1 /*************************************************************************
3 * OpenOffice.org - a multi-platform office productivity suite
5 * $RCSfile: defaultprocessor3d.cxx,v $
9 * last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $
11 * The Contents of this file are made available subject to
12 * the terms of GNU Lesser General Public License Version 2.1.
15 * GNU Lesser General Public License Version 2.1
16 * =============================================
17 * Copyright 2005 by Sun Microsystems, Inc.
18 * 901 San Antonio Road, Palo Alto, CA 94303, USA
20 * This library is free software; you can redistribute it and/or
21 * modify it under the terms of the GNU Lesser General Public
22 * License version 2.1, as published by the Free Software Foundation.
24 * This library is distributed in the hope that it will be useful,
25 * but WITHOUT ANY WARRANTY; without even the implied warranty of
26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
27 * Lesser General Public License for more details.
29 * You should have received a copy of the GNU Lesser General Public
30 * License along with this library; if not, write to the Free Software
31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
34 ************************************************************************/
36 // MARKER(update_precomp.py): autogen include statement, do not remove
37 #include "precompiled_drawinglayer.hxx"
39 #include <drawinglayer/processor3d/defaultprocessor3d.hxx>
40 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
41 #include <drawinglayer/texture/texture.hxx>
42 #include <drawinglayer/texture/texture3d.hxx>
43 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
44 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
45 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
46 #include <basegfx/polygon/b3dpolygontools.hxx>
47 #include <drawinglayer/attribute/materialattribute3d.hxx>
48 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
49 #include <basegfx/polygon/b3dpolypolygontools.hxx>
50 #include <com/sun/star/drawing/ShadeMode.hpp>
51 #include <drawinglayer/attribute/sdrattribute3d.hxx>
52 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
53 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
55 //////////////////////////////////////////////////////////////////////////////
57 using namespace com::sun::star
;
59 //////////////////////////////////////////////////////////////////////////////
61 namespace drawinglayer
65 void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D
& rPrimitive
, bool bTransparence
)
67 const primitive3d::Primitive3DSequence
& rSubSequence
= rPrimitive
.getChildren();
69 if(rSubSequence
.hasElements())
72 const bool bOldModulate(getModulate()); mbModulate
= rPrimitive
.getModulate();
73 const bool bOldFilter(getFilter()); mbFilter
= rPrimitive
.getFilter();
74 const bool bOldSimpleTextureActive(mbSimpleTextureActive
);
75 texture::GeoTexSvx
* pOldTex
= (bTransparence
) ? mpTransparenceGeoTexSvx
: mpGeoTexSvx
;
78 const attribute::FillGradientAttribute
& rFillGradient
= rPrimitive
.getGradient();
79 const basegfx::B2DRange
aOutlineRange(0.0, 0.0, rPrimitive
.getTextureSize().getX(), rPrimitive
.getTextureSize().getY());
80 const attribute::GradientStyle
aGradientStyle(rFillGradient
.getStyle());
81 sal_uInt32
nSteps(rFillGradient
