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31 // MARKER(update_precomp.py): autogen include statement, do not remove
32 #include "precompiled_basegfx.hxx"
33 #include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
34 #include <osl/diagnose.h>
35 #include <basegfx/numeric/ftools.hxx>
36 #include <basegfx/point/b2dpoint.hxx>
37 #include <basegfx/vector/b2dvector.hxx>
38 #include <basegfx/range/b2drange.hxx>
39 #include <basegfx/polygon/b2dpolygontools.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <basegfx/curve/b2dcubicbezier.hxx>
46 //////////////////////////////////////////////////////////////////////////////
49 #define SUBDIVIDE_FOR_CUT_TEST_COUNT (50)
51 //////////////////////////////////////////////////////////////////////////////
57 ////////////////////////////////////////////////////////////////////////////////
61 B2DPoint maPoint
; // the new point
62 sal_uInt32 mnIndex
; // index after which to insert
63 double mfCut
; // parametric cut description [0.0 .. 1.0]
66 temporaryPoint(const B2DPoint
& rNewPoint
, sal_uInt32 nIndex
, double fCut
)
73 bool operator<(const temporaryPoint
& rComp
) const
75 if(mnIndex
== rComp
.mnIndex
)
77 return (mfCut
< rComp
.mfCut
);
80 return (mnIndex
< rComp
.mnIndex
);
83 const B2DPoint
& getPoint() const { return maPoint
; }
84 sal_uInt32
getIndex() const { return mnIndex
; }
85 double getCut() const { return mfCut
; }
88 ////////////////////////////////////////////////////////////////////////////////
90 typedef ::std::vector
< temporaryPoint
> temporaryPointVector
;
92 ////////////////////////////////////////////////////////////////////////////////
94 class temporaryPolygonData
98 temporaryPointVector maPoints
;
101 const B2DPolygon
& getPolygon() const { return maPolygon
; }
102 void setPolygon(const B2DPolygon
& rNew
) { maPolygon
= rNew
; maRange
= tools::getRange(maPolygon
); }
103 const B2DRange
& getRange() const { return maRange
; }
104 temporaryPointVector
& getTemporaryPointVector() { return maPoints
; }
107 ////////////////////////////////////////////////////////////////////////////////
109 B2DPolygon
mergeTemporaryPointsAndPolygon(const B2DPolygon
& rCandidate
, temporaryPointVector
& rTempPoints
)
111 // #i76891# mergeTemporaryPointsAndPolygon redesigned to be able to correctly handle
112 // single edges with/without control points
113 // #i101491# added counter for non-changing element count
114 const sal_uInt32
nTempPointCount(rTempPoints
.size());
119 const sal_uInt32
nCount(rCandidate
.count());
123 // sort temp points to assure increasing fCut values and increasing indices
124 ::std::sort(rTempPoints
.begin(), rTempPoints
.end());
127 B2DCubicBezier aEdge
;
128 sal_uInt32
nNewInd(0L);
131 aRetval
.append(rCandidate
.getB2DPoint(0));
133 for(sal_uInt32
a(0L); a
< nCount
; a
++)
136 rCandidate
.getBezierSegment(a
, aEdge
);
140 // control vectors involved for this edge
141 double fLeftStart(0.0);
143 // now add all points targeted to be at this index
144 while(nNewInd
< nTempPointCount
&& rTempPoints
[nNewInd
].getIndex() == a
)
146 const temporaryPoint
& rTempPoint
= rTempPoints
[nNewInd
++];
148 // split curve segment. Splits need to come sorted and need to be < 1.0. Also,
149 // since original segment is consumed from left to right, the cut values need
150 // to be scaled to the remaining part
151 B2DCubicBezier aLeftPart
;
152 const double fRelativeSplitPoint((rTempPoint
.getCut() - fLeftStart
) / (1.0 - fLeftStart
));
153 aEdge
.split(fRelativeSplitPoint
, &aLeftPart
, &aEdge
);
154 fLeftStart
= rTempPoint
.getCut();
157 aRetval
.appendBezierSegment(aLeftPart
.getControlPointA(), aLeftPart
.getControlPointB(), rTempPoint
.getPoint());
161 aRetval
.appendBezierSegment(aEdge
.getControlPointA(), aEdge
.getControlPointB(), aEdge
.getEndPoint());
165 // add all points targeted to be at this index
166 while(nNewInd
< nTempPointCount
&& rTempPoints
[nNewInd
].getIndex() == a
)
168 const temporaryPoint
& rTempPoint
= rTempPoints
[nNewInd
++];
169 const B2DPoint
aNewPoint(rTempPoint
.getPoint());
171 // do not add points double
172 if(!aRetval
.getB2DPoint(aRetval
.count() - 1L).equal(aNewPoint
))
174 aRetval
.append(aNewPoint
);
178 // add edge end point
179 aRetval
.append(aEdge
.getEndPoint());
184 if(rCandidate
.isClosed())
186 // set closed flag and correct last point (which is added double now).
