update dev300-m58
[ooovba.git] / drawinglayer / source / primitive3d / sdrsphereprimitive3d.cxx
blobb03fe9801d41b95e7870b816e82616de6cef2e59
1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: sdrsphereprimitive3d.cxx,v $
7 * $Revision: 1.12 $
9 * last change: $Author: aw $ $Date: 2008-06-10 09:29:33 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32 * MA 02111-1307 USA
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
40 #include <basegfx/polygon/b3dpolypolygontools.hxx>
41 #include <basegfx/matrix/b2dhommatrix.hxx>
42 #include <basegfx/polygon/b3dpolygon.hxx>
43 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
44 #include <basegfx/tools/canvastools.hxx>
45 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
46 #include <drawinglayer/primitive3d/hittestprimitive3d.hxx>
47 #include <drawinglayer/attribute/sdrattribute.hxx>
49 //////////////////////////////////////////////////////////////////////////////
51 using namespace com::sun::star;
53 //////////////////////////////////////////////////////////////////////////////
55 namespace drawinglayer
57 namespace primitive3d
59 Primitive3DSequence SdrSpherePrimitive3D::createLocalDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
61 Primitive3DSequence aRetval;
62 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
63 const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
64 || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind());
66 // create unit geometry
67 basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange,
68 getHorizontalSegments(), getVerticalSegments(), bCreateNormals));
70 // normal inversion
71 if(getSdrLFSAttribute().getFill()
72 && bCreateNormals
73 && getSdr3DObjectAttribute().getNormalsInvert()
74 && aFill.areNormalsUsed())
76 // invert normals
77 aFill = basegfx::tools::invertNormals(aFill);
80 // texture coordinates
81 if(getSdrLFSAttribute().getFill())
83 // handle texture coordinates X
84 const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
85 const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
86 const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX());
88 // handle texture coordinates Y
89 const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
90 const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
91 const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY());
93 if(bParallelX || bParallelY)
95 // apply parallel texture coordinates in X and/or Y
96 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
97 aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
100 if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY)
102 double fRelativeAngle(0.0);
104 if(bObjectSpecificX)
106 // Since the texture coordinates are (for historical reasons)
107 // different from forced to sphere texture coordinates,
108 // create a old version from it by rotating to old state before applying
109 // the texture coordinates to emulate old behaviour
110 fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments());
111 basegfx::B3DHomMatrix aRot;
112 aRot.rotate(0.0, fRelativeAngle, 0.0);
113 aFill.transform(aRot);
116 // apply spherical texture coordinates in X and/or Y
117 const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
118 const basegfx::B3DPoint aCenter(aRange.getCenter());
119 aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter,
120 bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY);
122 if(bObjectSpecificX)
124 // rotate back again
125 basegfx::B3DHomMatrix aRot;
126 aRot.rotate(0.0, -fRelativeAngle, 0.0);
127 aFill.transform(aRot);
131 // transform texture coordinates to texture size
132 basegfx::B2DHomMatrix aTexMatrix;
133 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
134 aFill.transformTextureCoordiantes(aTexMatrix);
137 // build vector of PolyPolygons
138 ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
140 for(sal_uInt32 a(0L); a < aFill.count(); a++)
142 a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
145 if(getSdrLFSAttribute().getFill())
147 // add fill
148 aRetval = create3DPolyPolygonFillPrimitives(
149 a3DPolyPolygonVector,
150 getTransform(),
151 getTextureSize(),
152 getSdr3DObjectAttribute(),
153 *getSdrLFSAttribute().getFill(),
154 getSdrLFSAttribute().getFillFloatTransGradient());
156 else
158 // create simplified 3d hit test geometry
159 const attribute::SdrFillAttribute aSimplifiedFillAttribute(0.0, basegfx::BColor(), 0, 0, 0);
161 aRetval = create3DPolyPolygonFillPrimitives(
162 a3DPolyPolygonVector,
163 getTransform(),
164 getTextureSize(),
165 getSdr3DObjectAttribute(),
166 aSimplifiedFillAttribute,
169 // encapsulate in HitTestPrimitive3D and add
170 const Primitive3DReference xRef(new HitTestPrimitive3D(aRetval));
171 aRetval = Primitive3DSequence(&xRef, 1L);
174 // add line
175 if(getSdrLFSAttribute().getLine())
177 basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments()));
178 const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aSphere, getTransform(), *getSdrLFSAttribute().getLine()));
179 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
182 // add shadow
183 if(getSdrLFSAttribute().getShadow() && aRetval.hasElements())
185 const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
186 appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
189 return aRetval;
192 SdrSpherePrimitive3D::SdrSpherePrimitive3D(
193 const basegfx::B3DHomMatrix& rTransform,
194 const basegfx::B2DVector& rTextureSize,
195 const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
196 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
197 sal_uInt32 nHorizontalSegments,
198 sal_uInt32 nVerticalSegments)
199 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
200 mnHorizontalSegments(nHorizontalSegments),
201 mnVerticalSegments(nVerticalSegments)
205 bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
207 if(SdrPrimitive3D::operator==(rPrimitive))
209 const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive);
211 return (getHorizontalSegments() == rCompare.getHorizontalSegments()
212 && getVerticalSegments() == rCompare.getVerticalSegments());
215 return false;
218 basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
220 // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
221 // The parent implementation which uses the ranges of the decomposition would be more
222 // corrcet, but for historical reasons it is necessary to do the old method: To get
223 // the range of the non-transformed geometry and transform it then. This leads to different
224 // ranges where the new method is more correct, but the need to keep the old behaviour
225 // has priority here.
226 return getStandard3DRange();
229 // provide unique ID
230 ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D)
232 } // end of namespace primitive3d
233 } // end of namespace drawinglayer
235 //////////////////////////////////////////////////////////////////////////////
236 // eof