1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2008 by Sun Microsystems, Inc.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * $RCSfile: viewcontactofsdrole2obj.cxx,v $
11 * $Revision: 1.2.18.1 $
13 * This file is part of OpenOffice.org.
15 * OpenOffice.org is free software: you can redistribute it and/or modify
16 * it under the terms of the GNU Lesser General Public License version 3
17 * only, as published by the Free Software Foundation.
19 * OpenOffice.org is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU Lesser General Public License version 3 for more details
23 * (a copy is included in the LICENSE file that accompanied this code).
25 * You should have received a copy of the GNU Lesser General Public License
26 * version 3 along with OpenOffice.org. If not, see
27 * <http://www.openoffice.org/license.html>
28 * for a copy of the LGPLv3 License.
30 ************************************************************************/
32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
36 #include <svx/svdoole2.hxx>
37 #include <svx/sdr/attribute/sdrallattribute.hxx>
38 #include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
39 #include <basegfx/matrix/b2dhommatrix.hxx>
40 #include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
41 #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
42 #include <basegfx/polygon/b2dpolygontools.hxx>
43 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
45 #include <svtools/colorcfg.hxx>
46 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
47 #include <vcl/svapp.hxx>
48 #include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
50 //////////////////////////////////////////////////////////////////////////////
56 // Create a Object-Specific ViewObjectContact, set ViewContact and
57 // ObjectContact. Always needs to return something.
58 ViewObjectContact
& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact
& rObjectContact
)
60 ViewObjectContact
* pRetval
= new ViewObjectContactOfSdrOle2Obj(rObjectContact
, *this);
61 DBG_ASSERT(pRetval
, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
66 ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj
& rOle2Obj
)
67 : ViewContactOfSdrRectObj(rOle2Obj
)
71 ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
75 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
76 bool bHighContrast
) const
78 drawinglayer::primitive2d::Primitive2DSequence xRetval
;
79 SdrText
* pSdrText
= GetOle2Obj().getText(0);
83 // take unrotated snap rect (direct model data) for position and size
84 const Rectangle
& rRectangle
= GetOle2Obj().GetGeoRect();
85 const basegfx::B2DRange
aObjectRange(rRectangle
.Left(), rRectangle
.Top(), rRectangle
.Right(), rRectangle
.Bottom());
87 // create object matrix
88 const GeoStat
& rGeoStat(GetOle2Obj().GetGeoStat());
89 const double fShearX(rGeoStat
.nShearWink
? tan((36000 - rGeoStat
.nShearWink
) * F_PI18000
) : 0.0);
90 const double fRotate(rGeoStat
.nDrehWink
? (36000 - rGeoStat
.nDrehWink
) * F_PI18000
: 0.0);
91 basegfx::B2DHomMatrix aObjectMatrix
;
93 aObjectMatrix
.scale(aObjectRange
.getWidth(), aObjectRange
.getHeight());
94 aObjectMatrix
.shearX(fShearX
);
95 aObjectMatrix
.rotate(fRotate
);
96 aObjectMatrix
.translate(aObjectRange
.getMinX(), aObjectRange
.getMinY());
98 // Prepare attribute settings, will be used soon anyways
99 const SfxItemSet
& rItemSet
= GetOle2Obj().GetMergedItemSet();
100 drawinglayer::attribute::SdrLineFillShadowTextAttribute
* pAttribute
= drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet
, *pSdrText
);
104 // force existence, even when not visible
105 pAttribute
= new drawinglayer::attribute::SdrLineFillShadowTextAttribute(0, 0, 0, 0, 0, 0);
108 // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
109 // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
110 // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
111 // It will also take care of HighContrast and ScaleContent
112 const drawinglayer::primitive2d::Primitive2DReference
xOleContent(
113 new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
118 // create primitive. Use Ole2 primitive here. Prepare attribute settings, will be used soon anyways.
119 const drawinglayer::primitive2d::Primitive2DSequence
xOLEContent(&xOleContent
, 1);
120 const drawinglayer::primitive2d::Primitive2DReference
xReference(new drawinglayer::primitive2d::SdrOle2Primitive2D(
124 xRetval
= drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
131 drawinglayer::primitive2d::Primitive2DSequence
ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
133 // do as if no HC and call standard creator
134 return createPrimitive2DSequenceWithParameters(false);
136 } // end of namespace contact
137 } // end of namespace sdr
139 //////////////////////////////////////////////////////////////////////////////