187 tools::closeWithGeometryChange(aRetval
);
198 ////////////////////////////////////////////////////////////////////////////////
200 void adaptAndTransferCutsWithBezierSegment(
201 const temporaryPointVector
& rPointVector
, const B2DPolygon
& rPolygon
,
202 sal_uInt32 nInd
, temporaryPointVector
& rTempPoints
)
204 // assuming that the subdivision to create rPolygon used aequidistant pieces
205 // (as in adaptiveSubdivideByCount) it is now possible to calculate back the
206 // cut positions in the polygon to relative cut positions on the original bezier
208 const sal_uInt32
nTempPointCount(rPointVector
.size());
209 const sal_uInt32
nEdgeCount(rPolygon
.count() ? rPolygon
.count() - 1L : 0L);
211 if(nTempPointCount
&& nEdgeCount
)
213 for(sal_uInt32
a(0L); a
< nTempPointCount
; a
++)
215 const temporaryPoint
& rTempPoint
= rPointVector
[a
];
216 const double fCutPosInPolygon((double)rTempPoint
.getIndex() + rTempPoint
.getCut());
217 const double fRelativeCutPos(fCutPosInPolygon
/ (double)nEdgeCount
);
218 rTempPoints
.push_back(temporaryPoint(rTempPoint
.getPoint(), nInd
, fRelativeCutPos
));
223 ////////////////////////////////////////////////////////////////////////////////
225 } // end of anonymous namespace
226 } // end of namespace basegfx
228 //////////////////////////////////////////////////////////////////////////////
234 ////////////////////////////////////////////////////////////////////////////////
235 // predefines for calls to this methods before method implementation
237 void findCuts(const B2DPolygon
& rCandidate
, temporaryPointVector
& rTempPoints
);
238 void findTouches(const B2DPolygon
& rEdgePolygon
, const B2DPolygon
& rPointPolygon
, temporaryPointVector
& rTempPoints
);
239 void findCuts(const B2DPolygon
& rCandidateA
, const B2DPolygon
& rCandidateB
, temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
);
241 ////////////////////////////////////////////////////////////////////////////////
243 void findEdgeCutsTwoEdges(
244 const B2DPoint
& rCurrA
, const B2DPoint
& rNextA
,
245 const B2DPoint
& rCurrB
, const B2DPoint
& rNextB
,
246 sal_uInt32 nIndA
, sal_uInt32 nIndB
,
247 temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
)
249 // no null length edges
250 if(!(rCurrA
.equal(rNextA
) || rCurrB
.equal(rNextB
)))
252 // no common start/end points, this can be no cuts
253 if(!(rCurrB
.equal(rCurrA
) || rCurrB
.equal(rNextA
) || rNextB
.equal(rCurrA
) || rNextB
.equal(rNextA
)))
255 const B2DVector
aVecA(rNextA
- rCurrA
);
256 const B2DVector
aVecB(rNextB
- rCurrB
);
257 double fCut(aVecA
.cross(aVecB
));
259 if(!fTools::equalZero(fCut
))
261 const double fZero(0.0);
262 const double fOne(1.0);
263 fCut
= (aVecB
.getY() * (rCurrB
.getX() - rCurrA
.getX()) + aVecB
.getX() * (rCurrA
.getY() - rCurrB
.getY())) / fCut
;
265 if(fTools::more(fCut
, fZero
) && fTools::less(fCut
, fOne
))
267 // it's a candidate, but also need to test parameter value of cut on line 2
270 // choose the more precise version
271 if(fabs(aVecB
.getX()) > fabs(aVecB
.getY()))
273 fCut2
= (rCurrA
.getX() + (fCut
* aVecA
.getX()) - rCurrB
.getX()) / aVecB
.getX();
277 fCut2
= (rCurrA
.getY() + (fCut
* aVecA
.getY()) - rCurrB
.getY()) / aVecB
.getY();
280 if(fTools::more(fCut2
, fZero
) && fTools::less(fCut2
, fOne
))
282 // cut is in range, add point. Two edges can have only one cut, but
283 // add a cut point to each list. The lists may be the same for
284 // self intersections.
285 const B2DPoint
aCutPoint(interpolate(rCurrA
, rNextA
, fCut
));
286 rTempPointsA
.push_back(temporaryPoint(aCutPoint
, nIndA
, fCut
));
287 rTempPointsB
.push_back(temporaryPoint(aCutPoint
, nIndB
, fCut2
));
295 ////////////////////////////////////////////////////////////////////////////////
297 void findCutsAndTouchesAndCommonForBezier(const B2DPolygon
& rCandidateA
, const B2DPolygon
& rCandidateB
, temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
)
300 // This new method is necessary since in findEdgeCutsBezierAndEdge and in findEdgeCutsTwoBeziers
301 // it is not sufficient to use findCuts() recursively. This will indeed find the cuts between the
302 // segments of the two temporarily adaptive subdivided bezier segments, but not the touches or
303 // equal points of them.
304 // It would be possible to find the toches using findTouches(), but at last with commpn points
305 // the adding of cut points (temporary points) would fail. But for these temporarily adaptive
306 // subdivided bezier segments, common points may be not very likely, but the bug shows that it
308 // Touch points are a little bit more likely than common points. All in all it is best to use
309 // a specialized method here which can profit from knowing that it is working on a special
310 // family of B2DPolygons: no curve segments included and not closed.