.getSteps());
82 const basegfx::BColor
aStart(rFillGradient
.getStartColor());
83 const basegfx::BColor
aEnd(rFillGradient
.getEndColor());
84 const sal_uInt32
nMaxSteps(sal_uInt32((aStart
.getMaximumDistance(aEnd
) * 127.5) + 0.5));
85 texture::GeoTexSvx
* pNewTex
= 0L;
89 // there IS a color distance
100 if(nSteps
> nMaxSteps
)
105 switch(aGradientStyle
)
107 case attribute::GRADIENTSTYLE_LINEAR
:
109 pNewTex
= new texture::GeoTexSvxGradientLinear(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), -rFillGradient
.getAngle());
112 case attribute::GRADIENTSTYLE_AXIAL
:
114 pNewTex
= new texture::GeoTexSvxGradientAxial(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), -rFillGradient
.getAngle());
117 case attribute::GRADIENTSTYLE_RADIAL
:
119 pNewTex
= new texture::GeoTexSvxGradientRadial(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), rFillGradient
.getOffsetX(), rFillGradient
.getOffsetY());
122 case attribute::GRADIENTSTYLE_ELLIPTICAL
:
124 pNewTex
= new texture::GeoTexSvxGradientElliptical(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), rFillGradient
.getOffsetX(), rFillGradient
.getOffsetY(), -rFillGradient
.getAngle());
127 case attribute::GRADIENTSTYLE_SQUARE
:
129 pNewTex
= new texture::GeoTexSvxGradientSquare(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), rFillGradient
.getOffsetX(), rFillGradient
.getOffsetY(), -rFillGradient
.getAngle());
132 case attribute::GRADIENTSTYLE_RECT
:
134 pNewTex
= new texture::GeoTexSvxGradientRect(aOutlineRange
, aStart
, aEnd
, nSteps
, rFillGradient
.getBorder(), rFillGradient
.getOffsetX(), rFillGradient
.getOffsetY(), -rFillGradient
.getAngle());
139 mbSimpleTextureActive
= false;
143 // no color distance -> same color, use simple texture
144 pNewTex
= new texture::GeoTexSvxMono(aStart
, 1.0 - aStart
.luminance());
145 mbSimpleTextureActive
= true;
148 // set created texture
151 mpTransparenceGeoTexSvx
= pNewTex
;
155 mpGeoTexSvx
= pNewTex
;
159 process(rSubSequence
);
165 mbModulate
= bOldModulate
;
166 mbFilter
= bOldFilter
;
167 mbSimpleTextureActive
= bOldSimpleTextureActive
;
171 mpTransparenceGeoTexSvx
= pOldTex
;
175 mpGeoTexSvx
= pOldTex
;
180 void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D
& rPrimitive
)
182 const primitive3d::Primitive3DSequence
& rSubSequence
= rPrimitive
.getChildren();
184 if(rSubSequence
.hasElements())
187 const bool bOldModulate(getModulate()); mbModulate
= rPrimitive
.getModulate();
188 const bool bOldFilter(getFilter()); mbFilter
= rPrimitive
.getFilter();
189 texture::GeoTexSvx
* pOldTex
= mpGeoTexSvx
;
191 // calculate logic pixel size in object coordinates. Create transformation view
192 // to object by inverting ObjectToView
193 basegfx::B3DHomMatrix
aInvObjectToView(getViewInformation3D().getObjectToView());
194 aInvObjectToView
.invert();
196 // back-project discrete coordinates to object coordinates and extract
198 const basegfx::B3DPoint
aZero(aInvObjectToView
* basegfx::B3DPoint(0.0, 0.0, 0.0));
199 const basegfx::B3DPoint
aOne(aInvObjectToView
* basegfx::B3DPoint(1.0, 1.0, 1.0));
200 const basegfx::B3DVector
aLogicPixel(aOne
- aZero
);
201 double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel
.getX()), fabs(aLogicPixel
.getY())), fabs(aLogicPixel
.getZ())));
203 // calculate logic pixel size in texture coordinates
