Update ooo320-m1
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9 * $RCSfile: viewcontactofsdrcaptionobj.cxx,v $
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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
36 #include <svx/svdocapt.hxx>
37 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
38 #include <svx/sdr/attribute/sdrallattribute.hxx>
39 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
41 //////////////////////////////////////////////////////////////////////////////
42 // includes for special text box shadow (SC)
44 #include <svtools/itemset.hxx>
45 #include <svx/xhatch.hxx>
46 #include <svx/xflhtit.hxx>
47 #include <svx/xflclit.hxx>
48 #include <svx/xfltrit.hxx>
49 #include <basegfx/polygon/b2dpolygontools.hxx>
50 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
52 //////////////////////////////////////////////////////////////////////////////
54 namespace sdr
56 namespace contact
58 ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
59 : ViewContactOfSdrRectObj(rCaptionObj)
63 ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
67 drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
69 drawinglayer::primitive2d::Primitive2DSequence xRetval;
70 const SdrCaptionObj& rCaptionObj(GetCaptionObj());
71 const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
72 SdrText* pSdrText = rCaptionObj.getText(0);
74 if(pSdrText)
76 drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);
78 if(pAttribute)
80 if(pAttribute->isVisible())
82 // take unrotated snap rect (direct model data) for position and size
83 const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
84 const ::basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
85 const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
86 ::basegfx::B2DHomMatrix aObjectMatrix;
88 // fill object matrix
89 if(!::basegfx::fTools::equalZero(aObjectRange.getWidth()))
91 aObjectMatrix.set(0, 0, aObjectRange.getWidth());
94 if(!::basegfx::fTools::equalZero(aObjectRange.getHeight()))
96 aObjectMatrix.set(1, 1, aObjectRange.getHeight());
99 if(rGeoStat.nShearWink)
101 aObjectMatrix.shearX(tan((36000 - rGeoStat.nShearWink) * F_PI18000));
104 if(rGeoStat.nDrehWink)
106 aObjectMatrix.rotate((36000 - rGeoStat.nDrehWink) * F_PI18000);
109 aObjectMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY());
111 // calculate corner radius
112 double fCornerRadiusX;
113 double fCornerRadiusY;
114 drawinglayer::primitive2d::calculateRelativeCornerRadius(rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
116 // create primitive
117 const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
118 aObjectMatrix, *pAttribute, rCaptionObj.getTailPolygon(), fCornerRadiusX, fCornerRadiusY));
119 xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
121 if(rCaptionObj.GetSpecialTextBoxShadow())
123 // for SC, the caption object may have a specialized shadow. The usual object shadow is off
124 // and a specialized shadow gets created here (see old paint)
125 const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
126 const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
127 const Color aShadCol(rShadColItem.GetColorValue());
128 const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
130 // Create own ItemSet and modify as needed
131 // Always hide lines for special calc shadow
132 SfxItemSet aSet(rItemSet);
133 aSet.Put(XLineStyleItem(XLINE_NONE));
135 if(XFILL_HATCH == eStyle)
137 // #41666# Hatch color is set hard to shadow color
138 XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
139 aHatch.SetColor(aShadCol);
140 aSet.Put(XFillHatchItem(String(),aHatch));
142 else
144 if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
146 // force fill to solid (for Gradient and Bitmap)
147 aSet.Put(XFillStyleItem(XFILL_SOLID));
150 aSet.Put(XFillColorItem(String(),aShadCol));
151 aSet.Put(XFillTransparenceItem(nTransp));
154 // crete FillAttribute from modified ItemSet
155 drawinglayer::attribute::SdrFillAttribute* pFill = drawinglayer::primitive2d::createNewSdrFillAttribute(aSet);
156 drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
158 if(pFill)
160 if(pFill->isVisible())
162 // add shadow offset to object matrix
163 const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
164 const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
165 aObjectMatrix.translate(nXDist, nYDist);
167 // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::createLocalDecomposition)
168 basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
170 // create the specialized shadow primitive
171 xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(basegfx::B2DPolyPolygon(aUnitOutline), aObjectMatrix, *pFill);
174 delete pFill;
177 if(xSpecialShadow.is())
179 // if we really got a special shadow, create a two-element retval with the shadow
180 // behind the standard object's geometry
181 xRetval.realloc(2);
183 xRetval[0] = xSpecialShadow;
184 xRetval[1] = xReference;
189 delete pAttribute;
193 return xRetval;
195 } // end of namespace contact
196 } // end of namespace sdr
198 //////////////////////////////////////////////////////////////////////////////
199 // eof