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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/objectcontacttools.hxx>
36 #include <vcl/outdev.hxx>
37 #include <basegfx/matrix/b2dhommatrix.hxx>
38 #include <basegfx/range/b2drange.hxx>
39 #include <vcl/gdimtf.hxx>
40 #include <basegfx/tools/canvastools.hxx>
41 #include <drawinglayer/processor2d/vclmetafileprocessor2d.hxx>
42 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
43 #include <drawinglayer/processor2d/canvasprocessor.hxx>
44 #include <vcl/window.hxx>
46 //////////////////////////////////////////////////////////////////////////////
48 using namespace com::sun::star
;
50 //////////////////////////////////////////////////////////////////////////////
56 drawinglayer::processor2d::BaseProcessor2D
* createBaseProcessor2DFromOutputDevice(
57 OutputDevice
& rTargetOutDev
,
58 const drawinglayer::geometry::ViewInformation2D
& rViewInformation2D
)
60 const GDIMetaFile
* pMetaFile
= rTargetOutDev
.GetConnectMetaFile();
61 const bool bOutputToRecordingMetaFile(pMetaFile
&& pMetaFile
->IsRecord() && !pMetaFile
->IsPause());
63 if(bOutputToRecordingMetaFile
)
65 // create MetaFile Vcl-Processor and process
66 return new drawinglayer::processor2d::VclMetafileProcessor2D(rViewInformation2D
, rTargetOutDev
);
71 // for a first AA incarnation VCL-PixelRenderer will be okay since
72 // simple (and fast) GDIPlus support over VCL will be used.
73 // Leaving the code below as a hint for what to do when we will
74 // use canvas renderers in the future
76 //static SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
78 //if(false && aSvtOptionsDrawinglayer.IsAntiAliasing())
80 // // for WIN32 AA, create cairo canvas processor
81 // return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D, rTargetOutDev);
85 // create Pixel Vcl-Processor
86 return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D
, rTargetOutDev
);
89 static bool bTryTestCanvas(false);
93 // create test-cancas-Processor
94 return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D
, rTargetOutDev
);
98 // create Pixel Vcl-Processor
99 return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D
, rTargetOutDev
);
104 } // end of namespace contact
105 } // end of namespace sdr
107 //////////////////////////////////////////////////////////////////////////////