311 OSL_ENSURE(!rCandidateA
.areControlPointsUsed() && !rCandidateB
.areControlPointsUsed(), "findCutsAndTouchesAndCommonForBezier only works with subdivided polygons (!)");
312 OSL_ENSURE(!rCandidateA
.isClosed() && !rCandidateB
.isClosed(), "findCutsAndTouchesAndCommonForBezier only works with opened polygons (!)");
313 const sal_uInt32
nPointCountA(rCandidateA
.count());
314 const sal_uInt32
nPointCountB(rCandidateB
.count());
316 if(nPointCountA
> 1 && nPointCountB
> 1)
318 const sal_uInt32
nEdgeCountA(nPointCountA
- 1);
319 const sal_uInt32
nEdgeCountB(nPointCountB
- 1);
320 B2DPoint
aCurrA(rCandidateA
.getB2DPoint(0L));
322 for(sal_uInt32
a(0L); a
< nEdgeCountA
; a
++)
324 const B2DPoint
aNextA(rCandidateA
.getB2DPoint(a
+ 1L));
325 const B2DRange
aRangeA(aCurrA
, aNextA
);
326 B2DPoint
aCurrB(rCandidateB
.getB2DPoint(0L));
328 for(sal_uInt32
b(0L); b
< nEdgeCountB
; b
++)
330 const B2DPoint
aNextB(rCandidateB
.getB2DPoint(b
+ 1L));
331 const B2DRange
aRangeB(aCurrB
, aNextB
);
333 if(aRangeA
.overlaps(aRangeB
))
335 // no null length edges
336 if(!(aCurrA
.equal(aNextA
) || aCurrB
.equal(aNextB
)))
338 const B2DVector
aVecA(aNextA
- aCurrA
);
339 const B2DVector
aVecB(aNextB
- aCurrB
);
340 double fCutA(aVecA
.cross(aVecB
));
342 if(!fTools::equalZero(fCutA
))
344 const double fZero(0.0);
345 const double fOne(1.0);
346 fCutA
= (aVecB
.getY() * (aCurrB
.getX() - aCurrA
.getX()) + aVecB
.getX() * (aCurrA
.getY() - aCurrB
.getY())) / fCutA
;
348 // use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
349 // as 0.0 cut. The 1.0 cut will be registered in the next loop step
350 if(fTools::moreOrEqual(fCutA
, fZero
) && fTools::less(fCutA
, fOne
))
352 // it's a candidate, but also need to test parameter value of cut on line 2
355 // choose the more precise version
356 if(fabs(aVecB
.getX()) > fabs(aVecB
.getY()))
358 fCutB
= (aCurrA
.getX() + (fCutA
* aVecA
.getX()) - aCurrB
.getX()) / aVecB
.getX();
362 fCutB
= (aCurrA
.getY() + (fCutA
* aVecA
.getY()) - aCurrB
.getY()) / aVecB
.getY();
365 // use range [0.0 .. 1.0[, thus in the loop, all direct aCurrA cuts will be registered
366 // as 0.0 cut. The 1.0 cut will be registered in the next loop step
367 if(fTools::moreOrEqual(fCutB
, fZero
) && fTools::less(fCutB
, fOne
))
369 // cut is in both ranges. Add points for A and B
370 if(fTools::equalZero(fCutA
))
372 // ignore for start point in first edge; this is handled
373 // by outer methods and would just produce a double point
376 rTempPointsA
.push_back(temporaryPoint(aCurrA
, a
, 0.0));
381 const B2DPoint
aCutPoint(interpolate(aCurrA
, aNextA
, fCutA
));
382 rTempPointsA
.push_back(temporaryPoint(aCutPoint
, a
, fCutA
));
385 if(fTools::equalZero(fCutB
))
387 // ignore for start point in first edge; this is handled
388 // by outer methods and would just produce a double point
391 rTempPointsB
.push_back(temporaryPoint(aCurrB
, b
, 0.0));
396 const B2DPoint
aCutPoint(interpolate(aCurrB
, aNextB
, fCutB
));
397 rTempPointsB
.push_back(temporaryPoint(aCutPoint
, b
, fCutB
));
415 ////////////////////////////////////////////////////////////////////////////////
417 void findEdgeCutsBezierAndEdge(
418 const B2DCubicBezier
& rCubicA
,
419 const B2DPoint
& rCurrB
, const B2DPoint
& rNextB
,
420 sal_uInt32 nIndA
, sal_uInt32 nIndB
,
421 temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
)
423 // find all cuts between given bezier segment and edge. Add an entry to the tempPoints
424 // for each common point with the cut value describing the relative position on given
425 // bezier segment and edge.
