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[ooovba.git] / drawinglayer / source / primitive3d / sdrcubeprimitive3d.cxx
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1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: sdrcubeprimitive3d.cxx,v $
7 * $Revision: 1.11 $
9 * last change: $Author: aw $ $Date: 2008-06-10 09:29:33 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32 * MA 02111-1307 USA
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
40 #include <basegfx/polygon/b3dpolypolygontools.hxx>
41 #include <basegfx/polygon/b3dpolygon.hxx>
42 #include <basegfx/matrix/b2dhommatrix.hxx>
43 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
44 #include <basegfx/tools/canvastools.hxx>
45 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
46 #include <drawinglayer/primitive3d/hittestprimitive3d.hxx>
47 #include <drawinglayer/attribute/sdrattribute.hxx>
49 //////////////////////////////////////////////////////////////////////////////
51 using namespace com::sun::star;
53 //////////////////////////////////////////////////////////////////////////////
55 namespace drawinglayer
57 namespace primitive3d
59 Primitive3DSequence SdrCubePrimitive3D::createLocalDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
61 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
62 Primitive3DSequence aRetval;
63 basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
65 // normal creation
66 if(getSdrLFSAttribute().getFill())
68 if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
69 || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
71 // create sphere normals
72 const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
73 aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
76 if(getSdr3DObjectAttribute().getNormalsInvert())
78 // invert normals
79 aFill = basegfx::tools::invertNormals(aFill);
83 // texture coordinates
84 if(getSdrLFSAttribute().getFill())
86 // handle texture coordinates X
87 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
88 const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
89 const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
91 // handle texture coordinates Y
92 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
93 const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
94 const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
96 if(bParallelX || bParallelY)
98 // apply parallel texture coordinates in X and/or Y
99 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
100 aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
103 if(bSphereX || bSphereY)
105 // apply spherical texture coordinates in X and/or Y
106 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
107 const basegfx::B3DPoint aCenter(aRange.getCenter());
108 aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
111 if(bObjectSpecificX || bObjectSpecificY)
113 // object-specific
114 for(sal_uInt32 a(0L); a < aFill.count(); a++)
116 basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
118 if(aTmpPoly.count() >= 4L)
120 for(sal_uInt32 b(0L); b < 4L; b++)
122 basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
124 if(bObjectSpecificX)
126 aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
129 if(bObjectSpecificY)
131 aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
134 aTmpPoly.setTextureCoordinate(b, aPoint);
137 aFill.setB3DPolygon(a, aTmpPoly);
142 // transform texture coordinates to texture size
143 basegfx::B2DHomMatrix aTexMatrix;
144 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
145 aFill.transformTextureCoordiantes(aTexMatrix);
148 // build vector of PolyPolygons
149 ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
151 for(sal_uInt32 a(0L); a < aFill.count(); a++)
153 a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
156 if(getSdrLFSAttribute().getFill())
158 // add fill
159 aRetval = create3DPolyPolygonFillPrimitives(
160 a3DPolyPolygonVector,
161 getTransform(),
162 getTextureSize(),
163 getSdr3DObjectAttribute(),
164 *getSdrLFSAttribute().getFill(),
165 getSdrLFSAttribute().getFillFloatTransGradient());
167 else
169 // create simplified 3d hit test geometry
170 const attribute::SdrFillAttribute aSimplifiedFillAttribute(0.0, basegfx::BColor(), 0, 0, 0);
172 aRetval = create3DPolyPolygonFillPrimitives(
173 a3DPolyPolygonVector,
174 getTransform(),
175 getTextureSize(),
176 getSdr3DObjectAttribute(),
177 aSimplifiedFillAttribute,
180 // encapsulate in HitTestPrimitive3D and add
181 const Primitive3DReference xRef(new HitTestPrimitive3D(aRetval));
182 aRetval = Primitive3DSequence(&xRef, 1L);
185 // add line
186 if(getSdrLFSAttribute().getLine())
188 basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
189 const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine()));
190 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
193 // add shadow
194 if(getSdrLFSAttribute().getShadow() && aRetval.hasElements())
196 const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
197 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
200 return aRetval;
203 SdrCubePrimitive3D::SdrCubePrimitive3D(
204 const basegfx::B3DHomMatrix& rTransform,
205 const basegfx::B2DVector& rTextureSize,
206 const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
207 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
208 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
212 bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
214 return SdrPrimitive3D::operator==(rPrimitive);
217 basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
219 // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
220 // The parent implementation which uses the ranges of the decomposition would be more
221 // corrcet, but for historical reasons it is necessary to do the old method: To get
222 // the range of the non-transformed geometry and transform it then. This leads to different
223 // ranges where the new method is more correct, but the need to keep the old behaviour
224 // has priority here.
225 return getStandard3DRange();
228 // provide unique ID
229 ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
231 } // end of namespace primitive3d
232 } // end of namespace drawinglayer
234 //////////////////////////////////////////////////////////////////////////////
235 // eof