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32 // MARKER(update_precomp.py): autogen include statement, do not remove
33 #include "precompiled_svx.hxx"
35 #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx>
36 #include <svx/sdr/contact/displayinfo.hxx>
37 #include <svx/sdr/contact/objectcontact.hxx>
38 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
39 #include <basegfx/matrix/b3dhommatrix.hxx>
40 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
41 #include <basegfx/color/bcolormodifier.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <svx/sdr/contact/viewobjectcontactofe3d.hxx>
44 #include <basegfx/tools/canvastools.hxx>
46 //////////////////////////////////////////////////////////////////////////////
48 using namespace com::sun::star
;
50 //////////////////////////////////////////////////////////////////////////////
54 // Helper method to recursively travel the DrawHierarchy for 3D objects contained in
55 // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed
56 // for ActionChanged() functionality
57 void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact
& rVOC
)
59 const sdr::contact::ViewContact
& rVC
= rVOC
.GetViewContact();
60 const sal_uInt32
nSubHierarchyCount(rVC
.GetObjectCount());
62 for(sal_uInt32
a(0); a
< nSubHierarchyCount
; a
++)
64 const sdr::contact::ViewObjectContact
& rCandidate(rVC
.GetViewContact(a
).GetViewObjectContact(rVOC
.GetObjectContact()));
65 impInternalSubHierarchyTraveller(rCandidate
);
68 } // end of anonymous namespace
70 //////////////////////////////////////////////////////////////////////////////
76 ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact
& rObjectContact
, ViewContact
& rViewContact
)
77 : ViewObjectContactOfSdrObj(rObjectContact
, rViewContact
)
81 ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene()
85 drawinglayer::primitive2d::Primitive2DSequence
ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
) const
87 // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below)
88 const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo
.IsGhostedDrawModeActive());
89 const bool bIsActiveVC(bHandleGhostedDisplay
&& GetObjectContact().getActiveViewContact() == &GetViewContact());
93 // switch off ghosted, display contents normal
94 const_cast< DisplayInfo
& >(rDisplayInfo
).ClearGhostedDrawMode();
97 // create 2d primitive with content, use layer visibility test
98 // this uses no ghosted mode, so scenes in scenes and entering them will not
99 // support ghosted for now. This is no problem currently but would need to be
100 // added when sub-groups in 3d will be added one day.
101 const ViewContactOfE3dScene
& rViewContact
= dynamic_cast< ViewContactOfE3dScene
& >(GetViewContact());
102 const SetOfByte
& rVisibleLayers
= rDisplayInfo
.GetProcessLayers();
103 drawinglayer::primitive2d::Primitive2DSequence
xRetval(rViewContact
.createScenePrimitive2DSequence(&rVisibleLayers
));
105 if(xRetval
.hasElements())
108 if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
110 const drawinglayer::primitive2d::Primitive2DSequence
xGlue(GetViewContact().createGluePointPrimitive2DSequence());
112 if(xGlue
.hasElements())
114 drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval
, xGlue
);
119 if(isPrimitiveGhosted(rDisplayInfo
))
121 const ::basegfx::BColor
aRGBWhite(1.0, 1.0, 1.0);
122 const ::basegfx::BColorModifier
aBColorModifier(aRGBWhite
, 0.5, ::basegfx::BCOLORMODIFYMODE_INTERPOLATE
);
123 const drawinglayer::primitive2d::Primitive2DReference
xReference(new drawinglayer::primitive2d::ModifiedColorPrimitive2D(xRetval
, aBColorModifier
));
125 xRetval
= drawinglayer::primitive2d::Primitive2DSequence(&xReference
, 1);
130 // do neither print nor PDF export the fallback visualisation
131 if(!GetObjectContact().isOutputToPrinter() && !GetObjectContact().isOutputToRecordingMetaFile())
133 // empty group, fallback to parent method which will create the default
134 // grayed frame for empty 3d scenes by using model data and
135 // createViewIndependentPrimitive2DSequence::ViewContactOfE3dScene
136 xRetval
= ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo
);
142 // set back, display ghosted again
143 const_cast< DisplayInfo
& >(rDisplayInfo
).SetGhostedDrawMode();
149 drawinglayer::primitive2d::Primitive2DSequence
ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo
& rDisplayInfo
) const
151 // To get the VOCs for the contained 3D objects created to get the correct
152 // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy
153 // using a local tooling method
154 impInternalSubHierarchyTraveller(*this);
157 return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo
);
159 } // end of namespace contact
160 } // end of namespace sdr
162 //////////////////////////////////////////////////////////////////////////////