426 B2DPolygon aTempPolygonA
;
427 B2DPolygon aTempPolygonEdge
;
428 temporaryPointVector aTempPointVectorA
;
429 temporaryPointVector aTempPointVectorEdge
;
431 // create subdivided polygons and find cuts between them
432 // Keep adaptiveSubdivideByCount due to needed quality
433 aTempPolygonA
.append(rCubicA
.getStartPoint());
434 rCubicA
.adaptiveSubdivideByCount(aTempPolygonA
, SUBDIVIDE_FOR_CUT_TEST_COUNT
);
435 aTempPolygonEdge
.append(rCurrB
);
436 aTempPolygonEdge
.append(rNextB
);
438 // #i76891# using findCuts recursively is not sufficient here
439 findCutsAndTouchesAndCommonForBezier(aTempPolygonA
, aTempPolygonEdge
, aTempPointVectorA
, aTempPointVectorEdge
);
441 if(aTempPointVectorA
.size())
443 // adapt tempVector entries to segment
444 adaptAndTransferCutsWithBezierSegment(aTempPointVectorA
, aTempPolygonA
, nIndA
, rTempPointsA
);
447 // append remapped tempVector entries for edge to tempPoints for edge
448 for(sal_uInt32
a(0L); a
< aTempPointVectorEdge
.size(); a
++)
450 const temporaryPoint
& rTempPoint
= aTempPointVectorEdge
[a
];
451 rTempPointsB
.push_back(temporaryPoint(rTempPoint
.getPoint(), nIndB
, rTempPoint
.getCut()));
455 ////////////////////////////////////////////////////////////////////////////////
457 void findEdgeCutsTwoBeziers(
458 const B2DCubicBezier
& rCubicA
,
459 const B2DCubicBezier
& rCubicB
,
460 sal_uInt32 nIndA
, sal_uInt32 nIndB
,
461 temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
)
463 // find all cuts between the two given bezier segments. Add an entry to the tempPoints
464 // for each common point with the cut value describing the relative position on given
466 B2DPolygon aTempPolygonA
;
467 B2DPolygon aTempPolygonB
;
468 temporaryPointVector aTempPointVectorA
;
469 temporaryPointVector aTempPointVectorB
;
471 // create subdivided polygons and find cuts between them
472 // Keep adaptiveSubdivideByCount due to needed quality
473 aTempPolygonA
.append(rCubicA
.getStartPoint());
474 rCubicA
.adaptiveSubdivideByCount(aTempPolygonA
, SUBDIVIDE_FOR_CUT_TEST_COUNT
);
475 aTempPolygonB
.append(rCubicB
.getStartPoint());
476 rCubicB
.adaptiveSubdivideByCount(aTempPolygonB
, SUBDIVIDE_FOR_CUT_TEST_COUNT
);
478 // #i76891# using findCuts recursively is not sufficient here
479 findCutsAndTouchesAndCommonForBezier(aTempPolygonA
, aTempPolygonB
, aTempPointVectorA
, aTempPointVectorB
);
481 if(aTempPointVectorA
.size())
483 // adapt tempVector entries to segment
484 adaptAndTransferCutsWithBezierSegment(aTempPointVectorA
, aTempPolygonA
, nIndA
, rTempPointsA
);
487 if(aTempPointVectorB
.size())
489 // adapt tempVector entries to segment
490 adaptAndTransferCutsWithBezierSegment(aTempPointVectorB
, aTempPolygonB
, nIndB
, rTempPointsB
);
494 ////////////////////////////////////////////////////////////////////////////////
496 void findEdgeCutsOneBezier(
497 const B2DCubicBezier
& rCubicA
,
498 sal_uInt32 nInd
, temporaryPointVector
& rTempPoints
)
500 // find all self-intersections on the given bezier segment. Add an entry to the tempPoints
501 // for each self intersection point with the cut value describing the relative position on given
503 B2DPolygon aTempPolygon
;
504 temporaryPointVector aTempPointVector
;
506 // create subdivided polygon and find cuts on it
507 // Keep adaptiveSubdivideByCount due to needed quality
508 aTempPolygon
.append(rCubicA
.getStartPoint());
509 rCubicA
.adaptiveSubdivideByCount(aTempPolygon
, SUBDIVIDE_FOR_CUT_TEST_COUNT
);
510 findCuts(aTempPolygon
, aTempPointVector
);
512 if(aTempPointVector
.size())
514 // adapt tempVector entries to segment
515 adaptAndTransferCutsWithBezierSegment(aTempPointVector
, aTempPolygon
, nInd
, rTempPoints
);
519 ////////////////////////////////////////////////////////////////////////////////
521 void findCuts(const B2DPolygon
& rCandidate
, temporaryPointVector
& rTempPoints
)
523 // find out if there are edges with intersections (self-cuts). If yes, add
524 // entries to rTempPoints accordingly
525 const sal_uInt32
nPointCount(rCandidate
.count());
529 const sal_uInt32
nEdgeCount(rCandidate
.isClosed() ? nPointCount
: nPointCount
- 1L);
533 const bool bCurvesInvolved(rCandidate
.areControlPointsUsed());
537 B2DCubicBezier aCubicA
;
538 B2DCubicBezier aCubicB
;
540 for(sal_uInt32
a(0L); a
< nEdgeCount
- 1L; a
++)
542 rCandidate
.getBezierSegment(a
, aCubicA
);
543 aCubicA
.testAndSolveTrivialBezier();
544 const bool bEdgeAIsCurve(aCubicA
.isBezier());
545 const B2DRange
aRangeA(aCubicA
.getRange());
549 // curved segments may have self-intersections, do not forget those (!)
