1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: svx3ditems.cxx,v $
12 * This file is part of OpenOffice.org.
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16 * only, as published by the Free Software Foundation.
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU Lesser General Public License version 3 for more details
22 * (a copy is included in the LICENSE file that accompanied this code).
24 * You should have received a copy of the GNU Lesser General Public License
25 * version 3 along with OpenOffice.org. If not, see
26 * <http://www.openoffice.org/license.html>
27 * for a copy of the LGPLv3 License.
29 ************************************************************************/
31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
33 #include <svx/svx3ditems.hxx>
34 #include <com/sun/star/drawing/NormalsKind.hpp>
35 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
36 #include <com/sun/star/drawing/TextureKind.hpp>
37 #include <com/sun/star/drawing/TextureMode.hpp>
38 #include <com/sun/star/drawing/ProjectionMode.hpp>
39 #include <com/sun/star/drawing/ShadeMode.hpp>
42 //////////////////////////////////////////////////////////////////////////////
44 using namespace ::rtl
;
45 using namespace ::com::sun::star
;
47 //////////////////////////////////////////////////////////////////////////////
48 Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal
)
49 : SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL
, nVal
)
52 Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal
)
53 : SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE
, nVal
)
56 Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal
)
57 : SfxUInt32Item(SDRATTR_3DOBJ_DEPTH
, nVal
)
60 Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal
)
61 : SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS
, nVal
)
64 Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal
)
65 : SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS
, nVal
)
68 Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal
)
69 : SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE
, nVal
)
72 Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal
)
73 : SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED
, bVal
)
76 //////////////////////////////////////////////////////////////////////////////
78 // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
80 Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal
)
81 : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY
, bVal
)
84 sal_uInt16
Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
89 SfxPoolItem
* Svx3DReducedLineGeometryItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
91 SfxBoolItem
* pRetval
= new Svx3DReducedLineGeometryItem();
95 SfxBoolItem
aBoolItem(Which(), rIn
);
96 pRetval
->SetValue(aBoolItem
.GetValue());
102 //////////////////////////////////////////////////////////////////////////////
104 Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal
)
105 : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND
, nVal
)
108 Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal
)
109 : SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT
, bVal
)
112 Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal
)
113 : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X
, nVal
)
116 Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal
)
117 : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y
, nVal
)
120 Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal
)
121 : SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D
, bVal
)
124 Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color
& rCol
)
125 : SvxColorItem(rCol
, SDRATTR_3DOBJ_MAT_COLOR
)
128 Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color
& rCol
)
129 : SvxColorItem(rCol
, SDRATTR_3DOBJ_MAT_EMISSION
)
132 Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color
& rCol
)
133 : SvxColorItem(rCol
, SDRATTR_3DOBJ_MAT_SPECULAR
)
136 Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal
)
137 : SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
, nVal
)
140 Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal
)
141 : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND
, nVal
)
144 Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal
)
145 : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE
, nVal
)
148 Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal
)
149 : SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER
, bVal
)
152 Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal
)
153 : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE
, nVal
)
156 Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal
)
157 : SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE
, nVal
)
160 Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal
)
161 : SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH
, nVal
)
164 Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal
)
165 : SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING
, bVal
)
168 Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color
& rCol
)
169 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_1
)
172 Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color
& rCol
)
173 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_2
)
176 Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color
& rCol
)
177 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_3
)
180 Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color
& rCol
)
181 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_4
)
184 Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color
& rCol
)
185 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_5
)
188 Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color
& rCol
)
189 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_6
)
192 Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color
& rCol
)
193 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_7
)
196 Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color
& rCol
)
197 : SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_8
)
200 Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color
& rCol
)
201 : SvxColorItem(rCol
, SDRATTR_3DSCENE_AMBIENTCOLOR
)
204 Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal
)
205 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1
, bVal
)
208 Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal
)
209 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2
, bVal
)
212 Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal
)
213 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3
, bVal
)
216 Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal
)
217 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4
, bVal
)
220 Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal
)
221 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5
, bVal
)
224 Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal
)
225 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6
, bVal
)
228 Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal
)
229 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7
, bVal
)
232 Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal
)
233 : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8
, bVal
)
236 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector
& rVec
)
237 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1
