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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofe3d.hxx>
36 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
37 #include <svx/obj3d.hxx>
38 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
39 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
40 #include <drawinglayer/attribute/sdrattribute.hxx>
41 #include <drawinglayer/attribute/sdrattribute3d.hxx>
42 #include <svx/scene3d.hxx>
43 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
45 //////////////////////////////////////////////////////////////////////////////
49 const sdr::contact::ViewContactOfE3dScene
* tryToFindVCOfE3DScene(
50 const sdr::contact::ViewContact
& rCandidate
,
51 basegfx::B3DHomMatrix
& o_rInBetweenObjectTransform
)
53 const sdr::contact::ViewContactOfE3dScene
* pSceneParent
=
54 dynamic_cast< const sdr::contact::ViewContactOfE3dScene
* >(rCandidate
.GetParentContact());
58 // each 3d object (including in-between scenes) should have a scene as parent
59 const sdr::contact::ViewContactOfE3dScene
* pSceneParentParent
=
60 dynamic_cast< const sdr::contact::ViewContactOfE3dScene
* >(pSceneParent
->GetParentContact());
62 if(pSceneParentParent
)
64 // the parent scene of rCandidate is a in-between scene, call recursively and collect
65 // the in-between scene's object transformation part in o_rInBetweenObjectTransform
66 const basegfx::B3DHomMatrix
& rSceneParentTransform
= pSceneParent
->GetE3dScene().GetTransform();
67 o_rInBetweenObjectTransform
= rSceneParentTransform
* o_rInBetweenObjectTransform
;
68 return tryToFindVCOfE3DScene(*pSceneParent
, o_rInBetweenObjectTransform
);
72 // the parent scene is the outmost scene
77 // object hierarchy structure is incorrect; no result
80 } // end of anonymous namespace
82 //////////////////////////////////////////////////////////////////////////////
88 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfE3d::impCreateWithGivenPrimitive3DSequence(
89 const drawinglayer::primitive3d::Primitive3DSequence
& rxContent3D
) const
91 drawinglayer::primitive2d::Primitive2DSequence xRetval
;
93 if(rxContent3D
.hasElements())
95 // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
96 // the ones on the way there are grouping scenes. Collect the in-between scene's
97 // transformations to build a correct object transformation for the embedded
99 basegfx::B3DHomMatrix aInBetweenObjectTransform
;
100 const ViewContactOfE3dScene
* pVCOfE3DScene
= tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform
);
104 basegfx::B3DVector aLightNormal
;
105 const double fShadowSlant(pVCOfE3DScene
->getSdrSceneAttribute().getShadowSlant());
106 const basegfx::B3DRange
& rAllContentRange
= pVCOfE3DScene
->getAllContentRange3D();
107 drawinglayer::geometry::ViewInformation3D
aViewInformation3D(pVCOfE3DScene
->getViewInformation3D());
109 if(pVCOfE3DScene
->getSdrLightingAttribute().getLightVector().size())
111 // get light normal from first light and normalize
112 aLightNormal
= pVCOfE3DScene
->getSdrLightingAttribute().getLightVector()[0].getDirection();
113 aLightNormal
.normalize();
116 if(!aInBetweenObjectTransform
.isIdentity())
118 // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
119 // contains the correct object transformation for the embedded 3d object
120 aViewInformation3D
= drawinglayer::geometry::ViewInformation3D(
121 aViewInformation3D
.getObjectTransformation() * aInBetweenObjectTransform
,
122 aViewInformation3D
.getOrientation(),
123 aViewInformation3D
.getProjection(),
124 aViewInformation3D
.getDeviceToView(),
125 aViewInformation3D
.getViewTime(),
126 aViewInformation3D
.getExtendedInformationSequence());
129 // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
130 // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
131 const drawinglayer::primitive2d::Primitive2DReference
xReference(new drawinglayer::primitive2d::Embedded3DPrimitive2D(
133 pVCOfE3DScene
->getObjectTransformation(),
139 xRetval
= drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
146 ViewContactOfE3d::ViewContactOfE3d(E3dObject
& rSdrObject
)
147 : ViewContactOfSdrObj(rSdrObject
)
151 ViewContactOfE3d::~ViewContactOfE3d()
155 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
157 // local up-to-date checks. Create new list and compare.
158 drawinglayer::primitive3d::Primitive3DSequence
xNew(createViewIndependentPrimitive3DSequence());
160 if(!drawinglayer::primitive3d::arePrimitive3DSequencesEqual(mxViewIndependentPrimitive3DSequence
, xNew
))
162 // has changed, copy content
163 const_cast< ViewContactOfE3d
* >(this)->mxViewIndependentPrimitive3DSequence
= xNew
;
166 // return current Primitive2DSequence
167 return mxViewIndependentPrimitive3DSequence
;
170 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3d::getViewIndependentPrimitive3DSequence() const
172 // get sequence without object transform
173 drawinglayer::primitive3d::Primitive3DSequence
xRetval(getVIP3DSWithoutObjectTransform());
175 if(xRetval
.hasElements())
177 // add object transform if it's used
178 const basegfx::B3DHomMatrix
& rObjectTransform(GetE3dObject().GetTransform());
180 if(!rObjectTransform
.isIdentity())
182 const drawinglayer::primitive3d::Primitive3DReference
xReference(new drawinglayer::primitive3d::TransformPrimitive3D(
183 rObjectTransform
, xRetval
));
184 return drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
188 // return current Primitive2DSequence
192 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfE3d::createViewIndependentPrimitive2DSequence() const
194 // also need to create a 2D embedding when the view-independent part is requested,
195 // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
196 // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
197 return impCreateWithGivenPrimitive3DSequence(getViewIndependentPrimitive3DSequence());
200 ViewObjectContact
& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact
& rObjectContact
)
202 ViewObjectContact
* pRetval
= new ViewObjectContactOfE3d(rObjectContact
, *this);
203 DBG_ASSERT(pRetval
, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
208 drawinglayer::attribute::SdrLineAttribute
* ViewContactOfE3d::impCreateFallbackLineAttribute(const basegfx::BColor
& rBColor
) const
210 static bool bFallbackToCreateAsLineForTest(false);
212 if(bFallbackToCreateAsLineForTest
)
214 return new drawinglayer::attribute::SdrLineAttribute(rBColor
);
221 } // end of namespace contact
222 } // end of namespace sdr
224 //////////////////////////////////////////////////////////////////////////////