550 findEdgeCutsOneBezier(aCubicA
, a
, rTempPoints
);
553 for(sal_uInt32
b(a
+ 1L); b
< nEdgeCount
; b
++)
555 rCandidate
.getBezierSegment(b
, aCubicB
);
556 aCubicB
.testAndSolveTrivialBezier();
557 const bool bEdgeBIsCurve(aCubicB
.isBezier());
558 const B2DRange
aRangeB(aCubicB
.getRange());
560 if(aRangeA
.overlaps(aRangeB
))
562 if(bEdgeAIsCurve
&& bEdgeBIsCurve
)
564 // test for bezier-bezier cuts
565 findEdgeCutsTwoBeziers(aCubicA
, aCubicB
, a
, b
, rTempPoints
, rTempPoints
);
567 else if(bEdgeAIsCurve
)
569 // test for bezier-edge cuts
570 findEdgeCutsBezierAndEdge(aCubicA
, aCubicB
.getStartPoint(), aCubicB
.getEndPoint(), a
, b
, rTempPoints
, rTempPoints
);
572 else if(bEdgeBIsCurve
)
574 // test for bezier-edge cuts
575 findEdgeCutsBezierAndEdge(aCubicB
, aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), b
, a
, rTempPoints
, rTempPoints
);
579 // test for simple edge-edge cuts
580 findEdgeCutsTwoEdges(aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), aCubicB
.getStartPoint(), aCubicB
.getEndPoint(),
581 a
, b
, rTempPoints
, rTempPoints
);
589 B2DPoint
aCurrA(rCandidate
.getB2DPoint(0L));
591 for(sal_uInt32
a(0L); a
< nEdgeCount
- 1L; a
++)
593 const B2DPoint
aNextA(rCandidate
.getB2DPoint(a
+ 1L == nPointCount
? 0L : a
+ 1L));
594 const B2DRange
aRangeA(aCurrA
, aNextA
);
595 B2DPoint
aCurrB(rCandidate
.getB2DPoint(a
+ 1L));
597 for(sal_uInt32
b(a
+ 1L); b
< nEdgeCount
; b
++)
599 const B2DPoint
aNextB(rCandidate
.getB2DPoint(b
+ 1L == nPointCount
? 0L : b
+ 1L));
600 const B2DRange
aRangeB(aCurrB
, aNextB
);
602 if(aRangeA
.overlaps(aRangeB
))
604 findEdgeCutsTwoEdges(aCurrA
, aNextA
, aCurrB
, aNextB
, a
, b
, rTempPoints
, rTempPoints
);
619 ////////////////////////////////////////////////////////////////////////////////
621 } // end of anonymous namespace
622 } // end of namespace basegfx
624 //////////////////////////////////////////////////////////////////////////////
630 ////////////////////////////////////////////////////////////////////////////////
632 void findTouchesOnEdge(
633 const B2DPoint
& rCurr
, const B2DPoint
& rNext
, const B2DPolygon
& rPointPolygon
,
634 sal_uInt32 nInd
, temporaryPointVector
& rTempPoints
)
636 // find out if points from rPointPolygon are positioned on given edge. If Yes, add
637 // points there to represent touches (which may be enter or leave nodes later).
638 const sal_uInt32
nPointCount(rPointPolygon
.count());
642 const B2DRange
aRange(rCurr
, rNext
);
643 const B2DVector
aEdgeVector(rNext
- rCurr
);
644 B2DVector
aNormalizedEdgeVector(aEdgeVector
);
645 aNormalizedEdgeVector
.normalize();
646 bool bTestUsingX(fabs(aEdgeVector
.getX()) > fabs(aEdgeVector
.getY()));
648 for(sal_uInt32
a(0L); a
< nPointCount
; a
++)
650 const B2DPoint
aTestPoint(rPointPolygon
.getB2DPoint(a
));
652 if(aRange
.isInside(aTestPoint
))
654 if(!aTestPoint
.equal(rCurr
) && !aTestPoint
.equal(rNext
))
656 const B2DVector
aTestVector(aTestPoint
- rCurr
);
658 if(areParallel(aNormalizedEdgeVector
, aTestVector
))
660 const double fCut((bTestUsingX
)
661 ? aTestVector
.getX() / aEdgeVector
.getX()
662 : aTestVector
.getY() / aEdgeVector
.getY());
663 const double fZero(0.0);
664 const double fOne(1.0);
666 if(fTools::more(fCut
, fZero
) && fTools::less(fCut
, fOne
))
668 rTempPoints
.push_back(temporaryPoint(aTestPoint
, nInd
, fCut
));
677 ////////////////////////////////////////////////////////////////////////////////
679 void findTouchesOnCurve(
680 const B2DCubicBezier
& rCubicA
, const B2DPolygon
& rPointPolygon
,
681 sal_uInt32 nInd
, temporaryPointVector
& rTempPoints
)
683 // find all points from rPointPolygon which touch the given bezier segment. Add an entry
684 // for each touch to the given pointVector. The cut for that entry is the relative position on
685 // the given bezier segment.