, rVec
)
240 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector
& rVec
)
241 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2
, rVec
)
244 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector
& rVec
)
245 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3
, rVec
)
248 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector
& rVec
)
249 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4
, rVec
)
252 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector
& rVec
)
253 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5
, rVec
)
256 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector
& rVec
)
257 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6
, rVec
)
260 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector
& rVec
)
261 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7
, rVec
)
264 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector
& rVec
)
265 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8
, rVec
)
268 Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal
)
269 : SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT
, nVal
)
272 Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal
)
273 : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE
, nVal
)
276 //////////////////////////////////////////////////////////////////////////////
279 Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal
)
280 : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS
, bVal
)
283 sal_uInt16
Svx3DSmoothNormalsItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
288 SfxPoolItem
* Svx3DSmoothNormalsItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
290 SfxBoolItem
* pRetval
= new Svx3DSmoothNormalsItem();
294 SfxBoolItem
aBoolItem(Which(), rIn
);
295 pRetval
->SetValue(aBoolItem
.GetValue());
301 //////////////////////////////////////////////////////////////////////////////
304 Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal
)
305 : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS
, bVal
)
308 sal_uInt16
Svx3DSmoothLidsItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
313 SfxPoolItem
* Svx3DSmoothLidsItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
315 SfxBoolItem
* pRetval
= new Svx3DSmoothLidsItem();
319 SfxBoolItem
aBoolItem(Which(), rIn
);
320 pRetval
->SetValue(aBoolItem
.GetValue());
326 //////////////////////////////////////////////////////////////////////////////
329 Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal
)
330 : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE
, bVal
)
333 sal_uInt16
Svx3DCharacterModeItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
338 SfxPoolItem
* Svx3DCharacterModeItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
340 SfxBoolItem
* pRetval
= new Svx3DCharacterModeItem();
344 SfxBoolItem
aBoolItem(Which(), rIn
);
345 pRetval
->SetValue(aBoolItem
.GetValue());
351 //////////////////////////////////////////////////////////////////////////////
354 Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal
)
355 : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT
, bVal
)
358 sal_uInt16
Svx3DCloseFrontItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
363 SfxPoolItem
* Svx3DCloseFrontItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
365 SfxBoolItem
* pRetval
= new Svx3DCloseFrontItem();
369 SfxBoolItem
aBoolItem(Which(), rIn
);
370 pRetval
->SetValue(aBoolItem
.GetValue());
376 //////////////////////////////////////////////////////////////////////////////
379 Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal
)
380 : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK
, bVal
)
383 sal_uInt16
Svx3DCloseBackItem::GetVersion(sal_uInt16
/*nFileFormatVersion*/) const
388 SfxPoolItem
* Svx3DCloseBackItem::Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const
390 SfxBoolItem
* pRetval
= new Svx3DCloseBackItem();
394 SfxBoolItem
aBoolItem(Which(), rIn
);
395 pRetval
->SetValue(aBoolItem
.GetValue());
401 //////////////////////////////////////////////////////////////////////////////
403 // Svx3DNormalsKindItem: use drawing::NormalsKind
404 sal_Bool
Svx3DNormalsKindItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
406 rVal
<<= (drawing::NormalsKind
)GetValue();
410 sal_Bool
Svx3DNormalsKindItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
412 drawing::NormalsKind eVar
;
415 SetValue((sal_Int16
)eVar
);
419 SfxPoolItem
* Svx3DNormalsKindItem::Clone(SfxItemPool
* /*pPool*/) const
421 return new Svx3DNormalsKindItem(*this);
424 // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
425 sal_Bool
Svx3DTextureProjectionXItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
427 rVal
<<= (drawing::TextureProjectionMode
)GetValue();
431 sal_Bool
Svx3DTextureProjectionXItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
433 drawing::TextureProjectionMode eVar
;
436 SetValue((sal_Int16
)eVar
);
440 SfxPoolItem
* Svx3DTextureProjectionXItem::Clone(SfxItemPool
* /*pPool*/) const
442 return new Svx3DTextureProjectionXItem(*this);
445 // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
446 sal_Bool
Svx3DTextureProjectionYItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
448 rVal
<<= (drawing::TextureProjectionMode
)GetValue();
452 sal_Bool
Svx3DTextureProjectionYItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
454 drawing::TextureProjectionMode eVar
;
457 SetValue((sal_Int16
)eVar
);
461 SfxPoolItem
* Svx3DTextureProjectionYItem::Clone(SfxItemPool
* /*pPool*/) const
463 return new Svx3DTextureProjectionYItem(*this);
466 // Svx3DTextureKindItem: use drawing::TextureKind
467 sal_Bool
Svx3DTextureKindItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
469 rVal
<<= (drawing::TextureKind
)GetValue();
473 sal_Bool
Svx3DTextureKindItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
475 drawing::TextureKind eVar
;
478 SetValue((sal_Int16
)eVar
);
482 SfxPoolItem
* Svx3DTextureKindItem::Clone(SfxItemPool
* /*pPool*/) const
484 return new Svx3DTextureKindItem(*this);
487 // Svx3DTextureModeItem: use drawing:TextureMode
488 sal_Bool
Svx3DTextureModeItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
490 rVal
<<= (drawing::TextureMode
)GetValue();
494 sal_Bool
Svx3DTextureModeItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
496 drawing::TextureMode eVar
;
499 SetValue((sal_Int16
)eVar
);
503 SfxPoolItem
* Svx3DTextureModeItem::Clone(SfxItemPool
* /*pPool*/) const
505 return new Svx3DTextureModeItem(*this);
508 // Svx3DPerspectiveItem: use drawing::ProjectionMode
509 sal_Bool
Svx3DPerspectiveItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
511 rVal
<<= (drawing::ProjectionMode
)GetValue();
515 sal_Bool
Svx3DPerspectiveItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
517 drawing::ProjectionMode eVar
;
520 SetValue((sal_Int16
)eVar
);
524 SfxPoolItem
* Svx3DPerspectiveItem::Clone(SfxItemPool
* /*pPool*/) const
526 return new Svx3DPerspectiveItem(*this);
529 // Svx3DShadeModeItem: use drawing::ShadeMode
530 sal_Bool
Svx3DShadeModeItem::QueryValue( uno::Any
& rVal
, BYTE
/*nMemberId*/) const
532 rVal
<<= (drawing::ShadeMode
)GetValue();
536 sal_Bool
Svx3DShadeModeItem::PutValue( const uno::Any
& rVal
, BYTE
/*nMemberId*/)
538 drawing::ShadeMode eVar
;
541 SetValue((sal_Int16
)eVar
);
545 SfxPoolItem
* Svx3DShadeModeItem::Clone(SfxItemPool
* /*pPool*/) const
547 return new Svx3DShadeModeItem(*this);