204 const double fLogicTexSizeX(fLogicPixelSizeWorld
/ rPrimitive
.getTextureSize().getX());
205 const double fLogicTexSizeY(fLogicPixelSizeWorld
/ rPrimitive
.getTextureSize().getY());
206 const double fLogicTexSize(fLogicTexSizeX
> fLogicTexSizeY
? fLogicTexSizeX
: fLogicTexSizeY
);
208 // create texture and set
209 texture::GeoTexSvxMultiHatch
* pNewTex
= new texture::GeoTexSvxMultiHatch(rPrimitive
, fLogicTexSize
);
210 mpGeoTexSvx
= pNewTex
;
213 process(rSubSequence
);
219 mbModulate
= bOldModulate
;
220 mbFilter
= bOldFilter
;
221 mpGeoTexSvx
= pOldTex
;
225 void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D
& rPrimitive
)
227 const primitive3d::Primitive3DSequence
& rSubSequence
= rPrimitive
.getChildren();
229 if(rSubSequence
.hasElements())
232 const bool bOldModulate(getModulate()); mbModulate
= rPrimitive
.getModulate();
233 const bool bOldFilter(getFilter()); mbFilter
= rPrimitive
.getFilter();
234 texture::GeoTexSvx
* pOldTex
= mpGeoTexSvx
;
237 const attribute::FillBitmapAttribute
& rFillBitmapAttribute
= rPrimitive
.getBitmap();
239 if(rFillBitmapAttribute
.getTiling())
241 mpGeoTexSvx
= new texture::GeoTexSvxBitmapTiled(
242 rFillBitmapAttribute
.getBitmap(),
243 rFillBitmapAttribute
.getTopLeft() * rPrimitive
.getTextureSize(),
244 rFillBitmapAttribute
.getSize() * rPrimitive
.getTextureSize());
248 mpGeoTexSvx
= new texture::GeoTexSvxBitmap(
249 rFillBitmapAttribute
.getBitmap(),
250 rFillBitmapAttribute
.getTopLeft() * rPrimitive
.getTextureSize(),
251 rFillBitmapAttribute
.getSize() * rPrimitive
.getTextureSize());
255 process(rSubSequence
);
261 mbModulate
= bOldModulate
;
262 mbFilter
= bOldFilter
;
263 mpGeoTexSvx
= pOldTex
;
267 void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D
& rModifiedCandidate
)
269 const primitive3d::Primitive3DSequence
& rSubSequence
= rModifiedCandidate
.getChildren();
271 if(rSubSequence
.hasElements())
273 // put modifier on stack
274 maBColorModifierStack
.push(rModifiedCandidate
.getColorModifier());
277 process(rModifiedCandidate
.getChildren());
279 // remove modifier from stack
280 maBColorModifierStack
.pop();
284 void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
)
286 basegfx::B3DPolygon
aHairline(rPrimitive
.getB3DPolygon());
288 if(aHairline
.count())
290 // hairlines need no extra data, clear it
291 aHairline
.clearTextureCoordinates();
292 aHairline
.clearNormals();
293 aHairline
.clearBColors();
295 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
296 aHairline
.transform(getViewInformation3D().getObjectToView());
297 const basegfx::B3DRange
a3DRange(basegfx::tools::getRange(aHairline
));
298 const basegfx::B2DRange
a2DRange(a3DRange
.getMinX(), a3DRange
.getMinY(), a3DRange
.getMaxX(), a3DRange
.getMaxY());
300 if(a2DRange
.overlaps(maRasterRange
))
302 const attribute::MaterialAttribute3D
aMaterial(maBColorModifierStack
.getModifiedColor(rPrimitive
.getBColor()));
304 rasterconvertB3DPolygon(aMaterial
, aHairline
);
309 void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
)
311 basegfx::B3DPolyPolygon
aFill(rPrimitive
.getB3DPolyPolygon());
312 basegfx::BColor
aObjectColor(rPrimitive
.getMaterial().getColor());
313 bool bPaintIt(aFill
.count());
315 // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
316 const ::com::sun::star::drawing::ShadeMode
aShadeMode(
317 aFill
.areNormalsUsed() ?