686 B2DPolygon aTempPolygon
;
687 temporaryPointVector aTempPointVector
;
689 // create subdivided polygon and find cuts on it
690 // Keep adaptiveSubdivideByCount due to needed quality
691 aTempPolygon
.append(rCubicA
.getStartPoint());
692 rCubicA
.adaptiveSubdivideByCount(aTempPolygon
, SUBDIVIDE_FOR_CUT_TEST_COUNT
);
693 findTouches(aTempPolygon
, rPointPolygon
, aTempPointVector
);
695 if(aTempPointVector
.size())
697 // adapt tempVector entries to segment
698 adaptAndTransferCutsWithBezierSegment(aTempPointVector
, aTempPolygon
, nInd
, rTempPoints
);
702 ////////////////////////////////////////////////////////////////////////////////
704 void findTouches(const B2DPolygon
& rEdgePolygon
, const B2DPolygon
& rPointPolygon
, temporaryPointVector
& rTempPoints
)
706 // find out if points from rPointPolygon touch edges from rEdgePolygon. If yes,
707 // add entries to rTempPoints
708 const sal_uInt32
nPointCount(rPointPolygon
.count());
709 const sal_uInt32
nEdgePointCount(rEdgePolygon
.count());
711 if(nPointCount
&& nEdgePointCount
)
713 const sal_uInt32
nEdgeCount(rEdgePolygon
.isClosed() ? nEdgePointCount
: nEdgePointCount
- 1L);
714 B2DPoint
aCurr(rEdgePolygon
.getB2DPoint(0));
716 for(sal_uInt32
a(0L); a
< nEdgeCount
; a
++)
718 const sal_uInt32
nNextIndex((a
+ 1) % nEdgePointCount
);
719 const B2DPoint
aNext(rEdgePolygon
.getB2DPoint(nNextIndex
));
721 if(!aCurr
.equal(aNext
))
723 bool bHandleAsSimpleEdge(true);
725 if(rEdgePolygon
.areControlPointsUsed())
727 const B2DPoint
aNextControlPoint(rEdgePolygon
.getNextControlPoint(a
));
728 const B2DPoint
aPrevControlPoint(rEdgePolygon
.getPrevControlPoint(nNextIndex
));
729 const bool bEdgeIsCurve(!aNextControlPoint
.equal(aCurr
) || !aPrevControlPoint
.equal(aNext
));
733 bHandleAsSimpleEdge
= false;
734 const B2DCubicBezier
aCubicA(aCurr
, aNextControlPoint
, aPrevControlPoint
, aNext
);
735 findTouchesOnCurve(aCubicA
, rPointPolygon
, a
, rTempPoints
);
739 if(bHandleAsSimpleEdge
)
741 findTouchesOnEdge(aCurr
, aNext
, rPointPolygon
, a
, rTempPoints
);
751 ////////////////////////////////////////////////////////////////////////////////
753 } // end of anonymous namespace
754 } // end of namespace basegfx
756 //////////////////////////////////////////////////////////////////////////////
762 ////////////////////////////////////////////////////////////////////////////////
764 void findCuts(const B2DPolygon
& rCandidateA
, const B2DPolygon
& rCandidateB
, temporaryPointVector
& rTempPointsA
, temporaryPointVector
& rTempPointsB
)
766 // find out if edges from both polygons cut. If so, add entries to rTempPoints which
767 // should be added to the polygons accordingly
768 const sal_uInt32
nPointCountA(rCandidateA
.count());
769 const sal_uInt32
nPointCountB(rCandidateB
.count());
771 if(nPointCountA
&& nPointCountB
)
773 const sal_uInt32
nEdgeCountA(rCandidateA
.isClosed() ? nPointCountA
: nPointCountA
- 1L);
774 const sal_uInt32
nEdgeCountB(rCandidateB
.isClosed() ? nPointCountB
: nPointCountB
- 1L);
776 if(nEdgeCountA
&& nEdgeCountB
)
778 const bool bCurvesInvolved(rCandidateA
.areControlPointsUsed() || rCandidateB
.areControlPointsUsed());
782 B2DCubicBezier aCubicA
;
783 B2DCubicBezier aCubicB
;
785 for(sal_uInt32
a(0L); a
< nEdgeCountA
; a
++)
787 rCandidateA
.getBezierSegment(a
, aCubicA
);
788 aCubicA
.testAndSolveTrivialBezier();
789 const bool bEdgeAIsCurve(aCubicA
.isBezier());
790 const B2DRange
aRangeA(aCubicA
.getRange());
792 for(sal_uInt32
b(0L); b
< nEdgeCountB
; b
++)
794 rCandidateB
.getBezierSegment(b
, aCubicB
);
795 aCubicB
.testAndSolveTrivialBezier();
796 const bool bEdgeBIsCurve(aCubicB
.isBezier());
797 const B2DRange
aRangeB(aCubicB
.getRange());
799 if(aRangeA
.overlaps(aRangeB
))
801 if(bEdgeAIsCurve
&& bEdgeBIsCurve
)
803 // test for bezier-bezier cuts
804 findEdgeCutsTwoBeziers(aCubicA
, aCubicB
, a
, b
, rTempPointsA
, rTempPointsB
);
806 else if(bEdgeAIsCurve
)
808 // test for bezier-edge cuts
809 findEdgeCutsBezierAndEdge(aCubicA
, aCubicB
.getStartPoint(), aCubicB
.getEndPoint(), a
, b
, rTempPointsA
, rTempPointsB
);
811 else if(bEdgeBIsCurve
)
813 // test for bezier-edge cuts
814 findEdgeCutsBezierAndEdge(aCubicB
, aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), b
, a
, rTempPointsB
, rTempPointsA
);
818 // test for simple edge-edge cuts
