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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_svx.hxx"
33 #include <svx/sdr/animation/animationstate.hxx>
34 #include <tools/debug.hxx>
35 #include <svx/sdr/contact/viewobjectcontact.hxx>
36 #include <svx/sdr/animation/objectanimator.hxx>
37 #include <svx/sdr/contact/objectcontact.hxx>
38 #include <svx/sdr/contact/viewcontact.hxx>
39 #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
40 #include <drawinglayer/animation/animationtiming.hxx>
42 //////////////////////////////////////////////////////////////////////////////
48 double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime
)
52 if(maAnimatedPrimitives
.hasElements())
54 const sal_Int32
nCount(maAnimatedPrimitives
.getLength());
56 for(sal_Int32
a(0L); a
< nCount
; a
++)
58 const drawinglayer::primitive2d::Primitive2DReference
xRef(maAnimatedPrimitives
[a
]);
59 const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D
* pCandidate
= dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D
* >(xRef
.get());
60 OSL_ENSURE(pCandidate
, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
64 const drawinglayer::animation::AnimationEntry
& rAnimEntry
= pCandidate
->getAnimationEntry();
65 const double fNextTime(rAnimEntry
.getNextEventTime(fCurrentTime
));
67 if(!::basegfx::fTools::equalZero(fNextTime
))
69 if(::basegfx::fTools::equalZero(fRetval
))
73 else if(::basegfx::fTools::less(fNextTime
, fRetval
))
85 void PrimitiveAnimation::prepareNextEvent()
87 const double fCurrentTime(mrVOContact
.GetObjectContact().getPrimitiveAnimator().GetTime());
88 const double fNextTime(getSmallestNextTime(fCurrentTime
));
90 // getSmallestNextTime will be zero when animation ended. If not zero, a next step
92 if(!::basegfx::fTools::equalZero(fNextTime
))
94 // next time point exists, use it
97 if(fNextTime
>= (double)0xffffff00)
99 // take care for very late points in time, e.g. when a text animation stops
100 // in a defined AnimationEntryFixed with endless (0xffffffff) duration
101 nNextTime
= GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
105 nNextTime
= (sal_uInt32
)fNextTime
;
108 // ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
109 // at least 25ms for next step
110 const sal_uInt32
nMinimumStepTime((sal_uInt32
)fCurrentTime
+ 25L);
112 if(nNextTime
<= nMinimumStepTime
)
114 nNextTime
= nMinimumStepTime
;
117 // set time and reactivate by re-adding to the scheduler
119 mrVOContact
.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
123 PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact
& rVOContact
, const drawinglayer::primitive2d::Primitive2DSequence
& rAnimatedPrimitives
)
125 mrVOContact(rVOContact
),
126 maAnimatedPrimitives(rAnimatedPrimitives
)
132 PrimitiveAnimation::~PrimitiveAnimation()
134 // ensure that Event member is removed from PrimitiveAnimator
135 mrVOContact
.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
138 // execute event, from base class Event
139 void PrimitiveAnimation::Trigger(sal_uInt32
/*nTime*/)
141 // schedule a repaint of associated object
142 mrVOContact
.ActionChanged();
147 } // end of namespace animation
148 } // end of namespace sdr
150 //////////////////////////////////////////////////////////////////////////////