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5  * Copyright 2008 by Sun Microsystems, Inc.
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9  * $RCSfile: float3d.hrc,v $
10  * $Revision: 1.8 $
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21  * GNU Lesser General Public License version 3 for more details
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30 #include <svx/dialogs.hrc>
32 //#define FLT_WIN_3D                827
34 #define BTN_GEO                                 2
35 #define BTN_REPRESENTATION              3
36 #define BTN_LIGHT                               4
37 #define BTN_TEXTURE                             5
38 #define BTN_MATERIAL                    6
39 #define BTN_UPDATE                              7
40 #define BTN_ASSIGN                              8
42 // Unterer Teil
43 #define BTN_PERSPECTIVE                 9
44 #define BTN_CHANGE_TO_3D                10
45 #define BTN_LATHE_OBJ                   11
46 #define CTL_PREVIEW                             12
47 #define CTL_LIGHT_PREVIEW               13
49 // Geometrie
50 #define FT_HORIZONTAL                   24
51 #define NUM_HORIZONTAL                  25
52 #define FT_VERTICAL                             26
53 #define NUM_VERTICAL                    27
54 #define FL_SEGMENTS                    28
55 #define FT_PERCENT_DIAGONAL             29
56 #define MTR_PERCENT_DIAGONAL    30
57 #define FT_BACKSCALE                    31
58 #define MTR_BACKSCALE                   32
59 #define FT_END_ANGLE                    33
60 #define MTR_END_ANGLE                   34
61 #define FT_DEPTH                                35
62 #define MTR_DEPTH                               36
63 #define FL_GEOMETRIE                   37
65 #define BTN_NORMALS_OBJ                 38
66 #define BTN_NORMALS_FLAT                39
67 #define BTN_NORMALS_SPHERE              40
68 #define BTN_TWO_SIDED_LIGHTING  41
69 #define BTN_NORMALS_INVERT              42
70 #define FL_NORMALS                             43
72 #define BTN_DOUBLE_SIDED                44
74 // Darstellung
75 #define FT_SHADEMODE                    45
76 #define LB_SHADEMODE                    46
77 #define BTN_SHADOW_3D           47
78 #define FT_SLANT                48
79 #define MTR_SLANT               49
80 #define FL_SHADOW              50
81 #define FT_DISTANCE                             51
82 #define MTR_DISTANCE                    52
83 #define FT_FOCAL_LENGTH                 53
84 #define MTR_FOCAL_LENGTH                54
85 #define FL_CAMERA              55
86 #define FL_REPRESENTATION      56
88 // Beleuchtung
89 #define BTN_LIGHT_1                             60
90 #define BTN_LIGHT_2                             61
91 #define BTN_LIGHT_3                             62
92 #define BTN_LIGHT_4                             63
93 #define BTN_LIGHT_5                             64
94 #define BTN_LIGHT_6                             65
95 #define BTN_LIGHT_7                             66
96 #define BTN_LIGHT_8                             67
97 #define LB_LIGHT_1                      68
98 #define LB_LIGHT_2                      69
99 #define LB_LIGHT_3                      70
100 #define LB_LIGHT_4                      71
101 #define LB_LIGHT_5                      72
102 #define LB_LIGHT_6                      73
103 #define LB_LIGHT_7                      74
104 #define LB_LIGHT_8                      75
105 #define BTN_LIGHT_COLOR                 76
106 #define FT_LIGHTSOURCE                 77
107 #define LB_AMBIENTLIGHT                 78
108 #define BTN_AMBIENT_COLOR               79
109 #define FT_AMBIENTLIGHT                80
110 #define FL_LIGHT                               81
112 // Texturen
113 #define FT_TEX_KIND                             90
114 #define BTN_TEX_LUMINANCE               91
115 #define BTN_TEX_COLOR                   92
116 #define FT_TEX_MODE                             93
117 #define BTN_TEX_REPLACE                 94
118 #define BTN_TEX_MODULATE                95
119 #define BTN_TEX_BLEND                   96
120 #define FT_TEX_PROJECTION_X             97
121 #define BTN_TEX_PARALLEL_X              98
122 #define BTN_TEX_CIRCLE_X                99
123 #define BTN_TEX_OBJECT_X                100
124 #define FT_TEX_PROJECTION_Y             101
125 #define BTN_TEX_PARALLEL_Y              102
126 #define BTN_TEX_CIRCLE_Y                103
127 #define BTN_TEX_OBJECT_Y                104
128 #define FT_TEX_FILTER                   105
129 #define BTN_TEX_FILTER                  106
130 #define FL_TEXTURE                             107
132 // Material
133 //#define CTL_MATERIAL                          110
134 #define FL_MATERIAL                            111
136 #define FT_MAT_COLOR                            112
137 #define LB_MAT_COLOR                            113
138 #define BTN_MAT_COLOR                           114
139 #define FT_MAT_EMISSION                         115
140 #define LB_MAT_EMISSION                         116
141 #define BTN_EMISSION_COLOR          117
142 #define FT_MAT_SPECULAR                         118
143 #define LB_MAT_SPECULAR                         119
144 #define BTN_SPECULAR_COLOR          120
145 #define FT_MAT_SPECULAR_INTENSITY       121
146 #define MTR_MAT_SPECULAR_INTENSITY      122
147 #define FL_MAT_SPECULAR                        123
148 #define FT_MAT_FAVORITES                        124
149 #define LB_MAT_FAVORITES                        125
152 //#define BTN_MAT_FAVORITES             125
153 //#define BTN_MAT_EDITOR                126
156 // high contrast
157 #define BMP_GEO_H                                       130
158 #define BMP_REPRESENTATION_H            131             
159 #define BMP_LIGHT_H                                     132
160 #define BMP_TEXTURE_H                           133
161 #define BMP_MATERIAL_H                          134
162 #define BMP_UPDATE_H                            135
163 #define BMP_ASSIGN_H                            136
164 #define BMP_CHANGE_TO_3D_H                      137     
165 #define BMP_LATHE_OBJ_H                         138
166 #define BMP_PERSPECTIVE_H                       139     
167 #define BMP_NORMALS_OBJ_H                       142     
168 #define BMP_NORMALS_FLAT_H                      143     
169 #define BMP_NORMALS_SPHERE_H            144             
170 #define BMP_NORMALS_INVERT_H            145             
171 #define BMP_TWO_SIDED_LIGHTING_H        146                     
172 #define BMP_DOUBLE_SIDED_H                      147     
173 #define BMP_SHADOW_3D_H                         148
174 #define BMP_3DLIGHT_H                           149
175 #define BMP_LIGHT_COLOR_H                       150     
176 #define BMP_AMBIENT_COLOR_H                     151     
177 #define BMP_TEX_LUMINANCE_H                     152     
178 #define BMP_TEX_COLOR_H                         153
179 #define BMP_TEX_REPLACE_H                       154     
180 #define BMP_TEX_MODULATE_H                      155     
181 #define BMP_TEX_BLEND_H                         156
182 #define BMP_TEX_OBJECT_H                        157     
183 #define BMP_TEX_PARALLEL_H                      158     
184 #define BMP_TEX_CIRCLE_H                        159     
185 #define BMP_TEX_FILTER_H                        160     
186 #define BMP_COLORDLG_H                          161