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30 #ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX
31 #define _CHART2_TP_3D_SCENE_GEOMETRY_HXX
33 #include <com/sun/star/beans/XPropertySet.hpp>
34 #include <basegfx/matrix/b3dhommatrix.hxx>
36 // header for class TabPage
37 #include <vcl/tabpage.hxx>
38 // header for class FixedLine
39 #include <vcl/fixed.hxx>
40 // header for class MetricField
41 #include <vcl/field.hxx>
42 // header for class OKButton
43 #ifndef _SV_BUTTON_HXX
44 #include <vcl/button.hxx>
47 #include "ControllerLockGuard.hxx"
49 //.............................................................................
52 //.............................................................................
54 class ThreeD_SceneGeometry_TabPage
: public TabPage
57 ThreeD_SceneGeometry_TabPage( Window
* pWindow
,
58 const ::com::sun::star::uno::Reference
<
59 ::com::sun::star::beans::XPropertySet
> & xSceneProperties
,
60 ControllerLockHelper
& rControllerLockHelper
);
61 virtual ~ThreeD_SceneGeometry_TabPage();
63 // has to be called in case the dialog was closed with OK
64 void commitPendingChanges();
66 // is called by timer to apply changes to model
67 DECL_LINK( AngleChanged
, void* );
68 // is called immediately when a field changes
69 DECL_LINK( AngleEdited
, void* );
71 // is called by timer to apply changes to model
72 DECL_LINK( PerspectiveChanged
, void* );
73 // is called immediately when a field changes
74 DECL_LINK( PerspectiveEdited
, void* );
75 DECL_LINK( PerspectiveToggled
, void* );
76 DECL_LINK( RightAngledAxesToggled
, void* );
79 void fillDialogAnglesFromModel() const;
80 void applyAnglesToModel();
81 void applyPerspectiveToModel();
83 ::com::sun::star::uno::Reference
<
84 ::com::sun::star::beans::XPropertySet
> m_xSceneProperties
;
86 CheckBox m_aCbxRightAngledAxes
;
88 FixedText m_aFtXRotation
;
89 MetricField m_aMFXRotation
;
91 FixedText m_aFtYRotation
;
92 MetricField m_aMFYRotation
;
94 FixedText m_aFtZRotation
;
95 MetricField m_aMFZRotation
;
97 CheckBox m_aCbxPerspective
;
98 MetricField m_aMFPerspective
;
100 //to keep old values when switching to right angled axes
101 sal_Int64 m_nXRotation
;
102 sal_Int64 m_nYRotation
;
103 sal_Int64 m_nZRotation
;
105 bool m_bAngleChangePending
;
106 bool m_bPerspectiveChangePending
;
108 ControllerLockHelper
& m_rControllerLockHelper
;
111 //.............................................................................
113 //.............................................................................