819 findEdgeCutsTwoEdges(aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), aCubicB
.getStartPoint(), aCubicB
.getEndPoint(),
820 a
, b
, rTempPointsA
, rTempPointsB
);
828 B2DPoint
aCurrA(rCandidateA
.getB2DPoint(0L));
830 for(sal_uInt32
a(0L); a
< nEdgeCountA
; a
++)
832 const B2DPoint
aNextA(rCandidateA
.getB2DPoint(a
+ 1L == nPointCountA
? 0L : a
+ 1L));
833 const B2DRange
aRangeA(aCurrA
, aNextA
);
834 B2DPoint
aCurrB(rCandidateB
.getB2DPoint(0L));
836 for(sal_uInt32
b(0L); b
< nEdgeCountB
; b
++)
838 const B2DPoint
aNextB(rCandidateB
.getB2DPoint(b
+ 1L == nPointCountB
? 0L : b
+ 1L));
839 const B2DRange
aRangeB(aCurrB
, aNextB
);
841 if(aRangeA
.overlaps(aRangeB
))
843 // test for simple edge-edge cuts
844 findEdgeCutsTwoEdges(aCurrA
, aNextA
, aCurrB
, aNextB
, a
, b
, rTempPointsA
, rTempPointsB
);
859 ////////////////////////////////////////////////////////////////////////////////
861 } // end of anonymous namespace
862 } // end of namespace basegfx
864 //////////////////////////////////////////////////////////////////////////////
870 ////////////////////////////////////////////////////////////////////////////////
872 B2DPolygon
addPointsAtCutsAndTouches(const B2DPolygon
& rCandidate
)
874 if(rCandidate
.count())
876 temporaryPointVector aTempPoints
;
878 findTouches(rCandidate
, rCandidate
, aTempPoints
);
879 findCuts(rCandidate
, aTempPoints
);
881 return mergeTemporaryPointsAndPolygon(rCandidate
, aTempPoints
);
889 ////////////////////////////////////////////////////////////////////////////////
891 B2DPolyPolygon
addPointsAtCutsAndTouches(const B2DPolyPolygon
& rCandidate
, bool bSelfIntersections
)
893 const sal_uInt32
nCount(rCandidate
.count());
897 B2DPolyPolygon aRetval
;
901 if(bSelfIntersections
)
903 // remove self intersections
904 aRetval
.append(addPointsAtCutsAndTouches(rCandidate
.getB2DPolygon(0L)));
909 aRetval
= rCandidate
;
914 // first solve self cuts and self touches for all contained single polygons
915 temporaryPolygonData
*pTempData
= new temporaryPolygonData
[nCount
];
918 for(a
= 0L; a
< nCount
; a
++)
920 if(bSelfIntersections
)
922 // use polygons with solved self intersections
923 pTempData
[a
].setPolygon(addPointsAtCutsAndTouches(rCandidate
.getB2DPolygon(a
)));
927 // copy given polygons
928 pTempData
[a
].setPolygon(rCandidate
.getB2DPolygon(a
));
932 // now cuts and touches between the polygons
933 for(a
= 0L; a
< nCount
; a
++)
935 for(b
= 0L; b
< nCount
; b
++)
939 // look for touches, compare each edge polygon to all other points
940 if(pTempData
[a
].getRange().overlaps(pTempData
[b
].getRange()))
942 findTouches(pTempData
[a
].getPolygon(), pTempData
[b
].getPolygon(), pTempData
[a
].getTemporaryPointVector());
948 // look for cuts, compare each edge polygon to following ones
949 if(pTempData
[a
].getRange().overlaps(pTempData
[b
].getRange()))
951 findCuts(pTempData
[a
].getPolygon(), pTempData
[b
].getPolygon(), pTempData
[a
].getTemporaryPointVector(), pTempData
[b
].getTemporaryPointVector());
957 // consolidate the result
958 for(a
= 0L; a
< nCount
; a
++)
960 aRetval
.append(mergeTemporaryPointsAndPolygon(pTempData
[a
].getPolygon(), pTempData
[a
].getTemporaryPointVector()));
974 ////////////////////////////////////////////////////////////////////////////////
976 B2DPolygon
addPointsAtCutsAndTouches(const B2DPolyPolygon
& rMask
, const B2DPolygon
& rCandidate
)
978 if(rCandidate
.count())
980 temporaryPointVector aTempPoints
;
981 temporaryPointVector aTempPointsUnused
;
983 for(sal_uInt32
a(0L); a
< rMask
.count(); a
++)
985 const B2DPolygon
aPartMask(rMask
.getB2DPolygon(a
));
987 findTouches(rCandidate
, aPartMask
, aTempPoints
);
988 findCuts(rCandidate
, aPartMask
, aTempPoints
, aTempPointsUnused
);
991 return mergeTemporaryPointsAndPolygon(rCandidate
, aTempPoints
);
999 ////////////////////////////////////////////////////////////////////////////////
1001 B2DPolyPolygon
addPointsAtCutsAndTouches(const B2DPolyPolygon
& rMask
, const B2DPolyPolygon
& rCandidate
)
1003 B2DPolyPolygon aRetval
;
1005 for(sal_uInt32
a(0L); a
< rCandidate
.count(); a
++)
1007 aRetval
.append(addPointsAtCutsAndTouches(rMask
, rCandidate
.getB2DPolygon(a
)));
1013 ////////////////////////////////////////////////////////////////////////////////
1015 B2DPolygon
addPointsAtCuts(const B2DPolygon
