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1 /*************************************************************************
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4 *
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9 * $RCSfile: viewpt3d.hxx,v $
10 * $Revision: 1.3.226.1 $
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29 ************************************************************************/
31 #ifndef _VIEWPT3D_HXX
32 #define _VIEWPT3D_HXX
34 #include "svx/svxdllapi.h"
35 #include <basegfx/matrix/b3dhommatrix.hxx>
36 #include <basegfx/point/b3dpoint.hxx>
37 #include <basegfx/vector/b3dvector.hxx>
38 #include <tools/gen.hxx>
40 // predefines
41 namespace basegfx { class B3DRange; } // end of namespace basegfx
43 /*************************************************************************
45 |* enums fuer Projektion und Seitenverhaeltnis
47 \************************************************************************/
49 enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE };
50 enum AspectMapType { AS_NO_MAPPING, AS_HOLD_SIZE, AS_HOLD_X, AS_HOLD_Y };
53 /*************************************************************************
55 |* 3D-Viewport nach PHIGS
57 \************************************************************************/
59 class SVX_DLLPUBLIC Viewport3D
61 protected:
62 basegfx::B3DHomMatrix aViewTf; // die eigentliche Transformationsmatrix
63 basegfx::B3DPoint aVRP; // View Reference Point
64 basegfx::B3DVector aVPN; // View Plane Normal
65 basegfx::B3DVector aVUV; // View Up Vector
66 basegfx::B3DPoint aPRP; // Projection Reference Point(View-Koordinaten)
67 // bisher wird nur die Z-Koordinate beachtet
68 double fVPD; // View Plane Distance
69 double fNearClipDist; // Abstand der vorderen Clippingebene
70 double fFarClipDist; // Abstand der hinteren Clippingebene
72 ProjectionType eProjection; // Art der Projektion
73 AspectMapType eAspectMapping; // Flag fuer Seitenverhaeltnis-Anpassung
74 // bei Ausgabe auf das Geraet
75 Rectangle aDeviceRect; // Position und Groesse des Ausgabebereichs
77 struct
79 double X, Y, W, H; // Position und Groesse des View-Windows
80 } aViewWin; // in View-Koordinaten
82 basegfx::B3DPoint aViewPoint; // Beobachterstandpunkt in Weltkoordinaten;
83 // wird mit der Transformation berechnet
84 BOOL bTfValid; // Flag, ob Transformation gueltig ist
86 double fWRatio; // Device/View-Seitenverhaeltnisse
87 double fHRatio;
89 void MakeTransform(void);
91 public:
92 Viewport3D();
94 void SetVRP(const basegfx::B3DPoint& rNewVRP);
95 void SetVPN(const basegfx::B3DVector& rNewVPN);
96 void SetVUV(const basegfx::B3DVector& rNewVUV);
97 void SetPRP(const basegfx::B3DPoint& rNewPRP);
98 void SetVPD(double fNewVPD);
99 void SetNearClipDist(double fNewNCD);
100 void SetFarClipDist(double fNewFCD);
102 const basegfx::B3DPoint& GetVRP() const { return aVRP; }
103 const basegfx::B3DVector& GetVPN() const { return aVPN; }
104 const basegfx::B3DVector& GetVUV() const { return aVUV; }
105 const basegfx::B3DPoint& GetPRP() const { return aPRP; }
106 double GetVPD() const { return fVPD; }
107 double GetNearClipDist() const { return fNearClipDist; }
108 double GetFarClipDist() const { return fFarClipDist; }
110 void SetProjection(ProjectionType ePrj)
111 { eProjection = ePrj; bTfValid = FALSE; }
112 ProjectionType GetProjection() const { return(eProjection); }
114 void SetAspectMapping(AspectMapType eAsp)
115 { eAspectMapping = eAsp; bTfValid = FALSE; }
116 AspectMapType GetAspectMapping() { return eAspectMapping; }
118 void SetViewWindow(double fX, double fY, double fW, double fH);
119 void GetViewWindow(double& rX, double& rY, double& rW, double& rH) const;
121 void SetDeviceWindow(const Rectangle& rRect);
122 const Rectangle& GetDeviceWindow() const { return aDeviceRect; }
124 // Beobachterstandpunkt in Weltkoordinaten zurueckgeben
125 const basegfx::B3DPoint& GetViewPoint();
127 // View-Transformationen
128 const basegfx::B3DHomMatrix& GetViewTransform();
130 // Projektion und Mapping
131 basegfx::B3DPoint DoProjection(const basegfx::B3DPoint& rVec) const;
132 basegfx::B3DPoint MapToDevice(const basegfx::B3DPoint& rVec) const;
135 #endif // _VIEWPT3D_HXX