318 getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT
);
322 // get rid of texture coordinates if there is no texture
323 if(aFill
.areTextureCoordinatesUsed() && !getGeoTexSvx() && !getTransparenceGeoTexSvx())
325 aFill
.clearTextureCoordinates();
328 // #i98295# get rid of normals and color early when not needed
329 if(::com::sun::star::drawing::ShadeMode_FLAT
== aShadeMode
)
331 aFill
.clearNormals();
332 aFill
.clearBColors();
335 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
336 aFill
.transform(getViewInformation3D().getObjectToView());
337 const basegfx::B3DRange
a3DRange(basegfx::tools::getRange(aFill
));
338 const basegfx::B2DRange
a2DRange(a3DRange
.getMinX(), a3DRange
.getMinY(), a3DRange
.getMaxX(), a3DRange
.getMaxY());
340 bPaintIt
= a2DRange
.overlaps(maRasterRange
);
343 // check if it shall be painted regarding hiding of normals (backface culling)
344 if(bPaintIt
&& !rPrimitive
.getDoubleSided())
346 // get plane normal of polygon in view coordinates (with ZBuffer values),
347 // left-handed coordinate system
348 const basegfx::B3DVector
aPlaneNormal(aFill
.getB3DPolygon(0L).getNormal());
350 if(aPlaneNormal
.getZ() > 0.0)
358 // prepare ObjectToEye in NormalTransform
359 basegfx::B3DHomMatrix
aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
361 if(getSdrSceneAttribute().getTwoSidedLighting())
363 // get plane normal of polygon in view coordinates (with ZBuffer values),
364 // left-handed coordinate system
365 const basegfx::B3DVector
aPlaneNormal(aFill
.getB3DPolygon(0L).getNormal());
367 if(aPlaneNormal
.getZ() > 0.0)
370 aNormalTransform
.scale(-1.0, -1.0, -1.0);
376 case ::com::sun::star::drawing::ShadeMode_PHONG
:
378 // phong shading. Transform normals to eye coor
379 aFill
.transformNormals(aNormalTransform
);
382 case ::com::sun::star::drawing::ShadeMode_SMOOTH
:
384 // gouraud shading. Transform normals to eye coor
385 aFill
.transformNormals(aNormalTransform
);
387 // prepare color model parameters, evtl. use blend color
388 const basegfx::BColor
aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive
.getMaterial().getColor());
389 const basegfx::BColor
& rSpecular(rPrimitive
.getMaterial().getSpecular());
390 const basegfx::BColor
& rEmission(rPrimitive
.getMaterial().getEmission());
391 const sal_uInt16
nSpecularIntensity(rPrimitive
.getMaterial().getSpecularIntensity());
393 // solve color model for each normal vector, set colors at points. Clear normals.
394 for(sal_uInt32
a(0L); a
< aFill
.count(); a
++)
396 basegfx::B3DPolygon
aPartFill(aFill
.getB3DPolygon(a
));
398 for(sal_uInt32
b(0L); b
< aPartFill
.count(); b
++)
400 // solve color model. Transform normal to eye coor
401 const basegfx::B3DVector
aNormal(aPartFill
.getNormal(b
));
402 const basegfx::BColor
aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal
, aColor
, rSpecular
, rEmission
, nSpecularIntensity
));
403 aPartFill
.setBColor(b
, aSolvedColor
);
406 // clear normals on this part polygon and write it back
407 aPartFill
.clearNormals();
408 aFill
.setB3DPolygon(a
, aPartFill
);
412 case ::com::sun::star::drawing::ShadeMode_FLAT
:
414 // flat shading. Get plane vector in eye coordinates
415 const basegfx::B3DVector
aPlaneEyeNormal(aNormalTransform
* rPrimitive
.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
417 // prepare color model parameters, evtl. use blend color
418 const basegfx::BColor
aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive
.getMaterial().getColor());
419 const basegfx::BColor
& rSpecular(rPrimitive
.getMaterial().getSpecular());
420 const basegfx::BColor
& rEmission(rPrimitive
.getMaterial().getEmission());
421 const sal_uInt16
nSpecularIntensity(rPrimitive
.getMaterial().getSpecularIntensity());
423 // solve color model for plane vector and use that color for whole plane
424 aObjectColor
= getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal
, aColor
, rSpecular
, rEmission
, nSpecularIntensity
);
427 default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
429 // draft, just use object color which is already set. Delete all other infos
430 aFill
.clearNormals();
431 aFill
.clearBColors();
436 // draw it to ZBuffer
437 const attribute::MaterialAttribute3D
aMaterial(
438 maBColorModifierStack
.getModifiedColor(aObjectColor
),
439 rPrimitive
.getMaterial().getSpecular(),
440 rPrimitive
.getMaterial().getEmission(),
441 rPrimitive
.getMaterial().getSpecularIntensity());
443 rasterconvertB3DPolyPolygon(aMaterial
, aFill
);
447 void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D
