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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofe3dcube.hxx>
36 #include <svx/cube3d.hxx>
37 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
38 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
39 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
40 #include <basegfx/range/b3drange.hxx>
42 //////////////////////////////////////////////////////////////////////////////
48 ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj
& rCubeObj
)
49 : ViewContactOfE3d(rCubeObj
)
53 ViewContactOfE3dCube::~ViewContactOfE3dCube()
57 drawinglayer::primitive3d::Primitive3DSequence
ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
59 drawinglayer::primitive3d::Primitive3DSequence xRetval
;
60 const SfxItemSet
& rItemSet
= GetE3dCubeObj().GetMergedItemSet();
61 drawinglayer::attribute::SdrLineFillShadowAttribute
* pAttribute
= drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, false);
63 // for 3D Objects, always create a primitive even when not visible. This is necessary ATM
64 // since e.g. chart geometries rely on the occupied space of non-visible objects
67 pAttribute
= new drawinglayer::attribute::SdrLineFillShadowAttribute(
68 impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)),
72 // get cube geometry and use as traslation and scaling for unit cube
73 basegfx::B3DRange aCubeRange
;
74 const basegfx::B3DVector
aCubeSize(GetE3dCubeObj().GetCubeSize());
75 const basegfx::B3DPoint
aCubePosition(GetE3dCubeObj().GetCubePos());
76 basegfx::B3DHomMatrix aWorldTransform
;
78 if(GetE3dCubeObj().GetPosIsCenter())
80 const basegfx::B3DVector
aHalfCubeSize(aCubeSize
/ 2.0);
81 aCubeRange
.expand(aCubePosition
- aHalfCubeSize
);
82 aCubeRange
.expand(aCubePosition
+ aHalfCubeSize
);
86 aCubeRange
.expand(aCubePosition
);
87 aCubeRange
.expand(aCubePosition
+ aCubeSize
);
90 // add scale and translate to world transformation
91 const basegfx::B3DVector
abjectRange(aCubeRange
.getRange());
92 aWorldTransform
.scale(abjectRange
.getX(), abjectRange
.getY(), abjectRange
.getZ());
93 aWorldTransform
.translate(aCubeRange
.getMinX(), aCubeRange
.getMinY(), aCubeRange
.getMinZ());
95 // get 3D Object Attributes
96 drawinglayer::attribute::Sdr3DObjectAttribute
* pSdr3DObjectAttribute
= drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
);
98 // calculate texture size to get a perfect mapping for
99 // the front/back sides
100 const basegfx::B2DVector
aTextureSize(aCubeSize
.getX(), aCubeSize
.getY());
102 // create primitive and add
103 const drawinglayer::primitive3d::Primitive3DReference
xReference(new drawinglayer::primitive3d::SdrCubePrimitive3D(aWorldTransform
, aTextureSize
, *pAttribute
, *pSdr3DObjectAttribute
));
104 xRetval
= drawinglayer::primitive3d::Primitive3DSequence(&xReference
, 1);
106 // delete 3D Object Attributes
107 delete pSdr3DObjectAttribute
;
112 } // end of namespace contact
113 } // end of namespace sdr
115 //////////////////////////////////////////////////////////////////////////////