& rCandidate
, const B2DPoint
& rStart
, const B2DPoint
& rEnd
)
1017 const sal_uInt32
nCount(rCandidate
.count());
1019 if(nCount
&& !rStart
.equal(rEnd
))
1021 const B2DRange
aPolygonRange(rCandidate
.getB2DRange());
1022 const B2DRange
aEdgeRange(rStart
, rEnd
);
1024 if(aPolygonRange
.overlaps(aEdgeRange
))
1026 const sal_uInt32
nEdgeCount(rCandidate
.isClosed() ? nCount
: nCount
- 1);
1027 temporaryPointVector aTempPoints
;
1028 temporaryPointVector aUnusedTempPoints
;
1029 B2DCubicBezier aCubic
;
1031 for(sal_uInt32
a(0); a
< nEdgeCount
; a
++)
1033 rCandidate
.getBezierSegment(a
, aCubic
);
1034 B2DRange
aCubicRange(aCubic
.getStartPoint(), aCubic
.getEndPoint());
1036 if(aCubic
.isBezier())
1038 aCubicRange
.expand(aCubic
.getControlPointA());
1039 aCubicRange
.expand(aCubic
.getControlPointB());
1041 if(aCubicRange
.overlaps(aEdgeRange
))
1043 findEdgeCutsBezierAndEdge(aCubic
, rStart
, rEnd
, a
, 0, aTempPoints
, aUnusedTempPoints
);
1048 if(aCubicRange
.overlaps(aEdgeRange
))
1050 findEdgeCutsTwoEdges(aCubic
.getStartPoint(), aCubic
.getEndPoint(), rStart
, rEnd
, a
, 0, aTempPoints
, aUnusedTempPoints
);
1055 return mergeTemporaryPointsAndPolygon(rCandidate
, aTempPoints
);
1062 B2DPolyPolygon
addPointsAtCuts(const B2DPolyPolygon
& rCandidate
, const B2DPoint
& rStart
, const B2DPoint
& rEnd
)
1064 B2DPolyPolygon aRetval
;
1066 for(sal_uInt32
a(0); a
< rCandidate
.count(); a
++)
1068 aRetval
.append(addPointsAtCuts(rCandidate
.getB2DPolygon(a
), rStart
, rEnd
));
1074 ////////////////////////////////////////////////////////////////////////////////
1076 B2DPolygon
addPointsAtCuts(const B2DPolygon
& rCandidate
, const B2DPolyPolygon
& rPolyMask
)
1078 const sal_uInt32
nCountA(rCandidate
.count());
1079 const sal_uInt32
nCountM(rPolyMask
.count());
1081 if(nCountA
&& nCountM
)
1083 const B2DRange
aRangeA(rCandidate
.getB2DRange());
1084 const B2DRange
aRangeM(rPolyMask
.getB2DRange());
1086 if(aRangeA
.overlaps(aRangeM
))
1088 const sal_uInt32
nEdgeCountA(rCandidate
.isClosed() ? nCountA
: nCountA
- 1);
1089 temporaryPointVector aTempPointsA
;
1090 temporaryPointVector aUnusedTempPointsB
;
1092 for(sal_uInt32
m(0); m
< nCountM
; m
++)
1094 const B2DPolygon
aMask(rPolyMask
.getB2DPolygon(m
));
1095 const sal_uInt32
nCountB(aMask
.count());
1099 B2DCubicBezier aCubicA
;
1100 B2DCubicBezier aCubicB
;
1102 for(sal_uInt32
a(0); a
< nEdgeCountA
; a
++)
1104 rCandidate
.getBezierSegment(a
, aCubicA
);
1105 const bool bCubicAIsCurve(aCubicA
.isBezier());
1106 B2DRange
aCubicRangeA(aCubicA
.getStartPoint(), aCubicA
.getEndPoint());
1110 aCubicRangeA
.expand(aCubicA
.getControlPointA());
1111 aCubicRangeA
.expand(aCubicA
.getControlPointB());
1114 for(sal_uInt32
b(0); b
< nCountB
; b
++)
1116 aMask
.getBezierSegment(b
, aCubicB
);
1117 const bool bCubicBIsCurve(aCubicB
.isBezier());
1118 B2DRange
aCubicRangeB(aCubicB
.getStartPoint(), aCubicB
.getEndPoint());
1122 aCubicRangeB
.expand(aCubicB
.getControlPointA());
1123 aCubicRangeB
.expand(aCubicB
.getControlPointB());
1126 if(aCubicRangeA
.overlaps(aCubicRangeB
))
1128 if(bCubicAIsCurve
&& bCubicBIsCurve
)
1130 findEdgeCutsTwoBeziers(aCubicA
, aCubicB
, a
, b
, aTempPointsA
, aUnusedTempPointsB
);
1132 else if(bCubicAIsCurve
)
1134 findEdgeCutsBezierAndEdge(aCubicA
, aCubicB
.getStartPoint(), aCubicB
.getEndPoint(), a
, b
, aTempPointsA
, aUnusedTempPointsB
);
1136 else if(bCubicBIsCurve
)
1138 findEdgeCutsBezierAndEdge(aCubicB
, aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), b
, a
, aUnusedTempPointsB
, aTempPointsA
);
1142 findEdgeCutsTwoEdges(aCubicA
.getStartPoint(), aCubicA
.getEndPoint(), aCubicB
.getStartPoint(), aCubicB
.getEndPoint(), a
, b
, aTempPointsA
, aUnusedTempPointsB
);
1150 return mergeTemporaryPointsAndPolygon(rCandidate
, aTempPointsA
);
1157 B2DPolyPolygon
addPointsAtCuts(const B2DPolyPolygon
& rCandidate
, const B2DPolyPolygon
& rMask
)
1159 B2DPolyPolygon aRetval
;
1161 for(sal_uInt32
a(0); a
< rCandidate
.count(); a
++)
1163 aRetval
.append(addPointsAtCuts(rCandidate
.getB2DPolygon(a
), rMask
));
1169 ////////////////////////////////////////////////////////////////////////////////
1171 } // end of namespace tools
1172 } // end of namespace basegfx
1174 //////////////////////////////////////////////////////////////////////////////