& rTransformCandidate
)
449 // transform group. Remember current transformations
450 const geometry::ViewInformation3D
aLastViewInformation3D(getViewInformation3D());
452 // create new transformation; add new object transform from right side
453 const geometry::ViewInformation3D
aNewViewInformation3D(
454 aLastViewInformation3D
.getObjectTransformation() * rTransformCandidate
.getTransformation(),
455 aLastViewInformation3D
.getOrientation(),
456 aLastViewInformation3D
.getProjection(),
457 aLastViewInformation3D
.getDeviceToView(),
458 aLastViewInformation3D
.getViewTime(),
459 aLastViewInformation3D
.getExtendedInformationSequence());
460 updateViewInformation(aNewViewInformation3D
);
462 // let break down recursively
463 process(rTransformCandidate
.getChildren());
465 // restore transformations
466 updateViewInformation(aLastViewInformation3D
);
469 void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rBasePrimitive
)
471 // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
472 switch(rBasePrimitive
.getPrimitiveID())
474 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D
:
476 // GradientTexturePrimitive3D
477 const primitive3d::GradientTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::GradientTexturePrimitive3D
& >(rBasePrimitive
);
478 impRenderGradientTexturePrimitive3D(rPrimitive
, false);
481 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D
:
483 // HatchTexturePrimitive3D
484 static bool bDoHatchDecomposition(false);
486 if(bDoHatchDecomposition
)
489 process(rBasePrimitive
.get3DDecomposition(getViewInformation3D()));
493 // hatchTexturePrimitive3D
494 const primitive3d::HatchTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::HatchTexturePrimitive3D
& >(rBasePrimitive
);
495 impRenderHatchTexturePrimitive3D(rPrimitive
);
499 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D
:
501 // BitmapTexturePrimitive3D
502 const primitive3d::BitmapTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::BitmapTexturePrimitive3D
& >(rBasePrimitive
);
503 impRenderBitmapTexturePrimitive3D(rPrimitive
);
506 case PRIMITIVE3D_ID_ALPHATEXTUREPRIMITIVE3D
:
508 // AlphaTexturePrimitive3D
509 const primitive3d::AlphaTexturePrimitive3D
& rPrimitive
= static_cast< const primitive3d::AlphaTexturePrimitive3D
& >(rBasePrimitive
);
510 impRenderGradientTexturePrimitive3D(rPrimitive
, true);
513 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D
:
515 // ModifiedColorPrimitive3D
516 // Force output to unified color.
517 const primitive3d::ModifiedColorPrimitive3D
& rPrimitive
= static_cast< const primitive3d::ModifiedColorPrimitive3D
& >(rBasePrimitive
);
518 impRenderModifiedColorPrimitive3D(rPrimitive
);
521 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D
:
523 // directdraw of PolygonHairlinePrimitive3D
524 const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolygonHairlinePrimitive3D
& >(rBasePrimitive
);
525 impRenderPolygonHairlinePrimitive3D(rPrimitive
);
528 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D
:
530 // directdraw of PolyPolygonMaterialPrimitive3D
531 const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
= static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D
& >(rBasePrimitive
);
532 impRenderPolyPolygonMaterialPrimitive3D(rPrimitive
);
535 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D
:
537 // transform group (TransformPrimitive3D)
538 impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D
& >(rBasePrimitive
));
543 // process recursively
544 process(rBasePrimitive
.get3DDecomposition(getViewInformation3D()));
550 DefaultProcessor3D::DefaultProcessor3D(
551 const geometry::ViewInformation3D
& rViewInformation
,
552 const attribute::SdrSceneAttribute
& rSdrSceneAttribute
,
553 const attribute::SdrLightingAttribute
& rSdrLightingAttribute
)
554 : BaseProcessor3D(rViewInformation
),
555 mrSdrSceneAttribute(rSdrSceneAttribute
),
556 mrSdrLightingAttribute(rSdrLightingAttribute
),
558 maBColorModifierStack(),
560 mpTransparenceGeoTexSvx(0),
563 mbSimpleTextureActive(false)
565 // a derivation has to set maRasterRange which is used in the basic render methods.
566 // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
567 maRasterRange
.expand(basegfx::B2DTuple(0.0, 0.0));
568 maRasterRange
.expand(basegfx::B2DTuple(1.0, 1.0));
571 DefaultProcessor3D::~DefaultProcessor3D()
574 } // end of namespace processor3d
575 } // end of namespace drawinglayer
577 //////////////////////////////////////////////////////////////////////////////