::basegfx::B2DPoint( 0.0, -0.5 - s60
) );
62 figure
.append( ::basegfx::B2DPoint( -0.5 - s30
, 0.5 ) );
63 figure
.setClosed(true);
64 return new FigureWipe(figure
);
67 FigureWipe
* FigureWipe::createArrowHeadWipe()
69 const double s60
= sin( basegfx::deg2rad(60.0) );
70 const double s30
= sin( basegfx::deg2rad(30.0) );
71 const double off
= s30
;
72 ::basegfx::B2DPolygon figure
;
73 figure
.append( ::basegfx::B2DPoint( 0.5 + s30
+ off
, 0.5 + off
) );
74 figure
.append( ::basegfx::B2DPoint( 0.0, -0.5 - s60
) );
75 figure
.append( ::basegfx::B2DPoint( -0.5 - s30
- off
, 0.5 + off
) );
76 figure
.append( ::basegfx::B2DPoint( 0.0, 0.5 ) );
77 figure
.setClosed(true);
78 return new FigureWipe(figure
);
81 FigureWipe
* FigureWipe::createPentagonWipe()
83 const double s
= sin( basegfx::deg2rad(18.0) );
84 const double c
= cos( basegfx::deg2rad(18.0) );
85 ::basegfx::B2DPolygon figure
;
86 figure
.append( ::basegfx::B2DPoint( 0.5, 0.5 ) );
87 figure
.append( ::basegfx::B2DPoint( 0.5 + s
, 0.5 - c
) );
88 figure
.append( ::basegfx::B2DPoint( 0.0, 0.5 - c
- sin(basegfx::deg2rad(36.0)) ) );
89 figure
.append( ::basegfx::B2DPoint( -0.5 - s
, 0.5 - c
) );
90 figure
.append( ::basegfx::B2DPoint( -0.5, 0.5 ) );
91 figure
.setClosed(true);
92 return new FigureWipe(figure
);
95 FigureWipe
* FigureWipe::createHexagonWipe()
97 const double s
= sin( basegfx::deg2rad(30.0) );
98 const double c
= cos( basegfx::deg2rad(30.0) );
99 ::basegfx::B2DPolygon figure
;
100 figure
.append( ::basegfx::B2DPoint( 0.5, c
) );
101 figure
.append( ::basegfx::B2DPoint( 0.5 + s
, 0.0 ) );
102 figure
.append( ::basegfx::B2DPoint( 0.5, -c
) );
103 figure
.append( ::basegfx::B2DPoint( -0.5, -c
) );
104 figure
.append( ::basegfx::B2DPoint( -0.5 - s
, 0.0 ) );
105 figure
.append( ::basegfx::B2DPoint( -0.5, c
) );
106 figure
.setClosed(true);
107 return new FigureWipe(figure
);
110 FigureWipe
* FigureWipe::createStarWipe( sal_Int32 nPoints
)
112 const double v
= (M_PI
/ nPoints
);
113 const ::basegfx::B2DPoint
p_( 0.0, -M_SQRT2
);
114 ::basegfx::B2DPolygon figure
;
115 for ( sal_Int32 pos
= 0; pos
< nPoints
; ++pos
) {
116 const double w
= (pos
* 2.0 * M_PI
/ nPoints
);
117 ::basegfx::B2DHomMatrix aTransform
;
118 ::basegfx::B2DPoint
p(p_
);
119 aTransform
.rotate( -w
);
123 aTransform
.identity();
124 aTransform
.scale( 0.5, 0.5 );
125 aTransform
.rotate( -w
- v
);
129 figure
.setClosed(true);
130 return new FigureWipe(figure
);